Hey, I said you were right. Every system in the game is full of people, There aren’t any systems at all in this whole game that are unpopulated. Not one. Every HS, LS, and Null system as well as every WH and Poch system. There are certainly not entire regions devoid of anyone.
I kinda liked the new pipe. Few active players in most sys and the Cat’s chase you farther than the old one before giving up. ![]()
He may simply be remembering why they broke up in the first place. ![]()
Miners just have such splendid way with words ![]()
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and their oresalads. ![]()
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Well today I just found out that it has now become easier to leave just a smidgen of ore on an asteroid before switching to a new untouched asteroid.
So this can help you to still hide inside the belt without losing your cover.
But you claimed that saw no one in trip. Just to refresh everyone minds. Where did you begin and what were the systems you went through to your destination. Outside of a couple side systems. there invariably is at least one to two people.. And when I dock in an random NPC station. There is either just me or a good dozen players docked.
So I am not getting ‘this the game has no players’. As I can make the trip between Gallente space to Caldari space and I will invariably see on my at least one to well more than that on my overview ships. I can even go from gallente space to say Minmatar as I am wandering around in one of my explorers. I am constantly seeing ships.
Are there empty systems. Probably, but with the movement of many players around the map. It is almost a guarantee to see ships along any journey. Whether on your overview or players docked up in a random structure.
Overly simplistic response. There is little or no tangible incentive to kill gankers as it stands.
EVE is a universe created with inherent artificial imbalance, playstyles and counters, with many of the reasons for those imbalances caused by CCP artificially creating options for users to enact different playstyles and preferences in how they fit ships or earn ISK.
The price of items is set by CCP with scarcity value, loot drop locations, use-cases, attributes etc of modules and materials. One of the core ways that gankers make money - destroying other ships and selling the loot - is reliant entirely on those choices by CCP.
They are not a by-product of a ‘free market’ or simply banding together to work as a team, as much as a by-product of game design that has emerged into a gameplay style that was only semi-intended to work the way it does now, and is easily gameable with virtually no penalty. Standings, security status, and factional politics have not worked the way they were intended, which was to essentially offer a penalty to those consistently breaking the law.
And I have no problem with any of it. It’s good that all of these oversights or choices have developed emergent gameplay. It’s good that there’s a risk of piracy.
But there is no incentive for a group of players to band together and ‘solve the problem’, because the game mechanics and incentives are not there for them. Not only is ganking now so fast and efficient that it precludes anyone from intervening, but escaping is also very easy. There is no way of tracking players who commit ganks, and while you can find where they are over time, those players are unlikely to ever be caught with stolen goods on them to incentivise destroying them.
Perversely, the game would also punish those who did so and label them the criminals. This is again, a choice made by CCP. The suspect/criminal timer is not long enough or limiting enough to give anyone a chance to locate, catch, and kill a criminal gang in the aftermath of a gank. So this idea of ‘teamwork’ being an active counter to ganking, relies on a group of people being willing to do this entirely to protect others, without any real ISK reward, or any help from the game, and in fact with active hindrance to their playstyle.
Therefore what I am suggesting is that in our mythical space world, there is room for a piracy, bounty hunting and space police system, but that the laissez-faire approach that allows the former, has not created the latter to any meaningful degree, because of the game’s current limitations and design choices. Telling people to team up is neglecting the obvious: There are no tools or incentives to help people effectively combat ganking.
If there were, I would agree with you. There aren’t, so why not put them in place? Why not allow for more active pursuit of gankers? Why not limit how Gankers can launder their loot to avoid penalty? Why not make them ‘hot’ for longer and with more pervasive and widespread penalties? And then, why not reward those pirates who are willing to engage in more ‘in-spirit’ gameplay to try and nullify those penalties, creating meta games and interactions that develop yet more emergent opportunities, and a more vibrant and rich experience, rather than this cynical point, click and profit exploit?
There are plenty of ways to track gankers. There’s a locater system in the game that will tell you their almost exact location at any time. You can go there and usually find them. You can go to the Zkillboard website and see their last kill- go to that system and usually find them.
You can track them with these two systems over a couple of weeks to see their pattern of movement or their general stomping grounds or if they travel or stay in the same place.
That’s honestly all you need. The locator system is actually in the Agents menu. It’s called a locator agent. I’ve never used it, but I’ve been told that it’s pretty easy. Anyone can use it and learn that my home system is Palas. This game really has no privacy. Get blown up, everyone knows it. Blow someone up- everyone knows it. Move to a new home- everyone can find it.
Although incidentally, the one and only kill I’ve ever gotten in this game has never ever been on the zkillboard. I dueled my old Corp leader and completely destroyed him. He wanted to try his luck against my new Marauder. He picked a ship and challenged me to a dual. Three shots later I bought him a new ship. This was about 7 months ago.
Yeah I understand there are some tools available, but that might take weeks of profiling to establish where and when to fight someone. Meanwhile ganking can be done in seconds, and the person doing it can escape with the entire profit of it without any particular risk, and certainly almost zero risk from other players.
What I’m suggesting is a combination of incentivising CONCORD affiliated bounty hunters with greater rewards, and giving them access to tools that make pursuit of criminals more feasible. So instead of visiting an agent, zkillboard, and staking people out for weeks on end, you can get more immediately usable intel, such as an APB that transmits the offence location, and periodically updates whenever a suspect uses any kind of facility (such as a gate or station), with diminishing latency and fidelity over time, and depending on actions the hunted take, such as going to lowsec/nullsec, or engaging with modules/fits that make it harder to track them.
This is literally the basis of what should make EVE work on a core level. The hunters and hunted should be able to achieve things by beating each other, and working out ways to improve/lessen the chances of catching/being caught, and planning ‘getaways’ rather than just dur click blap profit hur standing go down who cares.
Warp to 0 was a hack and the travel design hasnt been iterated on since (Except for the gimmicky Stargate jump sequence)
So protect your ships. It’s very possible to do. Gankers aren’t super human. They find you because you don’t know how to avoid getting caught.
Edit the ganker’s corporations to RED contact. Watch Local. Shield tank your ships. Get an Orca in your mining fleet and be ready to park your barge inside in case they show up. It’s a lot faster to warp away in an escape pod than it is to warp away in an Exhumer.
If you’re like me and have a dedicated Orca, you can fit the Orca with a remote shield booster and two large shield drones. Have the drones engage the Exhumer while the Orca has you targeted and stands ready to activate the remote shield booster.
If you don’t have an Orca, you’re left with watching local, shield tanking your mining ship, and just being ready to break and run. It’s that simple.
You don’t have to be the best protected ship in New Eden. You simply have to be better protected than the other ships around you.
Oh and if your shield skills aren’t all 5, you don’t need to be mining. You need to go home and train. (notable exceptions are capital and invulnerability mod)
And get Themodynamics to 5 as well. It can save your life.
Two large shield drones T2: 90 shield HP every 6 seconds
Remote Shield Booster T2: 680 shield HP every 8 seconds
If you want to try fitting a shield booster on your ship as well while having an Orca giving fleet buffs, you’ll get an additional 480 shield HP every 2.6 seconds for as long as your capacitor holds out- you’ll have to turn it on only if you need it because your cap will not last long.
This Catalyst expansion buffed the shield boosters of the fleet when the Orca is present.
Removed multiple off topic, and inappropriate posts:
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This is all totally un-necessary if you just take precautions to avoid being ganked in the first place. It really isn’t all that hard. A good deal of it is common sense. The other night I watched a video of a stream of some guy taking his hauler through Uedama while Kusion was there…and he knew from his scout that Kusion was there…and his hauler was even being bumped in the prior system. The absurd thing is, an hour or so later and Uedama was empty.
This is where having more than one char does actually help. You can just park up and wait until Uedama is clear, and do something else in the mean time. In my experience, Uedama is safe most of the time. I regularly fly down through that system doing suspect hunting and time and again there is not a ganker in sight.
While I try to tone it down these days. You’re asking a lot from a bunch of players who…
You should have read what got posted 10 yrs ago. ![]()
That’s as rare as effort these days.
Why does every system need to be populated?

