For those of you who are unaware, the EVE client generates chatlogs as a series of text files, representing each chat your character is a member of. For instance, there’s on for your corp, fleet, intel channel, local etc. The chat files are updated when you jump system for local, or someone writes something to a particular chat.
The reason this is relevant to the title is that there are tools freely available that can be configured to give an audible beep when the correct input is added to an in game intel channel. Typically these kinds of things are set up to give a warning when a neutral is 2-3 jumps away.
Currently, this doesn’t appear to be against the EULA, as this method doesn’t interact with the game client, it only uses data from log files stored locally. However, it is my view that this essentially automates a part of the intel process. Though a player needs to manually input information into a chat channel, the notification comes from a program, NOT a human. A person doesn’t actually need to see the information posted to the intel channel to receive the benefit of that information.
I believe this should be addressed by CCP. A good solution would be that chatlogs, gamelogs etc should be updated upon closure of the EVE client. A simple change that preserves what players have access to already, without conferring an unfair advantage to people who are able to create or use a third party tool.