This is why EVE can't have good things here

sure, let grief any new player at the undock, that will surerly boost the actualy human player by an insane margin

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Oh, so you two think the direction this line of argument is sailing towards is the removal of the protections of starter systems for characters less than 30 days old? Its interesting, after recently going through the AIR Career tasks and the NPE, the number of tasks the require a new character to leave the starter area, the argument could be made that the protections are not enough. New characters should not be encouraged to join a random corporation just to get a task ticked off the list, that cannot be healthy for the player or those genuinely looking to recruit. Also noticed the asteroid belts deplete pretty quickly, if I did not go there right after downtime there would be little left. The AIR ‘mine x units’ mission is also suspect, its been awhile since I did the dirt farmer thing, kind of disappointing to see it breadcrumb people into low security space, since I was not able to find kernite in high sec, let alone the starter area. I can understand ‘hack x cans’ in a wh to actually require being in a wh, though when a truly ‘new’ person looks at these they are not going to have any context as to the difficulty or the danger. You also end up with quite a lot of stuff that is hard to move, I can see people getting ‘chained’ to a particular area due to the pile that builds up, or worse, loosing it all trying to move their whole house in a %100 cargo expanded bestower.

No, there needs to be more protections for new players, or the NPE needs to be modified so as not to railroad players into situations they are not prepared for, its just asking for them to give up in frustrations or quit when they have a bad experience.

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Ive not gone through the AIR stuff. Are you sure its still not in protected areas? The SOE arc is all protected areas.

I can’t find Kernite in high sec anywhere, let alone the starter system. Every now and then there is a WH to scan down, but that would take days to get to 25. The industry tasks to buy/research a BPO definitely make you leave the starter area, but at least the print is only 5k isk. Building a cruiser from scratch via venture mining is tough, technically I would have to reprocess modules to get all the minerals. Not going to lie, I am tempted to just by the needed materials on an alt.

Kernite was moved to losec with the whole shuffling of the ores. A lot of older players threw a fit cause a level 4 storyline uses kernite, but luckily it can be bought.

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I could not disagree more with you. As someone that has been playing for a little over a year and a half. Eve Online does not hold your hand. In fact It was one of the things that I discovered and loved was that nothing is handed to you. You are only safe docked up. As a new player had I had this more protection. It would have been a shock that upon leaving the starter system. That suddenly I am in shark infested water and am now the chum.

It is better for a new player to quickly understand that in this game. You are both the predator and prey. That nowhere is really safe while flying through those unfriendly skies. A new player does not need better protection. A new player, if that player is to survive, realize that the learning curve is steep. That it is a marathon and not a sprint to an imaginary end game. As there is no real end game, except whatever you make it.

And yes people are funneled to lowsec and nulsec. That is the point of the game. It PVP. While one can be a carebear or stay docked up in a trading hub. JITA, ect. The whole economy revolves around building and the destruction of ships and things.

More protection for a new player? I can not disagree more. A new player has all the protection that is needed. Probably more than when the game first started a good 2 decades ago.

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Kernite used to be in high sec. It was removed. However, the missions which required the mining/delivery of Kernite were not modified, thus high sec missions of the sort became low sec missions.

the industrialist producer career agent chain has enough kernite in mission 9/10

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I guess I did completely unintentional. I looked up the movie quote just now and it reads as this,

You lost today, kid, but it doesn’t mean you have to like it.

Maybe stuck in the cobwebs of my neurons? OR maybe it is true, what they say about the infinite monkey theorem?
:skull:

Fiery Kernite was too hot!

:fire:

Just buy it on the market and deliver it to the agent.

You could even learn from these missions that you can buy LOTS of Kernite where its cheap and go sell it where the storyline agents are… for profit.

EVE is a a place for good intentons and harsh realities that collide.project like yours shows communty generous exist even in universe builD on conflict betrayel & destruction. Too often people forget game is not about only tearing things down also about building up, about craeting space where new players feel feel welcome to get a foot hold. Loss of structure or a corp name doesn’t erase the value of what you do. The fact you gave away ships provided oportunity an extanded kindness to new miners speak volume. That sort effort plant seeds that will last way longer than a single war dec or the lifespan of one corporation.those who chooseto attack you may feel justified inside the rules of EVE but on the bigger picture there is also merit in respecting initiativs for help new players grow. Notall victory in EVE come from killmails,sometimes biggest win is number of people who stay in the game because someone care enough to help them. So hatsoff to you for not giving up rebrand move continu your mission in face of setback setback shows resiliance. I hope others see the value in that and may be reflect on differance between tearing downand building up. EVE needs both but it thrives most when there a balance Best of luck to you and your crew in Tsuguwa. May the stubborness you mention serve you well may the ships you continue to gift inspire new pilots to keep playing find theirown path inside New Eden

This is not true. When you are docked in a citadel that unanchors, you are ejected into space.

Oh noes, the 3 day old character just came into my null security space staging system in a kestrel, I will surrender to their omnipotent power.

For the next 12 months, imagine there is no PvE. No market trading, no industry, no mining for ice, no PI, no fuel blocks, no new ships, no supersonic ice, no magmatic gas. The only items are those that drop, or handed out by NPC agents. Null is going to look bleak after the first month. Low security space will be flooded with people grinding LP to get ships. The value of tags will go through the roof, people will be flying meta fit or faction fit ships everywhere. People will be swarming regular ships with corvettes like its a blops dropping in on a mining fleet.

Now imagine what the game looks like with no PvP.

Still plenty to do right? Still ships getting lost? Maybe CCP even has to update the missions, maybe add in content that is actually dynamically challenging?

No, in a PvP focused world the game dies. Blackout proved that its better to aim for a balance, even tilted slightly towards PvE or people will not engage.

Bless you. Well that is embarrassing to find out after I handed that in. My own damn fault there.

Ah….this is EVE’s Kobayashi Maru test. The budding Captain Kirks simply buy the kernite at a highsec station. Which I myself did.

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I should have said an NPC station.. but yeah..

Any 'toon under 30 days is not to be attacked. Can be but 99.999999% of players will refrain from doing that.

Lastly the game is PVP. the entire economy revolves around things being blown up. 21 years and counting proves you wrong..

And this is yet another post, by yet another player squalling about how the game should change for him.. SMH

EVE literally stands for Everyone Versus Everyone.. The whole game is about PVP.

If you want a game without any PVP and be a space game. There is a plethora of such games out there. You should check them out.

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Yes. Well, I don’t do missions, but those who do, can just purchase it, because the quantities needed there aren’t that great.

Hmm, so you’ve been here 18 months?

Have you ever read the New Player Handbook?

If you haven’t, every single career and occupation gets a good mention before PvP, which got a mention around page 15, then if I remember correctly around the 30’s.

Even then it was a small aside more than anything else.

If PvP was so important ask yourself why only a couple of mentions, but loads about mining, manufacturing, exploration, etc.

Now it’s been a while since I read it and it could have been rewritten by now.

Also something else to bear in mind, all the advertising, the vast majority doesn’t tell anyone it’s a PvP game, yes it points to battles that have taken part in the past, but you won’t find any telling prospective new players that they can get killed within minutes of joining and they could lose every single penny they spend on ships.

Even Star Citizen insures every ship you buy for life that you paid irl money for, even ships bought in game can be insured so that you can reclaim them.

I’ve been here for over 13 years, and it’s never happened.

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At the end pf the day the game is about PVP.. Also the players that get recognized the most by CCP. Generally players that have done more than simply blow ships out of the sky. Aside from the leaderboard there is nothing else. But the fact remains that the economy revolves around things being blown up. I am not selling a venture because someone felt the need for just one more venture or a catalyst because someone loves the looks of that ship.. Though yes there might be someone that wants a station full of both. But I kind of doubt it myself.

There are care bears, players that hunt bots, That do strictly mission running, or are docked up in a trading hub and buy and sell. There are many ways to play EVE without a doubt, but in the end it is still a PVP game. That means it in a very real way. To suddenly make PVP an area where it is just PVP or just PVE would be changing the nature of the game. Highsec is safer than Low or Nullsec by design.

But with the “safety” of highsec. The rewards are not as great as either Lowsec or nullsec. Even Abyss or exploration are often times better in the aforementioned Sec’s. But with that better reward comes greater risks of getting blown out of the sky by a player. Again by design.

In the end EVE Online is Everyone Versus Everyone. Any time any player undocks, that yes is over the thirty day limit, can be shot of the sky. And yes insuring your ship is a smart thing to do.

Its a harsh and unforgiving game…as I know from having just lost 600m worth of ships and pods in one day. Silly mistakes I wont make again…and tricks by others that I was previously oblivious to. But that is how one learns in EVE. In fact I’ve learned more from having my ships blown up than I ever could have from killing stuff. EVE is supposed to be this way….and long may that continue.

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Evidently some of you missed or didn’t bother to read,

Of course people didn’t lose stuff, but they had set up home in my astrahus. @That_Kane and his flying circus burnt my house down and theirs too. Are we suppose to just shrug and say, we are happy we had the insurance? There is certain a loss of trust. When I rebuild after the new year, I suspect Kane or another group of flying monkeys will bust open my doors. There is no “good reason” behind the motivation other than it is an easy target.

As a great President once said, We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too.

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