Unclogging Jita

Another tactic High Sec gankers use is they clog up the exits from stations in Jita. To remedy the reverse bump, basically keeping a ship or two in line with gates in Jita that sit outside the exit point to keep ships from aligning, any Capsuleer ship within a 20 km radius, of any NPC station, will be microjumped away for the station after sitting idle at the station for three minutes. Ships orbiting other ships will also see the same mechanic used. Any ship orbiting another ship that is orbiting between 10 mps and 1,000 mps will also be MWJ away from the station while orbiting within the 20km zone.

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That’s what insta-undocks are for…

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EVE should consider removing player-to-player (and possibly player-to-NPC) collision. While intended to improve immersion, the system is clunky, easily abused for bumping and griefing, and often breaks immersion instead. Removing it would improve gameplay and reduce server load.

Please don’t teach them new concepts that are known for many many years and easily accessible for everyone with little effort aside from overcoming lazyness.
I prefer to keep the prey dumb and unknowing.

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Or make gate and station guns deal more DPS to deter ganking as a whole.

Better yet, develop a station that is based on the Breacher Pod mechanic that would deploy Shrike Clones to clear the criminals out faster. Reduce the gate guns and stations by one unit.

Yeah that will defnitely help against Tornadoes and Thrashers… not.

You still don’t know how they work, do you? Basically any other weapon system is faster to kill a ganker than Breacher Pods.

@DrysonBennington has never learned how to play Eve.

He’s spent over 20 years bitching and moaning about gankers in the forums.

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Yeah.

And if CCP would even want to stop station camping, they could simply give all NPC stations tether like Upwell Structures have. Looks to me like they don’t want that.