If you’re looking at a K space system and it’s not in chain, if you have entrances the system panel will now show you the closest route home
Favourited systems now show a star in the chain view
Various back end minor improvements
Comments can now be sorted latest-first using the arrow widget. Your selection is remembered in a cookie
One click return - if you jump into a hole and then paste sigs, you will get a “mark as return” link. Click it to update the ‘???’ entry link. It works if you are going “down chain” on a tab. I know there are some edge case bugs with this but I think it’s still a big enough improvement to release
Map and wormhole updates: added J377, set Intaki to 0.2 sec status, and the Intaki-Amygnon gate. (this was already on Galileo for a few days)
EVE time is now in the top bar next to the TQ status
If you find any problems please report them on the Tripwire discord.
We’re using the Affiliation ESI endpoint to get character/corp information, this should make characters update faster when they move corp (credit SeriouslyUnnamed )
Map updates - Intaki is now 0.5 (actually I pushed this separately a bit back), hopefully CCP don’t change it every month lol
Overwriting a signature with the same name (ABC-123) only happens within a single system, you can have the same sig name in different systems now
Reworked the landing page, removed the Twitter feed, and made login tab the default
Triglavian invasion data is now static data and not pulled from kybernaut.space. (Which, for some reason, wasn’t working on public Tripwire, so this makes Triglavian system status work properly there.)
Changes for self hosting:
New self hosts - the jumpHistory trigger for calculating mass is back in the DB setup script. (Still issues with mass tracking accuracy though)
Removed the requirement to have a copy of the SDE and keep it up to date in your local deployment. Ship mass and name data is now in Tripwire
Fixed an issue with system_activity.cron.php on databases with strict typing (credit D43dun )
If you find any problems please report them on the Tripwire discord.
Favourites panel next to the star button in the system panel, gives you a click through to your favourites from anywhere
Automapper improved when there are multiple choices, in particular the “blank panel” issue when you are looking at a different system should be gone
Automap won’t record a jump if the dialog is already up or if the two systems are both in chain already - this should reduce the number of accidental loops
System names show a link and class/effect information in most places
Wormhole types now show the from/to and total mass in most places. As part of this, wormhole data now includes possible from/to systems
K162 wormholes in sig panel show [A234] with the type of the other side
Wormhole type selector (both sides) in sig editor now has a dropdown button. The dropdown will show you wormholes that are possible given the two ends
Bug fix: you can now paste a signature that has the same name (ABC-123) as one in a different system
Updated the tutorial for the system panel
Life text is now “End of life” or “EOL” to avoid confusion with “Critical” for mass. (I’ve never heard anyone say “critical” for lifetime.)
Mass data and map updates from Viridian
Changes for contributors/hosters:
There is now a unit test suite (js-test) using Mocha, just a few tests for new code so far, if you add new script please consider adding tests as well
Can we get back white lines to gate connection pls?
Also will be very useful to get ability to lock the map for mask admin : for example so we can have constelation map locked fo scanning from ls. Ty
User tracking - the character you are tracking with will now appear in the navbar
K space systems will show you the path to the closest blue loot buyer (according to your normal routing rules)
Zarzakh and its gates added to map. Zarzakh is a normal system for routing - if you don’t want to route through it add it to your ignore list (options panel)
Faction warfare
Information about FW systems is fetched from ESI (and cached serverside)
System panel for FW systems will show the current FW owner and the contested status
The Athounon-Samanuni gate will be available if Caldari own Athounon, but not if Gallente take it
In K space, the gates available in this system will now show on the system panel
System panel has been rearranged to increase the space available for the things above.
Chain map - Radial mode only (the org chart viewer tech doesn’t allow for it)
Line thicknesses reflect the hole size. If a wormhole type isn’t given, it will be inferred based on the systems it connects e.g. a C1 will always show a medium hole.
Auras - a coloured glow effect has been added to wormhole lines, with colours matching the in game wormhole effect (small = blue, med = green, xl = orange). You can turn this off in options
Spacing factor (relative to the default) is now an option
Options panel has been rearranged to separate out chain related options including the new ones mentioned above
Also
UX - Using the scroll wheel over the chain will no longer zoom it (you need ctrl+scroll to do that)
Automap will not map you into Jita or Amarr - this is almost always the result of someone podding out to a jump clone; in the rare event you get a genuine Amarr hole in chain you can add it manually
Automap works correctly jumping into Pochven
Performance - fixed an issue which meant calculating routes would evaluate the entire map every time. Contributor info: guidance.findShortestPath can now accept lists for start and end systems
Have a wormhole defined with a non-K162 type in the “J123456 Side” section (top half of the Edit Signature screen)
Click in the Name field at the bottom
Hit shift-tab twice
When the “Other Side” type field is focused, it resets the “J123456 Side” type to ???
I hit this all the time when filling out the name and sig ID on the other side of a wormhole, so I accidentally end up removing the hole type and only notice it later.
Is there any chance of making it so that when you add the name to a signature it doesn’t hide the J number in the map ? That way we can see the J number and the name/naming convention we use for our bookmarks. May better to hide the type when you give it a name instead.
Hi folks, if you want to discuss, report or suggest things regarding Tripwire please come to the discord (7 day invite - Tripwire). I don’t come here except to post updates.
On which note
I just updated public tripwire to 1.24. Changes:
Tripwire is now using the new EvE Scout API to retrieve Thera and Turnur connection data. This checkbox actually works now!
Fixed the checkbox styling so it doesn’t double show any more
Fixed statics not being set correctly in some places due to bad JSON
The new ships and connections from Havoc are in the data
I just updated public Tripwire to 1.25. In this release:
You can now pick ‘Unknown’ or ‘Dangerous’ or ‘Unknown (Small)’ as a wormhole type. These will resolve to the appropriate classes, for the type selector, on the chain map and for automapping (i.e. if you jump into a C4 it will offer Dangerous holes but not Unknown ones).
The wormhole dropdown on the signature panel now has a scrollbar big enough to actually click on
Zooming on the chain map: Should now mostly work in Firefox and other non-Chromium browsers. I’m aware of issues with tooltip overlays when zoomed. By popular demand, you can bring back the ability to zoom without using the Ctrl key (in options).
Lowsec is a deeper orange. The colours used to align with Eve colours, but CCP changed those anyway, and this helps differentiate it from highsec if you have colour issues.
I’ve removed the social buttons from the landing page. None of them would have been useful, and one would let you send an email to Daimian which I don’t think he wants any more! I left the CSS styles in, in case some of you self hosters have those icons pointing to you instead. The current version is now shown there instead.
Statics for Turnur and wormhole updates generally (credit - Jambe)
Chrome changed how they manage scrollbar CSS, I updated Tripwire’s CSS to compensate
Tidied up the donation panel at the bottom and clarified that the real money donations go to Daimian for hosting. You can send me PLEX if you want to support development.
Links to external sites (Dotlan and CCP - not anoik.is because it doesn’t accept it ) now use https
It is with a sad heart I must announce that the public version of Tripwire (tripwire.eve-apps.com) will be shutting down on June 30th 2024 at midnight UTC.
The project will continue and remain open source (here: Bitbucket). Anyone wanting to host their own copy and make it publicly available, may do so with my blessing (wasn’t required before). I hope someone will take it upon themselves to host a public copy.
I am going through some personal struggles as my wife deals with health issues which has lead to a financial hardship and it has come time to make some hard choices. I appreciate all the donations over the many years which has helped. I understand some of you will want to try to donate to pay for Tripwire servers to remain online, but I’m afraid that is just not something I want to continue to do. I welcome any assistance, but none is requested or required.
I will never forget the huge impact this community has had on my life, and I hope that Tripwire will continue to live on in your hands.
Every single WINGSPAN Delivery Agent is indebted to you, Damien, for what you have provided to the community. Thank you for all your work. Best wishes and good luck.
I’d like to start by wishing you the best in the coming times and trials.
My heart goes out to you.
Is there a way i could reach out to you?
I Might be able to host a publicly available version of the current Tripwiere for the community, but would need some information on current data/resource usage.
You can find me on Discord or Ingame with the same name.
And adding my thanks here as well to Daimian for hosting Tripwire for so long.
I’ve pushed a new version 1.27. Important updates:
Improvements to mass tracking and mass panel including being able to set prop on and higgs states for a jump
Use these toggles to turn on prop and higgs for your ship. They will reset if you change ships
Mass correctly tracked when first jumping into an unmapped hole when using automap
Allow character to be tracked but hidden on chain, either entirely or hiding what ship you’re in
Improvements to deleting signatures
Delete confirm panel now shows you what you are deleting:
Delete button available from sig edit panel (especially useful for holes since you can click to those on the map even if they’re not in the current system)
A new org chart chain renderer using the same tech as the radial one so you can have auras and line weights etc. Also available stacked vertically from the left side