I would simply hit my cloak and make you waste your entire gameplay day looking for me…
I’d use alts for this for sure. It would be a programming nightmare to check for that. What… do you think CCP would ban me for killing my own alt?
As I’ve said many times before, any type of player bounty system would be abused and exploited…
I’m going to need more than the 3 accts I have that can fly cloaky loki’s! ![]()
You think CCP couldn’t restrict it? There’s already a timer on cloaks that was brought in to stop people AFK’ing. Why could they not restrict cloaking after certain activities or when certain timers are active? Or - and here’s the best bit - make it a trade-off? Make it more likely you escape with a cloak, but have it significantly contribute to your overall payout to cloak up.
And again, since you’re just repeating yourself, you’re thinking entirely in terms of existing gameplay dynamics. CCP has at some point artificially made lots of parts of EVE more difficult/elaborate to promote active gameplay. Why should it be the case that it can’t make this part of the game the same with some module choice, mini-games, player locator, and restrictions/incentives?
Everything is a choice. I agree that EVE isn’t about to make life difficult for the vocal minority, but the idea that ‘this will just always be how it is’ is insane. CCP has almost complete control over the design of this. I bet if - instead of this entirely defeatist attitude - you thought about how the game could be better, between this thread, we could devise a bounty system that actually did work.
Well as I said, it’s simple enough to deter overly simplistic solutions by thinking about it with a core concept that alts would confer no advantage, as they would simply become ‘hot’ and be in the same vulnerability timer.
Btw, I wouldn’t actually be against Alts being involved, as I’m sure CCP wouldn’t be, but you can design this to avoid alts being the current magic button that they are now to avoid consequences. If anything, they should give you a better chance, but not to the point where a well-set up bounty hunter - or group - can’t handle it.
- you are discounting the social cost of adversarial play-style
- this is not a contention that can be solved via algorithm / programmaticly
I can assure you I’m not, it’s a jumping off point. People are talking as if unless I’ve literally designed this in minute detail, the entire premise is wrong.
How would you solve that problem of bounty hunting being unviable? Is ganking not adversarial too? Yet we tolerate the social cost (which is far more visceral to the community) of that?
My apologies; I was referring to the social cost of the play-style that presents the only real challenge of the game, namely The Pirates. It is a costly activity in time, in-game relationships and beyond when they process the vitriol they receive in whatever way they may.
I see that CCP is trying to support them as much as they think they are able by introducing NPCs with similar tactics, but that is not enough.
You can’t measure success in EVE [Error Vulgaris Estimationis] with ISK, PLEX or fiat. Reputation is the real reward. It is made in-game and maintained here on these forums. CCPs janky standings system does not help because no-one knows how to use it, especially the “role-players”.
To answer your question more directly. If I thought it were possible I’d pay for a third party tool to be developed that CCP may wish to adopt some many years down the line.
High-sec ganking is basically abusing the safety net.
It’s players exploiting CONCORD’s delayed response to blow up targets that can’t realistically fight back, then shrugging off the loss because their ships are dirt cheap compared to what they kill. It’s low-risk, high-reward predation wrapped in a “working as intended” label.
You need to learn to use an img2img workflow, that’s one of the worst EVE AI pictures I’ve ever seen.
Yes they can, 10s of thousands of players avoid getting ganked every day
L2P
And what are you going to do about it?
Nothing? Does that sound about right?
I wasn’t going for an award.
Because ganking is nearly dead.
Come visit…
and I’ll show you.
Oh, sorry, you’re stuck in HS.
She is a Princess , you must come to her if you want a spanking.
But as you’ve never PvP’ed , it’s gonna hurt.
That’s perfect highsec derangement syndrome.
Thanks for the laugh ![]()
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Your killboard is empty.
That proves you don’t know how to PvP.
Gasephed seems to forget the game has a player driven market. Evey isk earned without risk affects that market. Sorry kid can’t have you cake and it in this game by its design.
That I know how to gather intel.
Tourette syndrome?

