I like the idea from SDT theory that there are those basic psychological needs of autonomy, competence and relatedness in any human endeavour from family and job to hobbies, and video games in particular. You are intrinsically motivated to participate in anything that satisfies those needs.
If your job makes you feel like you’re making meaningful decesions, you’re an expert in your field and you can teach others, the result of your work is significant to community, you’ll be motivated to do it. That’s how you get hobbies, you do something that has no extrinsic motivation attached, something that does not pay.
Hobbies and video games are great reality surrogates. Your irl job and family may suck and not satisfy your psychological needs, and the games are there as a means to escape.
Its like procrastination though, you know there are issues but instead of solving them you do something that makes you feel better.
Eve is great at satisfying those needs that’s for sure. Autonomy - you decide what to do, pve/pvp, what ship to fly, what mods to fit. Competence - there is a lot to learn no matter how long you’ve played, there is a constant stream of new players to teach if you want that. Relatedness - local, corps, alliances, reddit, forums. There is a community at any level or scale you may chose. Eve is a exceptionally great trap of intrinsic motivation.
The survey got the results backwards I think though. I’m feeling pretty good psychologically while I’m playing. I wouldn’t be playing if I wasn’t feeling at least pretty good while I do. They confuse cause and effect here I think.
Not everyones case though. Only part of playerbase are escapists I think. And I dont think extraverted people play for the same reason. Some people are just here to communicate.
Some questions in the survey suggested they would assess players on their extraversion level, but that didn’t seem to influence results much.