Brisc’s List
During CSM 13, when Brisc was doing outreach to players about their concerns and issues they’d like to see brought to CCP, he would frequently tell them “I’ll put it on my list,” or “that’s on my list.” Brisc’s List grew as the year went on.
After being elected to CSM 15, Brisc’s List has been a convenient place to review all of the requests from players he’s received, and to keep track of those that have been addressed and those that remain to be done. These aren’t necessarily all good ideas, and Brisc doesn’t always agree with all of them, but he believes that players with ideas deserve to have their representatives present those ideas. That’s what Brisc does, and he continues to work hard to get these issues reviewed by CCP. Some have been resolved, many remain.
Brisc will continue to update his list and work on these ideas throughout CSM 16. Not a day goes by when Brisc isn’t working on something on this list with CCP.
CSM 16 Big Ideas
These will be the primary points that Brisc will be advocating if re-elected to CSM 16.
CSM 16 Big Idea #1 – End Scarcity Now
It has been more than a year since CCP launched the scarcity era. We have all watched as the mining and ratting has dried up, fewer and fewer big targets were out in space and many of our friends who enjoyed the era of plenty decided they had better things to do. It’s time to end scarcity and get back to having fun in EVE. Here’s what Brisc wants to see as an end to scarcity.
- Gib Rock Plz
There is nothing more frustrating than wanting to log in to play EVE, head out in space to mine or rat, and finding there’s literally nothing to do because other players got their first. Scarcity has reduced the amount of content for a lot of players, and that means less to do. Less to do means fewer players in space, meaning fewer targets for hunters and potential opportunities for PvP, and an overall worse experience for everybody.
CCP needs to find creative ways to increase the amount of things to mine – whether that’s the creation of new mining sites, new mechanics that provide mining opportunities in places they haven’t existed before, and an overhaul of the mining ship lines so that they do what they’re designed to do without becoming overpowered like the 2017-2018 era Rorqual was.
Roll back the asteroid belt removal or create new spawning mechanics for NPC sotiyos and Officer rats
The recent (April 2021) removal of asteroid belts has caused significant consternation around New Eden, especially as players who were used to doing the kind of content that surrounded belts and belt rats – like Officer spawns – found that gameplay completely removed from their regions. It’s important that CCP either rollback this change or create new mechanics for things like NPC Sotiyos and Officer rat spawning so that this gameplay isn’t permanently removed from the game. COMPLETED!
- Create more dynamic resource generation
The dynamic bounty system and the ESS changes have demonstrated that a universe that changes based on what the players are doing in every system is not only possible, it’s fun and engaging gameplay. It would be great if the same thing applied to mining and other forms of resource generation. More dynamic systems that expand or contract based on player engagement will help to be a natural check to big groups overfarming their space, and will help encourage smaller groups to find territory that is being underutilized, especially in NPC nullsec and lowsec, to make their own.
- Create anomalies that are designed specifically for carrier/dreadnought/supercarrier/titan ratting
All of the changes to Rorquals and supercapitals to reduce their effectiveness in ratting and mining has been successful in doing so. The downside to that, unfortunately, is these big ships have far less to do and that means they are far less common in space than they used to be. Hunting for big game – titans, supers and Rorqs – used to be one of the most fun kinds of content for Wormholers, lowsec and nullsec players. Now, those ships are only used in ultra safe scenarios like uncontested structure bashing, or mega big bloc fights like we saw in M2. That needs to change. As part of ending scarcity, CCP should develop specific ratting and mining scenarios that are designed around supercapitals, capitals and Rorquals, from Titans on down, that provide those ships with a reason to be in space and off-tether. Obviously, this will require careful balance, because these sites need to be risk/reward balanced appropriately, especially after the industry changes that have made all these ships far more valuable.
CSM 16 Big Idea #2 – A Renewed Focus on Content
EVE is cyclical. This means that every couple of years, players will change their tune on what it is they want. In recent years, players demanded loud and long for new content, and they got it. Then they wanted balance changes, and they got it. Then they were back to demanding new content. And so forth. After the major changes to fundamental systems like industry and resource gathering and the end of the Triglavian Invasion, players are again asking for more content. Whether you’re in highsec, lowsec, nullsec, wormholes or Pochven, you are probably looking around for new things to do. CCP should work on creating that content – both in terms of PvE experiences and PvP experiences.
- Develop and finalize a Lowsec/Faction Warfare Plan
Put simply, it’s Lowsec and Faction Warfare’s turn. They have sat patiently by while every other area of the game has gotten attention, and they are still stuck with an entire sector of space that is suffering an identity crisis, and a content system that largely doesn’t work, hasn’t been meaningfully looked at in years, and has often been taken over by bots and farmers. What was once a vibrant and exciting community, with opportunities for role play and lore emersion, small gang and solo PvP, and lucrative mission running has largely turned into a Fallout-esque wasteland.
CCP should commit to doing a full review and development plan for lowsec and faction warfare, determine what exactly they want lowsec to be, how to make faction warfare fun, engaging and dynamic, and use what they have learned from a variety of new systems, like the Triglavian Invasion, to create meaningful and permanent player-driven content in that space.
Fix Pochven to make it easier to move aroundCOMPLETED!
*Pochven is one of the best kept secrets in EVE Online. The players who are there are enjoying their time in the game, and they are finding new ways to live and work in this weird region, cut off from the rest of New Eden. That being said, one of the absolute hardest parts about dealing with Pochven are the extremely high, extremely grindy standings requirements to use things like gates, stations and station services. This is probably the biggest barrier to entry and has given those who have made their entire gameplay exist around Pochven an advantage while limited access to the region to the average player. It’s critical that CCP review and adjust the standing requirements in Pochven to make it easier to get into and move around in.*
- Review wormholes and ensure their wealth generation is brought in line with the rest of the game
Wormholes are often the forgotten part of EVE – and for some wormholers, they would prefer that they remain forgotten. As often as CCP makes changes in wormhole space they believe will be good, they end up screwing up the ecosystem and messing with the things that make wormhole space unique. That being said, while the rest of New Eden has gone through scarcity, our friends in wormholes have largely avoided the nerf bat. As noted as recently as the March MER, wormhole wealth generation is still considerable, and blue loot still represents a major isk faucet that hasn’t been touched. CCP should review wealth generation in wormholes and make sure that it is in line with the rest of the game. If they determine that wealth generation in wormholes is not up to par with the rest of the game, they should buff WH space to ensure that players living there have earnings that accurately reflect the risk/reward of living in wormhole space.
- New missions and sites for all areas of space
One of the biggest requests that players in highsec have had over the years is new missions. While we’ve seen a handful of new missions added to the game over the last few years, this remains a top request. In addition, while there has been the addition of Abyssal Deadspace, there hasn’t been a lot of attention paid to in-space content. CCP should focus some resources on building new missions, making them dynamic and spawnable in various areas of space, and creating new kinds of anomalies or other in-space PvE opportunities that are lucrative enough to get players running them and attractive enough targets for hunters to hunt the people doing so.
BRISC’S LIST AS OF April 2021
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THREE WORDS: RED DOT TOGGLEWE ■■■■■■■ DID IT! COMPLETED! - Get rid of the delivery hanger or otherwise allow players to block receipt of delivered items
Ansiblex Jump Gates you have access to should be included in in-game “set destination’ routes to systemsCOMPLETED!Tech 2 salvage dronesCOMPLETED!Nullification on shuttlesCOMPLETED!- Tech 2 Reactive Armor Hardeners
- Merge the ICU and IHUB, there’s no need for both
- “Drone Chooses Independent Target” option under drone aggression
Drug/Probes bay for the MonitorCOMPLETED!-
Target painters working on structuresCOMPLETED! - A reason for anybody to fly a Griffin Navy Issue
- Let Rorquals compress moon goo
- Let me click on somebody from my watch list and have it show up in the “selected items” box
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Fix the fleet mechanics so FCs can choose where players who join the fleet go– COMPLETED! - Optimize/Rework Corp and Alliance settings
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Patch Notes as a separate Dev Blog so we can see them as they’re updated FOR THE LOVE OF GOD and get them out before the day of the releaseCOMPLETED! - Better starting overview and window layout for new players.
- Fix the lock/unlock mechanic for BPOs and BPCs so that votes to lock/unlock are recognized, the interface is no longer buggy and slow and make it user friendly.
- Links/Boosts should apply to tethered ships
- Logi on killmails. Oh, this is kind of funny, actually. From CSM 1
- GMs should not be reimbursing PvP losses without a legitimate server side malfunction
- Cloaky camping – any solution that works to address this issue and get it off our plates after a decade and a half of complaints
- ACL-style shareable standings lists with an edit history
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Command ship rebalance –COMPLETED! -
Multiple clones in a single structureCOMPLETED! - Remove station clone swap timer/treat station clones the same way as citadels for swapping into and out of clones
- Increase number of clones players are allowed to maintain (tweak isomorph skills to double clones, preferably)
- Update Corp logo system to allow for greater diversity of logos
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CCP Convict should NOT die in in every EVE Pulse video – the poor man has suffered enoughCOMPLETED! - Adjust damage caps on structures.
- I don’t know why I really have to type this, but alliance and structure skins.
- Shareable standings ACL for alliances, corporations and players, or, at a minimum remove, the standings slider and allow the player to enter the number of the standing they want instead
- Address the overuse of “capital” system in Aegis sov in the Providence region
- More corp hangers
- Allow citadels to be neuted
- Allow players to incap specific weapons on citadels by targeting them specifically,
- Correct issues with PI that make it difficult for those with color blindness to participate
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Add an instant “potato mode” button to the graphical settings window that allows you to go to lowest graphics mode with one click. (button should either have a little potato on it or a picture of Dark Shines avatar). No more drop down menus and thinking. - COMPLETED! (Ctl-Shft-F9 Super Potato Mode!) -
Show the actual date and time that a structure is coming out of reinforcement. Math is hard.COMPLETED! - Allow players to open their personal hangers to alts via an ACL list
- Allow for refining and repackaging within cans, and allow them to be reorganized from outside a station
- HICs should be able to light cynos
- NPC Dreadbombs
- A way to tell whether you already own a skin by looking at it – either on the icon itself or in the info.
- Make it so that fitting T3s isn’t “utter shite anymore.”
- Remove skill point loss on T3Cs.
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Get rid of Edencom Cyno Jammers. They’re ■■■■■■■■ for JF pilots.COMPLETED! - Remove one of the utility high slots on the Barghest – it’s way to stronk against small gangs.
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Fix the camera on the FalconCOMPLETED! - Balance the power usage on command centers in PI – CPU barely breaks 50% but power grid is always maxed out. Bump up of 1k for just one more facility or extractor.
- Remote station/citadel item stack and split
- A “center probes on self” button in probing window
- Allow the color you’ve chosen for watch lists to reflect in the fleet chat window, so that when the person you’ve assigned a color to on the watch list talks in fleet chat, their statements are highlighted in that color in the fleet chat channel.
- Add a Triglavian mindlink that provides benefits for skirmish and info boost modules for use with Draugrs.
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Allow players to remove chat channels from their list of channels.COMPLETED! - Make killmarks bigger on the Ferox so Finchy’s old eyes can see them.
- Add an option to the right-click menu in the ACL screen to allow easy removal of names from an ACL.
- Upwell Structure Interior variation: let owners of upwell structures choose their interiors so there’s more interior diversity than there is now.
- Create new ship lines that are available to pirates and players with low sec status or provide bonuses for negative sec status, and give faction ships bonuses that stack with faction mods of the same faction
- Helios police skin
- Reduce range of ECM ships (get into the 50-30 km range from 75 km+).
- Add a tab on the access list page that shows 1) which lists you’re on and 2) has a toggle that lets you block them.
- Bronze classic megathron skin
- Can we just remove the impossible to read chat colors? kthx
- POCO tax/access list revamp, and allow POCO recognition of alliance standings (in addition to corp as is currently allowed)
- Rebalance haulers so that the Gallente don’t have far more than the other empires
- Agent name (see menu “Character — >>> Interaction”) should be followed by the number of missions needed for the next storyline mission.
- Allow players to upgrade citadels with NPC Agents
- Every nullsec region should have at least one gate into Pochven, to make things spooky
- Revenant’s fighter bay needs to be bigger – it’s the smallest of all the supers
- Let Athanors do some static mining (for passive income) and let that stuff drop when they die
- Allow players to create multiple wallets on their individual accounts, like corporations wallets.
- Provide the “Magic 14” core ship skills through the NPE tutorial as mission rewards and accomplishments
- Allow players to add a “pop up” warning notification on certain systems on their in-game navigation (i.e., when you plot a route through Tama, there’s a pop up warning before you jump in there so you can pay attention).
- Be able to repair items in containers, rather than having to do it in my main item hanger.
- Be able to sell items out of containers, rather than having to do it in my main item hanger.
- Have a notification via the feed when any industry job is finished for character/corp
- Make the “request an item” portion of creating a contract less cumbersome
- An “asset safety” tab in your inventory that highlights only the assets currently in asset safety, with the cost to redeem them.
- Allow repackaging of reaction formulas when a job is finished, and make it possible to stack them
- Let players save PI templates they can use on multiple planets
- Modules that will allow players in ships with ore holds, fleet hangers and other specialized ship bays to expand the size of those holds and bays.
- Do not allow cargo scanners to scan exploration cans. ■■■■ cherry picking.
- Add an additional 15 slots to the watch list (for a total of 30)
- Allow carrier and supercarrier pilots to reconnect to lost fighters by pulsing the NSA.
Fountain Frank’s List of Critical Important Game Breaking Things that Absolutely Must Be Fixed Right the Hell Now
1. A lowsec gate to Stain CAN YOU BELIEVE WE COMPLETED THIS?!
2. Player built/owned Angel caps (including Titans) and Triglavian Titans
3. An in-game novelty item “Brisc Rubal’s Expert Guide to Wormholes”
4. Marshal skin with shark teeth like a P-51 Mustang
5. Cat girl decals for ships and, of course, cat ears as a hat
6. Ship spinning Supers and Titans - WHY IS THIS NOT A THING YET?!
7. In-game chat client emojis
8. All neuts killed in Poitot should drop a “postcards from Poitot” item
9. Capital MJDs
10. Shorts, socks and sandals (and more hat choices) as in-game clothing for those of us who are allergic to pants