- Go into the various missions for agents and double the number of scenarios, then mix them up so they don’t appear in the same order.
- Create more 2 and 3 part missions, they tend to have a nice story line
- Revamp the various mission arcs
- Randomize unexplored sites for exploration more - more sites would be nice
- Maybe change the mini-game for data and relic sites
None of these involve rebalancing, the game engine or anything too difficult. Nothing in the UI has to be redesigned. No loot tables have to be redefined. Just put some more missions and variation into the game.
Many more things could be done, but they are harder to do and would mean programming time. Like bringing a nulsec anomaly into highsec randomly somewhere in the universe…or similar…oh my god…how did that happen randomness.