Go away… eve is not for you it’s a niche market and the more they open it up to WoW players the more I Think about drinking bleach…
That’s not the only unique selling point, that’s just what we tell ourselves to stroke our epeen.
Many, many people play EVE purely because it’s a well developed, large space based sandbox. A lot of people play in spite of the cutthroat competition, not because of it.
As long as they lead into lowsec for delivery, I don’t see an issue. The bots would feed the pirates free freightor and jump freightor kills.
Or maybe ccp could just fix things without a shitstorm for once.
I dont like getting articles titled “Is eve-online past its prime” linked on my phone.
We need walking in stations. Walking in ships. Walking in space.
Eve Online has been around for about 15 years now and it will probably be around for another 15 years, my suggestions will however make the company MORE profitable.
I have been playing eve online on and off for quite some years now and with that here is my insight.
I will write my suggestions first and then the reasons for them.
Show more love to missions runners.
Add level 5 agents to 0.5 and above security status systems.
Add more agents to more corporations.
Create level 5 transport missions
Give storyline missions to the Interbus faction.
Create a much larger variation in the loyalty point stores, by adding more special and unique items.
Remove the corporate tax of 11% on npcs corps. And change it to 0%.
Increase the rewards for missions.
Secret bonus suggestion.
Here is my reasoning.
When it comes to video games, all video games, I speak for the silent majority of people, because when it comes to games I know what almost everyone wants.
When it comes to most people they don’t want to be bothered when they are doing something else, for example being forced to pvp when they want to pve and are not set up for pvp. A person logs in to shoot some rats but can’t do that because he must also focus that some guy might jump him, vs a guy who logged in specifically to jump others. The second guys fun is valued higher and has been so for years.
When looking at a game this game for example eve online, CCP should look at TIME invested, how much time doing X must I spend to get Y reward. One should look at TIME vs reward.
A person who is a casual player and wants to run missions at a higher level is basically discouraged to do so because to run a level 5 mission one needs a very expensive ship that will take many game hours to replace. Most casual players only play a few hours a week, so replacing such a ship would take many months of real time maybe years, so obviously a person will choose to do something else with their time AND SPEND THEIR REAL MONEY ON SOMETHING ELSE.
I believe that more ship skins would be sold and a higher demand would exist if people ”only” had to worry about npcs destroying their ships and not giving the joy of some random ganker doing it. More ship skins sold = more money for CCP. I believe more would also be sold because people would stay longer with eve instead of leaving eve.
The ”problem” with eve is that it has always bowed down to a minority of very loud players who yell ”risk vs reward” however there is little risk for 3 guys jumping a single mission runner who is fitted to fight npcs, and the pvpers are fitted to pvp.
The pvpers get to have their fun, but a mission runner can never really have fun because his fun is valued less. A mission runner wants to run missions and a pvper wants to pvp. A mission runner can never achieve his pure fun because he must constantly be on the look out for a pvpver on level 5.
Which means that after X amount of time those people who want to run missions they simply quit eve and take their money with them. And this is why I believe that even during EVES prime time most players only stayed for 5-6 months.
By adding level 5 agents in high sec space I believe that within 1 year CCP will be making more money than if it had not done so, and people will stay with the game longer.
Over the last 15 years almost all the brainpower at ccp has gone towards pvping and low security space, and very little has gone to all of those who just want to play a bit in secure space against npc have some fun and then carry on with their lives. This as I have written has worked for 15 years and will probably work for another 15, however I am quite sure that showing some love to people in high sec will increase total profits.
When it comes to adding more agents, it is my reasoning that a greater diversity among the corporations will make it harder for grifers to target specific systems
Level 5 transport missions would allow all of those who want to play casually and maybe multi task whilst playing eve, to jump around in possibly a freighter or maybe several trips in an industrial ship and at the same time pay CCP to do so because of monthly subscriptions. Again this is all for people who just want to play their game and not be bothered.
The Interbus faction has a positive standing vs the 4 major factions, however Interbus has no storyline missions.
A mission runner who wants to ”fix” his standing a bit should be able to do storyline missions for Interbus. And not have to lower his standing vs the original faction to increase vs others. This is all that risk vs reward bs that makes people simply quit and it is only this way to keep the gankers happy who are very loud. As eve is built now nad has been for many years there is no reason not to have Interbus storyline missions except to make people quit eve faster.
Increase the backstory and the reason for doing missions for a corporation add some type of reward/s for being loyal and doing many missions for a faction / corp / agent. There is some half assed reward system now, where higher standing in the 3 gives a bit more rewards. But so much more could be done, much much more.
The corporate tax of 11% is bad, because it forces people who casually play or who wants to be social to pay 11% for that and basically lose 11% of their real world time. Lots of people just want to play a bit and chat a bit in the huge npc corp chats however those people are penalized for doing so. Forcing them to become anti social and having their own corp to save the money OR have to pay the 11% tax to chat a bit and have some sense of community without joining a player owned corp.
For 15 years now it has always been more profitable to join a null sec corp, and jump from belt to belt and hunt the pirates there, then it has been of going the mission route in high sec.
This constant push for everyone to pvp and be in null sec has its obvious drawbacks. Let people play how they like without telling them this is the ”wrong” way to play. Because the people will simply quit over time.
Perhaps changing eve so that people all ”start” in 0.5 sec systems and via doing missions, killing rats, mining for factions or other things for the factions get to advance into ”safer” space and that ”safer” space would offer more rewards including better rocks, so that people can choose to be lawful or unlawful and that both options would be more equal, when it comes to time and effort invested, of course that would be a huge change to eve. Under this system the npc corporate tax could be adjusted in relationship to how much the corp and faction likes you. Also it opens up the possibility of having many npc corporations that players can join because they want to be part of that npc corp.
So to enter ”safer” space would be much more difficult than it is now, especially for human player pirates.
And even the possibility for players to increase or decrease the security status of a system, being more difficult to decrease in the core faction systems, and more difficult to increase at the fringes. Thereby claiming it for their side. Lawful vs unlawful and for different factions, this would be different than FW, something more along the line which corporation you run missions for will affect the status of the system. It would not only affect which faction ”owns” the system but also the security status of the system depending of which faction ”owns” it, and in this scenario, high security of a system would give better rewards for some factions, unlike now where lower is always better. In this scenario I would only put the openly pirate factions as ”lowerers” whilst for example doing missions for Mordus Legion or Thukker Tribe would give an increase of security status.
So the more you run missions for a corporation the more its Faction gets a ”claim” on the system. Depending if it is a pirate or non-pirate faction it would decrease / increase the security status.
So in the core areas it would be difficult for pirate factions to establish themselves, however at the fringes it would be difficult for empire factions to establish ”ownership”
So you would have a center of Empire, then a border ”sphere/circle” of contested and then outside this what you have now pirate owned which are owned by player corps / player factions.
You have spent the previous 15 years of brainpower focusing on pvp and then more pvp, now you should spend maybe 1 year focusing on people who don’t want to pvp. And remember they have money too.
My suggestions are for CCP, that being said I know that many gankers and pvpers will loudly object to everything and scream risk vs reward whilst they with 5 friends jump a single miner :). I am not interested in your opinion, only what CCP has to say, and of course there is a very small chance that CCP will even see this post and even smaller that they will comment.
I understand where you’re coming from, sort of, but I disagree with a lot of it. Level 5 missions are “sort of” there already in the form of burner missions. Anomic Agent and more advanced Anomic Base missions. I would like to see them finished all the way up to Battleship level and perhaps get their own agents instead of the current crap that it is. And maybe a module or 2 thats available only if you actually do the burners, on top of the current LP stuff.
Though times have changed since all that and I don’t see a reason why lvl 5 missions couldn’t come back to HS.
I don’t think giving + faction to interbus is good, as that would offset all the minusses and negate the point of the factions, however I do think the penalty for doing missions in high sec is too high and stacks up too quick, especially for level 1, 2 and 3 missions. New players often end up with negative factions without even having a clue about it then have to grind it back, this in fact happened to me when I started 6 years ago, and its still the same. Level 4+ are fine due to players being experienced and making educated choices.
I also do not understand CCPs idiotic drive to force people out to NS. When I got back to the game year and a half ago, I have been mainly in high sec and only use my NS alt once in a great while when people I used to fly with log on. Otherwise I permamently ditched it. There is nothing but ■■■■ out there now and its just getting more shittier. Cap spam all around, bots everywhere of all types and megablobs that have reached idiotic proportions, no more major wars. What are currently called “wars” can’t even come close to losses and destruction that takes place in HS due to simple ganking. How shitty is that ?
Chill in HS with occasional trips to FW or escalations in LS, or WH explo is the way to go. Let entire NS sit and steam in its own ■■■■ and rott. NS is by far the worst place to be in this game and CCP needs to ditch it. Get new players elsewhere doing other things not try to herd everyone there.
When it comes to video games, all video games, I speak for the silent majority of people, because when it comes to games I know what almost everyone wants.
Love to see how you got this information.
'I must have missed that poll… or are you psychic?
–Not-So-Silent Gadget
industrial missions
Yes, Please.
Though, maybe something Agency focused?
–Industrialist Gadget
We need /dance.
–Gadget knows the Robot
Maybe mine and use (new) mission ores* and reprocess to mission minerals* and use those to manufacture mission items*?
(*Nowhere else used nor useful for regular manufacturing.)
On behalf of all players I know of… Ehm just me ofc:
Im mostly doing pve and most of the time Im casual player…
But
It doesnt change the fact Eve is pvp game and always have been. I actually enjoy the feeling anyone can anytime Im undocked stomp my sandcastle. Without meaningful loss Id lose my interest in playing the game.
When it comes to video games, all video games, I speak for the silent majority of people, because when it comes to games I know what almost everyone wants.
Looks like you dont know what the not-so-silent majority actually wants.
I speak for the silent majority of people
It’s easy to speak for the silent majority, they rarely object to what you put in their mouths; even if it tastes like excrement.
The only thing I’d like to see regarding missions is more “epic” mission arcs. Like the SOE arc… but say 30 of them, for all different factions of various levels.
Most new players are from the types of games where you start at “level 1” run through (hopefully) entertaining missions that tell a story as you progress to the max level and then join the end-game.
That’s not how Eve works… but that’s what people are used to. I don’t really see a problem giving them what they want. A series of connected epic-arc type mission chains that tell the story of New Eden and keep a new player occupied in the game for a few months if they go that route. Hopefully by that point they’re invested enough to try the other parts of Eve (that are frankly a lot more interesting and fun)… instead of leaving after a few weeks due to feeling like they’re going nowhere because they’re not used to sandbox games.
How long does it take for a person to change their worldview from a linear way of thinking to unscripted? I’m sure it takes longer if the linear way is reinforced.
Don’t get me wrong - I actually would like to see the mission system shaken up, as it gets to be a bit stale, but a player is going to need something other than “it’s gotten boring” to embrace the unscripted way of thinking about our niche game. I would worry that with your idea people would just outright quit once the arcs were over and discover that ‘end-game’ doesn’t exist in EvE. At some point they need to be weened off the mission rails.
Unless you’re breeding a new cohort of Incursion runners, that is. Then this works perfectly.
– Gadget does what she wants
That’s not how Eve works… but that’s what people are used to. I don’t really see a problem giving them what they want. A series of connected epic-arc type mission chains that tell the story of New Eden and keep a new player occupied in the game for a few months if they go that route.
Put them all in low and NPCsov space. They’ll be “encouraged” by other players to try different areas of the game
No you do not, you speak for the loud minority.
Yes the gankers and pvpers who need to have 6 guys to jump a single mission runner
Yes those pvpers and gankers are the real carebears and cant handle anyone questioning their “bravery”
Ever notice how people with no understanding of life or money, can’t even tell a good idea when it is right in front of their faces
Level 5 missions were always in low sec.
However some people figured out how to cheat the system
Yes of course there was no migration, the people simply quit