Citadels are like Candy sitting in space. No one cares about your good intentions.
The real problem is that eve is heavily weighted towards giving benefits to huge alliances, which are the very people who need it the least. The individual or small corporation can’t protect a citadel and are always disadvantaged.
Citadels should not be attack-able in 0.8 or above and should not count for war-decs.
Ships should not be able to engage in ANY hostile action in a 0.8 or above, disallowing ganks there.
These 2 things would move the needle a LOT towards helping new players and small new corporations to thrive.
Then how to do you stop structure proliferation if they cannot be removed? If no hostile action is allowed for anything 0.8 and above then you also cannot have things that might impact the markets or services of others.
That means removing all mission bar rookie and anything of value. That would be fine.
I remember the months after they launched when there were citadels everywhere.
Some systems had 15+ it was ridiculous.
Then very slowly players realised that we were correct when we told them they’d be too expensive for a normal everyday player to maintain and defend.
Eventually they started to go offline as they became abandoned, eventually they all got taken down by groups hunting them as they were sick of seeing them as well.
Some took them out to have a monopoly locally, then it became too expensive for those groups too.
Now we don’t have them everywhere it’s better for the overview
Yes they pop up in systems but I’d advise against ever leaving anything in them, especially if you’re not in the corp and just take advantage of a smaller tax, just in case they don’t bother to fuel it again.
This is a PVP sandbox. If you build a Sandcastle you had better have the ability to defend it, if you don’t then you don’t get to have/keep your Sandcastle.
Then the option is to make use of existing sandcastles or to band together with others.
Nooo. The entire essence of EVE is that no-one ( and their stuff ) is 100% safe anywhere in space. As new players we all had to learn this. Stop trying to un-necessarily move the goal posts.
Sorry about your losing your station. Eve University was being wardec’d constantly by these same people. They are more interested in wardecing in Highsec where the pickings are easier. Than in low or null where they might have to really fight.
If anything these people are making it so that any corporation has to have a holding company. Just to keep from being constantly wardec’d.. While I get we want to content. At the same time it is no longer about content. It is just about having easier pickings than they would have in low or null.
From my experience with Wrecking Machine, its not quite as simple as that. Usually a specific region is decided upon, and then someone has the task of searching those systems for player stations. Which can be quite a lengthy process as one has to scan down the stations ( often hidden in some remote corner ) and hack them to see what the fitting of the station is and other details. And one also has to take into account that a station/corp may have a protection setup from some other station bashing group or from an alliance. So its not as simple as just showing up and bashing stuff.
Then the system is broken and needs to be changed, no?
This is the way.
The people in Doomheim would like to have a word.
Or perhaps they are hiding something lest they find out those in glass houses should not throw stones?
NPC Station vulnerability when ?
Death Star POS and a Citadel are night and day differences in defensibility. It used to be that you only had to guard your citadel for a 30 minute window, now the damn things are vulnerable 24/7 to anyone with a stealth bomber.
Pretty sure when structures were introduced CCP said only one market module in a system, to put up a second the first would need to be forcibly removed. Certainly would make Perimeter a more healthy warzone.
No, CCP just made them more of a PITA to defend. In fact the first limitation on structures was actually in response to the cheap engineering platforms getting spammed to establish a beachhead, so really it was the usual suspect abusing a mechanic in the name of PvP.
Not true. Try scamming or ganking in a starter system and see how fast CCP can issue a ban.
It’s.. Under thirty days and you are relatively safe.. Note that word relatively.. Over the thirty days.. And a player is shark bait.. But here is the thing.. Remember the word Relatively.. An under thirty day player can still be ganked. Can still be baited into a dual. Can still without realizing it be baited into firing first and having the space cops show up and blow his ship out of the sky.
Why doesn’t it happen more often. Because it considered Griefing under the EULA and will get the player that engages in it the very unwelcome attention of CCP. So most players mind their P’s&Q’s leaving the starter systems alone for the most part.
There is nothing gained by padding a your killboard with noobs who can barely fly and might think they can fight, but have even less idea of how to over heat, (if they even know how to do that in the first place) their weapons.
Thats not possible, else you simply can’t remove them and that means over the years you would have hundreds and hundreds of citadels in those systems that no one can touch.
However, I agree that the Citadel System is utterly broken and puts smaller/newer corps at a disadvantage that they can never overcome. Citadel design (and power projection mechanics) have made sure that the political landscale stagnates and the motivation to try and form some new and independent entitiy, aside from the big blue trains is pretty low.
Every new group coming from outside games/communities into EVE will quickly realize that they can never become a factor in here under the current rules, absolutely no matter how skilled, dedicated or active they are. The game mechancis will make sure they either join some of the existing powers, bow before them and pay rent/tribute or get beaten up to dust on every occasion they try to build something “own”.
And thats one of the reasons why even motivated players often only stay for a few months: they do realize at some point, that the system of power in EVE is completely broken and skeletized and there is no way any more to break that up from the bottom.