I suppose given the cautious nature of your post that any reply on my part is useless. I will respond anyway 
I will cut straight to the meat and purpose of your post: I am lobbying for changes that I think best benefit a healthy Highsec while still allowing us “pirates”, “criminals”, and “bottom-feeders” to operate within the game. I believe that New Eden is most exciting when there’s conflict because it makes our victories that much sweeter when we overcome them. I understand that Highsec is home to our new players where they load in the first time and I as well as most people would agree that their first impressions of the game shouldn’t be some seemingly impossible task.
I will address some main points and further explain my thought process to be as clear as possible:
War Eligibility
I think it’s good that players can opt out of war if they wish. The question is should they face a penalty, taxed higher, locked out of content, or any number of scenarios in order to provide a carrot on a stick? I mean after all I believe that conflict is good, but I’m sure lots of people disagree with me. Some want to log on for an hour, do some casual activity, then log off. I’m fine with that but expectations should be in-line with the mantra of risk-reward balancing.
Upwell Structures are awesome, but currently they are more like a tree house in your backyard that your rich parents bought and there’s no expectation for you to care about taking care of it. Owning, maintaining, and defending a structure should be a milestone but instead they are treated like something that players expect to have yet want to have nothing to do with the responsibilities. CCP decided to allow players to opt out of Wars if they don’t put a structure down, but the way ACL’s currently work makes that change utterly pointless because they can have their cake and eat it too.
Shouldn’t all of our actions and inaction have effects on how we play the game? I get it, no one likes playing a game where they are a victim but we’re playing a game with pvp and player interaction at its core. If you find yourself primarily a pve player that has something I can take from you or destroy, the game generally allows for that. So we have this ecosystem throughout the whole game… a food chain. I believe in wildlife conservation in real life, and I believe in the same concept within Eve Online. The weakest players shouldn’t be driven from the game, but again… realistic expectations. I have no issues protecting certain players, but they shouldn’t get to have the same experience as someone that does take on that risk.
- Modify how ACL’s work with players that are in a corp that lots out of war.
- Limit the amount of structures we can have in space or add some kind of decay for those that aren’t maintained (something beyond lowpower).
- Modify how asset safety works (make it less safe and certain)
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Overarching Theme
Eve is most healthy when we have a purpose beyond just logging on doing whatever activity we prefer. This is an MMO and I think players and even CCP forgets this, and that’s evident by the posts here and on r/eve as well as CCPs development in recent years.
I believe that this applies to war, battles, and conflicts in Nullsec just as it does in Highsec. I feel highsec is in a strange place where it’s struggling with an identity crisis. I wish CCP would come out and explain what their vision is for the whole game really… that way we can all best navigate the waters and find ways to interact in this sandbox without being left with confusion, disappointment, or anger when CCP does something unexpected.
I believe that Highsec is a place where all sorts of wonderful experiences can happen, but this attitude of isolationism and wanting to exist in a bubble prevents that. I guess it’s the mindset of modern games and modern gamers, but yeah. I will admit that I’ve never found myself to be in a position where I’m a helpless victim, because even if I was interested in mining, building, and hauling… I would personally adapt to the nature of Eve. I’ve met industrialists that do well to network and socialize with others that will bite back when they are attacked, and it’s super interesting. I will admit that it’s different if the full force of Pirat wants to remove your structures, but yeah that’s the way it should be… food chain and all that.
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Final Point
Look at the forums here, look at r/eve, and look at our communities most influential players… Nullbloc leaders, FC’s, “celebrities”, and lastly CSM members. Do we believe that in all these cases that game changes are suggested with the entire games well being in mind? Hell NO! Everyone is lobbying for changes that they present as being fair and balanced, but in their mind they have an idea of how they will benefit or use the suggestion. All it takes is an honest look at Nullsec to see how certain groups have embraced the meta and use it to further stagnate conflict and cement their empires position. What I’m doing isn’t so different, but I like to think I’m actually being honest.
Yes wars have been in a state of displeasure to most people for a long time (that includes those that use wars for content). With the current changes CCP will do, our daily activity won’t change.
We will troll around trade hubs and pipes, and I want to keep it that way. I enjoy providing risk and loss to others and I definitely love the ISK I make from other players poor judgement or lack of agency.
These changes aren’t going to kill us off or destroy what we are or what we do. We will be forced to adapt, but we’re used to that.
Lastly, I oppose the structure part of the changes because it blatantly and almost exclusively favors the large Nullsec blocs. I mean big surprise there considering what the CSM consists of, and it’s not a surprise they would favor gameplay that hinges on N+1 rather than something that is more involved. I prefer my recommendation for wars in which a defender can end the war because it incentivizes players actively engaging in combat with each other rather than the spread out timers. I say this because with these changes we will still be doing what we do around Jita and people will complain that CCP didn’t do enough. At least with my change if someone is determined, they can rack up some kills and end the war which effects the aggressor in more ways than just ending the war.
Now I will be honest, I also prefer my suggestion because I know that most players are too lazy to fight us, but would rather blob a structure in Feroxes or something. I am lobbying to preserve a playstyle that so many people in this game want to see die and they will say or do anything to see it happen.
@Dracvlad is someone that can attest to my desire to see a healthy game for all people. That healthy game consists of conflict. Hope this is a sufficient response!