Today I decided not to play

Brave words for someone who hides behind sunglasses.

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Girls, let’s not fight. We can all agree that I am the most beautiful of you both.

With diplomatic regards
-James Fuchs

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They used to use the Maulus hull, which made them far far better imo.

I typically hate the look of Gallente ships, but I love the look of the Megathron. I use a Vindicator which is as powerful as the hull looks!

High sec should be renamed to CONCORD space. Its certainly not high sec. Turns out Rust abd Fortnite have PVP free areas and those games dont even rely on player industry and trade to function. Kek

True, it is 100% safe sec, on the condition the capsuleer is actually paying attention instead of being AFK. :thinking:

:wink:

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A lot of the OP is clearly a bit silly. I don’t think even the most ardent anti-ganker would suggest that there’s ever been a time where auto-piloting to Jita has been likely to end any way to how it did, and imo, that’s pushing the boundaries of any changes I’d like to see.

That said, the OP does say one thing that I firmly agree with:

This is at the heart of my criticism of EVE’s crime and punishment dynamic. It simply allows a ganker to kill with virtually zero realistic punishment or penalty, and gives the ganked player far less recourse without taking even greater risks.

Ultimately EVE has never figured out how to add any real negatives or risk to ganking to balance out their ecosystem. Gankers are easily able to band together, commit ‘crimes’ in hi-sec, and realistically, even a determined anti-ganking unit has almost no tools at it’s disposal to track them and get revenge. They also, if we’re honest, have little motive, as there’s virtually no likelihood of a serious ISK reward.

I’ll just go back to everything I’ve written at length: Make crime and punishment pay equally. It should be the bedrock of the game. Criminals should get a thrill from evading the bounty hunters who come to hunt them when they do something that effectively makes it a Butch and Sundance-style, cat and mouse game. Bounty hunters should be incentivised to play co-operatively, and given intel to help, and rewards that make it an even fight.

Every player would have more fun except the people who make the least effort, and deter others from making more than the minimum time and energy investment into EVE.

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Have you considered taxing the freighters, in order to fund your defense fleet?

Humouring this joke for a second: There is no ‘defence fleet’ left to draw from, even if you could offer anything approaching the ISK value they’d be risking to be part of any ‘defence fleet’. There are actually quite few commercial haulers either. The days when there was a healthy population and ecosystem are gone.

I find it slightly odd that the reasonable suggestion that crime and punishment should be balanced enough to make them more exciting and rewarding on both sides, is so quickly shut down by people.

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Well, why don’t you try?

I haven’t seen you make any effort.

It has always been this way, in these forums. Always.

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I stopped playing. My circumstances changed (a little boy), and like the OP, I simply couldn’t be bothered trying again for minimal reward/fun, knowing that I could get xx% of the way back to where I was and have it taken away with little effort by opponents, unless I was willing to devote an uncomfortable amount of my life to solutions that are basically unsupported and unincentivised by the game itself.

100%. Now it’s just gankers and multiboxers trying to get the small number of people trying to keep the cogs of the game whirring. Last time I logged in I was stunned by how dead Jita was. They will drag this game down and still be blaming everyone else when it dies.

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Ok bye!

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means high security… you know similar to prisons, there’s max security, high security, low security… even with all the security ■■■■ still happens in prison.. CONCORD is like the CO’s of a prison, they retaliate those who break the rules… IT WAS NEVER ABOUT BEING ■■■■■■■ SAFE from PVP.

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I still see plenty of people in space and plenty of people logged in.

I think we’ve got a healthy population unless there are signs to say otherwise.

The reason there is no ‘defence fleet’ to draw from or to pay to escort a hauling freighter is because freighter hauling is way too safe; people have been doing courier contracts for less and less ISK and the reward you get nowadays is barely worth paying someone to escort your ship to get it to the destination safely.

And why?

Because it very rarely happens that the ship does not get to the destination safely.

Let’s take a hypothetical EVE where high sec is dangerous and a literal 9 out of 10 freighter trips is attacked. What would happen?

For one, prices of hauling would rise. Most freighter pilots would stop hauling while the few who do are taking much bigger risks.

What else happens besides higher hauling prices that pay haulers better for their increased risks?

Likely freighters would work together with their corporations to safely move freight from one station to another. A small escort fleet could make one freighter a much tougher target than the other solo freighter.

So why do we currently not see high courier contract prices and freighter escort corporations?

Because it’s not needed most of the time. Usually freighters face no issues at all and it’s rare for freighters to be ganked.

Increase the risk and I’m sure we will see ‘defence fleets to draw from’ appear.

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Just like the freighter OP’s in days of old.

Yep. Back 13 years ago, you had gate camps all along the shipping lanes. It wasn’t just Eudama. It was much more exciting back then. High Sec is safer than it’s ever been.

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So you autopiloted, of all things, into Jita of all places, with a gankworthy cargo and are surprised you got ganked ?

And then you cap off the absurdity by complaining that your shuttle plus cargo was worth more than the gank ship. That’s not how things work. A few days back some guy lost 2.3bn ISK worth of implants in a shuttle in Jita…also to a Thrasher. It was his choice to carry such high value cargo in such a puny and cheap ship. That he got ganked by a ship 1/1000th of the value of what he lost was his own fault !

As for claiming that you’d need a 100m ISK ship to kill the ganker…that is just plain nonsense. Firstly, unless you were suspect you got a kill right. Thrashers are actually not that hard to kill. You could almost certainly do so in a ship worth 10m or less. Or you could just make the kill right public and let someone else do it.

As for shuttles being ‘unviable, yet more sheer nonsense. Shuttles are precisely what I use for scouting gate camps, gankers, etc. They are cheap and expendable…..unless you carry 2.3bn of implants in them !

If you are going to carry expensive implants, use a sub 2 second align time Sunesis, or my other choice is to use covert ops ships. And……make insta dock bookmarks at Jita, rather than autopiloting.

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If there was no healthy ecosystem then my up and coming corp Opus Dei wouldn’t have gone from nowhere to #1 kills in Jita in just 4 days. Targets galore.

The only person to blame that you are still looking at the back end of an Imicus after 10 years is you. Maybe if you stopped autopiloting into Jita you could afford a Machariel or something.