So with the new Triglavian ships, they have unbelievable potential - yet, despite this I think they are very underwhelming and fit a very rarely used Niche. The reason is that the weapons take forever to fully heat, but then somehow cool down instantly. This renders them useless if you (1) get jammed for a second or, more importantly, (2) have to switch targets.
The theoretical trade off for the hull is this: They have the highest DPS of all weapon types but at the expense of waiting a long time for them to heat up. I think the waiting time to heat up is enough, and they shouldn’t have the additional drawback of instantly losing the weapon charge if you need to switch targets. However, maintaining the maximum DPS while switching targets would be too OP.
I would propose a small change to hopefully make them more practical: instead of instantly cooling down, instead give them a cooldown timer where the DPS drops back down to baseline. I would suggest it drops 4x faster than it takes to heat up, possibly faster for the Leshak (since it puts out a lot more DPS than the others).
Example: You’re flying a Vedmak and shooting something, and it’s reached the DPS cap. You switch targets - if you do it quickly it takes you about the time of one weapon cycle. Your weapon charge cools as soon as you begin to cycle the weapon down and the DPS drops significantly in that time, but not all the way back to baseline. It will take another 4 cycles to heat the weapon back to it’s maximum DPS on the new target.