Toxicity in Eve

Ignorance? I spent enough time on this world to know how ignorant people can be when it comes to other peoples feelings. But there are always different options. To not be toxic and to not cause toxicity.

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Well the whole false deity bit with this jim317 is a bit strange. More a toxicity to weak minds and overly aggressive keyboard warriors I think.

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I’m really starting to like this Nana Skalski character! :grin:

ALL threads eventually end up being about us.
Praise James 315.

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Sounds like these carebears affected your feelings. You really shouldn’t let them get to you like this. Whiny, emotional forum rants are a bad look for a self-proclaimed proponent of HTFU.

HTFU :wink:

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Nearly all threads about ganking, toxicity and false prophets. I agree.

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You wanted the link:

My best post so far. Some word of advise regarding this:

The old ways of using semi roleplaying with some sort of muppet leader don’t apply anymore in modern times. It’s also important not to repeat the mistakes of the last time, where the one who had the idea got locked out and the whole thing collapsed onto itself eventually, leading to the situation we have today. The most important part to consider is not to target a specific audience, but going full mainstream and making all antagonistic behaviour a thing for casuals. It’s the only way this will work, because otherwise the numbers will not work out in our favour.

Ego trippers and bullies will lead to failure, if not kept in check. Using money as a reason for ganking or doing antagonistic shenanigans will ultimately also lead to failure, because the idea of using “incentives” is an idea that only attracts people who do not want to play the game for the sake of playing the game. It’s what CCP does, and we all see how well that works out. It creates robots who wouldn’t play this game, if there wasn’t something fishing for their lower instincts.

Rebrand CODE. No personal feelings here, the issue is more one of historical ballast. Concentrating every new person into one corp is a bad idea too. Artificially creating competing antagonistic groups leads to a higher reach among new players, because it provides more options to pick from. Using pod ganking with cheapest, failfitted thrashers should be the perfect day one ganking activity, as it’s the most accessible thing to do for literally everyone and using longer range ships (thrasher, cormorant) makes it far easier even for noobs to gank pods.

Do not concentrate on certain shiptypes, it will not lead to the fragmentation needed to guarantee wider spread development. Miners are great targets, but times are different nowadays and historical ballast is a problem.

I’m happy to see more people picking up on the fact that this is a war of culture. :smiley:

If you believe there is a need for a posterboy, then pick Cannibal/Imperator Kane. He has the actual history and is the perfect person, without him needing to do anything for it, because his history does it all by itself. He’s literally a no-nonsense-in-your-face-boots-to-asses capsuleer to look up to.

i’m still AT my coffee. Yay coffee! Let me tell you, this coffee is AMAZING and it’s the best cheap coffee within 20min of walking. the owner of this place cut out all middlemen and trades with the owner of the coffee directly! He even sells it literally in bags, or pads (not capsules) for people to buy! 300 pads for 20 bucks (my dad get’s discount) for a coffee Starbucks would wish to be able to sell!

Anyhow, always willing to help and give advise. I recommend making use of that, instead of listening to people who think they want to somehow promote their self importance. There are many out there who do not care about the game and culture, which will make things fail bigtime. Things will not work out, when you put a jerk, ego tripper, or a word warrior, into a representative position.

i hope i didn’t skip anything of importance. The ultimate goal is to push antagonistic behaviour enough that it becomes mainstream, and THEN you will gain not only the voices, but also the ingame activists, to pressure CCP into taking you seriously again. There likely won’t be much change coming until CCP shifted culture towards the full equalization of PvP and PvE (at which point everything will change), but being ready for when the time comes is crucial.

Damn. Real Coffee. Finally again! :smiley:

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Yeah, it’s a huge problem that needs to be tackled. That pic, btw is ■■■■■■■ hilarious! :smiley:

I was thinking of the best way to respond to this in a constructive way, instead i’ll leave it like this.

:rofl::rofl::rofl::rofl::rofl::rofl::rofl:

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Haha yeah :slight_smile:

With that said Parasol makes some well thought out points at times, and i think he’s close to one here. Lets not allow our preconceptions to mask a constructively made argument (no idea what the coffee bit was in aid of but aside from that).

This reads like a bad-guy version of Aaron’s latest post on the Wardecs - What are they good for ? thread

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He’s simple minded, so i don’t mind him projecting his own flaws onto me. :slight_smile:

This really works! it’s a slow grind, at least a year to gain a proper amount of people. making good use of expansions will help as well. i suggest taking it and not letting morons execute it. :slight_smile:

the coffee part is just between me and Irma, also because i was seriously high from it, after way too long without it. the effect lasted until an hour ago. Awesomesauce!

And because i have to code some stuff for bitcoin trading, now i have another one. who needs to sleep anyway, right? :smiley:

Coffee is the only guilty pleasure i have and i rarely drink more than one (big) cup every 12h. :blush:

Awesomesauce!

Now back to your regular program.

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Ladies, please. Toxicity in Eve…Try outside the house…out of the loving reach of your moms arms!!!

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The problem with toxicity in eve is that this game allows the player to build a lot of power over other players, and the majority of people who play mmos, specially hardcore mmos are nerds, people who have been humilliated a lot in life, so what they do is they humilliate others ingame in an attempt to feel better about themselves. They spend their whole lives ingame and they care about the game more than anything because without it they are just a so called “loser” irl. I’m a new player and that is what I noticed, in corp enviroments people who have the power to kick you talk to you like you are inferior and if you don’t ackowledge their authority they will kick you not without shaming you in public first. Also my experience with CCP staff is that they are toxic too, so I suppose that they enable the community to be toxic as well.

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this game isn’t toxic, it is real, this is as close as it gets to being able to do whatever you want, and as long as it doesn’t include real world threats…or much of anything real world between players, it is the best online game ever…You get to realize really quick in this game that you are either going to die and quit, or keep playing if only to make others cry, rage quit and un-install just like you wanted to do after you got killed with 3b worth of who really cares in your untanked itty when you undocked at Jita 4/4.

I play to make others cry and not much more. Knowing that I have caused such and unpleasant disruption of the way you interpret moving code from one file to another whilst you think you are flying a spaceship.

Eve…what things are really like when you don’t have white privilege at level V, in a space pew pew game.

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5 MONTHS LATER

I thought these things died after 3 months of inactivity…

Your Necro-Fu is stronk.

–Impressed Gadget

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image

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Something I wanna know is when people quit playing eve how do people behave at work and towards family. Are they the same toxic person in real life ? Or is it only when no one knows who they are their true colors shows.

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Why don’t you take your armchair psychology and simply HTFU.