Blinding the stations has been an unrealistic BS restriction that has been hurting new player retention all along… When docked at stations, players should have a camera to see outside of stations and to see what ships and players are outside of the stations… Blinding the stations has had one deliberate purpose of helping gankers and that’s it… Unblinding the stations would actually be realistic and help new players to defend themselves from being ganked upon undocking… Further, unblinding the stations would open up a new dimension of surveillance that could be used towards finally fixing the bounty hunting system… And finally, it would just be nice to see outside of the stations instead of feeling so confined in a digital space when docked…
The nerfing of the warp core stabilizers has to be the crappiest scumbag move that I’ve seen in this game…all to make ganking much easier, to force players into corps, and to force omega subscriptions… For 18 years, we had the choice to sacrifice DPS and defense for the use of multiple warp core stabilizers to get past the gankers… Where was the outcry over preserving this “niche game” when they did that??? That’s right, nothing but crickets from those people who keep pulling that BS out of their butts when it suits what they want…
Finally, I think that unblinding the stations and restoring the warp core stabilizers to their original state would go a long way towards helping new player retention and bringing some balance back to the game…
The warp core stabilizer rework has been a really good change.
I have a lot more fitting choices on my haulers now, warp core stabilizers are no longer viable on ratters, twice as strong as before and their limits mean people no longer have to fill all their mids with tackle to stop a hauler, which also means that the few innately warp core stabilized ships (DSTs, Ventures) have a much higher chance to warp off as people generally don’t bring 5+ points of warp disruption nowadays.
It’s been a great change and don’t see why it should be reverted.
If anything I’d like CCP to follow up on the initial change and add faction stabilizers for +3 to counter faction scramblers.
It’s a bit bad that a single faction scram can negate your warp core stabilizer.
i don’t recall ever being allowed to see outside a station… structures you still can. but i don’t recall ever seeing that for stations.
also since you brought this up 3, years ago, i’ll provide the quotes from those replies.
8 years ago on a reddit post asking about it
Because citadels are a completely new feature and therefore work in different ways from regular stations. So there’s probably something in the backend that prevents this
Players and structures in space can be killed, but someone who parks their alt within a station to have a 24/7 camera on the station undock has no counter.
I do not think a camera outside stations is healthy for the game.
While no longer having my 5x WarpStab thief Punisher in my toolbox, I understand and have no issue with the system being changed.
On a personal note: while much more fragile, less warp stable and has very limited cargo space, I can still use a thief Venture as an alternative. It still works for stealing mission items for example.
I’ve been saying the same thing about neutral bumping in high sec. It’s something that’s been in the game its entire lifespan. We have warp disrupters and warp scramblers. Why do we also have a mechanic that can’t be countered and requires no fitted module?
The answer is simple: Not everything in Eve Online has a counter.
Pretty much every stategy that has no counter is bad for the game.
You mention bumping as ‘uncounterable’, but as long as people can attack anyone anywhere it as a counter: the bumping ship can be attacked and killed.
You cannot attack or kill a character docked in a station, so that character should not be able to scout the undock without counter.
Storytime.
There was an NPC station that my alliance was very interested in, as enemies of us were staging there (PR-8, Delve) within jump range of our space. Any time they undocked someone of us would notify the rest of the alliance of the fleet and ship types so we’d hopefully be prepared to dock up expensive ships and have a fleet ready to fight.
One of our members was nice enough to stream the undock often, so we’d easily see when they would undock.
This strategy had a counter: eventually our Fortizar on grid with that station was destroyed and we couldn’t safely monitor their undock 24/7.
What this thread is suggesting is that we could have had surveillance on the undock of our enemy staging all day with no way to remove our scout at all.
Ah, yet another in the genre of ‘I’m useless at EVE so fix the game so I don’t lose…oh and think about the poor noobs !’
Ya know, if you spent a little more time on your Rokh fitting you could get it to 340K EHP…more than double the value you have, with just a few changes. And who fits four inertial stabilisers to a ship and thus skips damage control just to gain an extra 0.45 seconds off align time ?
If you fit your ship properly you wouldn’t need to see the gankers outside the station.
But not in High Sec. If you attack the bumping ship, you lose your ship. If you do not attack the bumping ship, you lose your ship. The fact that it’s different in Low and Null doesn’t change that about High Sec.
You say that change is unhealthy for the game right after telling a story about using a Fortizar to spy on someone? Fortizars didn’t exist in the beginning. This game has had many changes over the last 22 years.
Bumping can be countered. One of my ganks when I was in the ganking group in AO was that of a Stabber that was bumping mining ships. See…ganking can be useful.