Typhoon Fleet Issue Fit : Soloing C3

Hi, during last months I focused on Astero WH (and null) exploration & hacking, starting to get the hang of it and enjoying the thrill. Also did quite some C1 - C2 combat in Hurricane Fleet Issue. Sadly, my HFI is unable to tank the 3rd sleeper waves in C3.

Hence, because my favorite Battleship is Typhoon (Fleet Issue), seeking your kind improvement suggestions on the fit i am thinking about for C3 Solo PVE Combat. I know that there are several better ships Cost / DPS/ Tank wise for C3, but I am a bit of Solo Role Player in this regard + just love the aesthetics of phoon.

In C1 - C2 i usually run 3 - 4 combat sites with HFI in a row (using mobile depot), prior to switching to Noctis. Ideally this Phoon fit should be able to do the same in C3.

Update Fit 10d:

here is a build dishing out up to 1200 dps & able to tank 820 dps, cap stable 50% (inactive neut), mid range 55 - 62km - cost around 600 million (using Jita buy order). If using T2 rigs, implants and narcs can push stats even higher:

[TFI c3 solo]

Core X-Type Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Large Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II
Ballistic Control System II
Ballistic Control System II

100MN Afterburner II
Target Painter II
True Sansha Cap Recharger
True Sansha Cap Recharger
Heavy Capacitor Booster II, Navy Cap Booster 800

Rapid Heavy Missile Launcher II, Caldari Navy Nova Heavy Missile
Rapid Heavy Missile Launcher II, Caldari Navy Nova Heavy Missile
Rapid Heavy Missile Launcher II, Caldari Navy Nova Heavy Missile
Rapid Heavy Missile Launcher II, Caldari Navy Nova Heavy Missile
Rapid Heavy Missile Launcher II, Caldari Navy Nova Heavy Missile
Rapid Heavy Missile Launcher II, Caldari Navy Nova Heavy Missile
Heavy Energy Neutralizer II
empty slot

Large Warhead Rigor Catalyst I
Capacitor Control Circuit II
Large Auxiliary Nano Pump I

Caldari Navy Hornet x10 (highest shield HP among light drones)
Hobgoblin II x5
Ogre II x4

just for curiosity, why salvage with a noctis? the value of combat sites in whs comes from loot (blue loot), not salvaging, afaik

TBH i never really compared the value of blue loot and salvage from the sleepers. Do you think i should not salvage the sleeper wrecks?

It has been awhile since I lived in a WH. Back in the day the salvage did add a fair amount of value. It varies though since the salvage is mostly for T3C production.

That being said we salvaged as we went. If I wasn’t living in a WH but rather soloing sites, I wouldn’t risk the time and extra effort of going back for a noctis.

It’s probably been a year since I last ran a C3 site, but I ran enough of them in the past to understand what fits generally work or don’t. I’ve also tried creating fits for most of the T1 and faction battleships. My experience is that less than 50% of these ships can tank C3 NPC damage without heavy use of faction/deadspace mods.

General advice:

  • Need a 700 dps omnitank at minimum in a BS if you don’t want to have to warp out at some point (750-800 dps better). This is a lot harder than it may sound; most T1 battleships can tank 800 dps against 2 damage types, but not 4 without faction/deadspace mods.
  • Most of the sites will have 10-15 GJ/s neut-pressure at some point, and some go over 20 GJ/s. Fit for better than cap-stable.
  • Need 500+ offensive dps at minimum; 700+ better to avoid long grindfests killing the NPC battleships.
  • Need a prop mod for many fits to prevent BS rats from out-ranging you beyond 60 km. If using long-range turret fits, make sure you can apply above dps at long range. Not an issue with cruise missiles, but potential problem with most other weapons.
  • If flying drone ship, make sure your control range extends to at least 70-80 km. Otherwise, will need prop-mod to close distance.
  • Drones: The rats like to kill them, especially the frigs. Kill frigs first if feasible.
  • If most damage is from turrets, make sure you have some way to kill the frigates. Either double-web or double-paint them, or have a large enough drone bay to launch at least two flights of light drones (3 flights best for safety).
  • The above constraints taken together are what make it really hard to fit a lot of T1 or faction BS for a C3 wormhole. The omnitank requirement is a non-starter for many, while for others fitting to kill frigates with turret weapons doesn’t work because you run out of mid-slots. The mids tend to get used up both for cap-stability and neut-pressure defense in armor fits, while the shield fits need most of the slots for the omnitank plus a prop-mod.
  • Max skills in the critical areas help a lot in optimizing fits.
  • T2 rigs can make the difference in some fits, though they can be expensive.
  • One or two well-chosen faction mods may also make a fit work without breaking your budget.
  • Implants and/or boosters can help too.

The best guide I’ve found on the C3 sites themselves is:
https://eve-survival.org/wikka.php?wakka=WormholeSpaceClass3

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Thanks a lot for the great share of experience… that’s a lot of info to take in and needed a day to think and research/ play with fits.

*Need a 700 dps omnitank at minimum in a BS if you don’t want to have to warp out at some point (750-800 dps better). This is a lot harder than it may sound; most T1 battleships can tank 800 dps against 2 damage types, but not 4 without faction/deadspace mods.

How to determine the tank dps vs sleepers? Tried Pyfa, but only found HP restored per second.

*Most of the sites will have 10-15 GJ/s neut-pressure at some point, and some go over 20 GJ/s. Fit for better than cap-stable.

Noted, but i also think neut may cycle down regularly + the neuters may be focused on first?

*Need 500+ offensive dps at minimum; 700+ better to avoid long grindfests killing the NPC battleships.
*Need a prop mod for many fits to prevent BS rats from out-ranging you beyond 60 km. If using long-range turret fits, make sure you can apply above dps at long range. Not an issue with cruise missiles, but potential problem with most other weapons.

Here i have a bit of dilemma should i choose weapons better fit against cruisers or battleships? I understand how to adjust the range strategy accordingly. Would you recommend fitting a web to make it easier to hit smaller targets.

*If flying drone ship, make sure your control range extends to at least 70-80 km. Otherwise, will need prop-mod to close distance.

not an issue here (skill + drone link augmentor).

*Drones: The rats like to kill them, especially the frigs. Kill frigs first if feasible.

noted. Same tactic as in c1 - c2

*If most damage is from turrets, make sure you have some way to kill the frigates. Either double-web or double-paint them, or have a large enough drone bay to launch at least two flights of light drones (3 flights best for safety).

Typhoon Fleet has 200m3 of drone space, so not an issue here. I have learned that Caldari Navy Hornets may be the best drones vs Sleeper Frigs, due to their large shield HP.

*The above constraints taken together are what make it really hard to fit a lot of T1 or faction BS for a C3 wormhole. The omnitank requirement is a non-starter for many, while for others fitting to kill frigates with turret weapons doesn’t work because you run out of mid-slots. The mids tend to get used up both for cap-stability and neut-pressure defense in armor fits, while the shield fits need most of the slots for the omnitank plus a prop-mod.

That’s what i love about WH - the challenge and learning curve that comes with it.

*Max skills in the critical areas help a lot in optimizing fits.

Hence, i started this thread, i am still 1 - 2 months away before my skills may start to be viable for C3 BS combat (lvl 5).

** T2 rigs can make the difference in some fits, though they can be expensive.*
** One or two well-chosen faction mods may also make a fit work without breaking your budget.*
** Implants and/or boosters can help too.*

Fully agreed

  1. The Rattlesnake ist the best C3 and maybe even C4 Anoms Solo Ship. 700 Mil. for ship + fit … Passive shield Tank …
    Its been awile i did it myself, but i remember that active Tanks are very Dangerous because of neuting sleepers (too fast to Kite).

  2. If doing it with a Rattlesnake the Gecko ist the best Drone.

  3. Just use a Destroyer to salvage … No need for a Noctis … loot ans salvage is small

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i don’t know if salvaging sleepers wrecks is worth being done, i am pretty sure i have read it is not, but can you at least confirm that you always loot the blue loot from wrecks?

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C5 sites without avengers + drifter give around 15-20m in salvage.
C3s have fewer wrecks and smaller wrecks, so it should be less than that.

Is it worth? You gotta decide for yourself. If you live in there and collect it with an MTU its easy to clean up with a salvage destroyer and you propably have nothing else todo. If you daytrip i would propably just ignore it.

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thanks for your reply, i found running c2 sites blue loot average 15 million, salvage is additional 5 million

Don’t do this… buy an MTU to drop. Drop it while you’re doing the site and bookmark it. After you’re done with the site, scoop it and the loot. If you want to salvage, go get a cheap destroyer with salvage rigs on it and warp to the bookmark
The MTU and the fitted destroyer will cost you much much less than just the Noctis hull. Noctis is just not worth having.

Also, here’s a guide on the DPS and next numbers you need to be able to tank.

https://docs.google.com/spreadsheets/d/17cNu8hxqJKqkkPnhDlIuJY-IT6ps7kTNCd3BEz0Bvqs/htmlview

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ok , finally a certain input. Will try with MTU strategy instead. Noctis is quite the sitting duck, although havent lost one in WH yet.

Amazing spreadsheet! Thank you so much

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