Unfair Loss in Highsec – Overpowered Drifters at NPC Station (Stoure 0.7)

I din’t know how you could ever be expected to figure any of this out in-game. I’m not even sure there’s any external 3rd party source that covers it. And we just talking about Drifters…

ARC has been at it for 10 years. With Kyber and EDI only joining in with Pochven’s formation.

Nobody talkes about “types”. I am willing to take bets that the overwhelming majority of Drifters that are encountered and killed each day are those without doomsday. Because that would be those in WH anomalies. While the others are pretty much niche content (well, so far, the recent event may have shifted that a bit, but generally I am sure I am correct with the assumption). So, if the average player hears “Drifter”, he will probably think about the Drifters in WHs he might have heard about.

Which absolutely rarely appear on gates at all. And: they don’t doomsday. You can kill them in a well tanked ship (for example a Marauder like the guy who opened the topic had). You don’t get doomsdayed into your pod in a single hit that you couldn’t see coming because no where in the game is a hint about that.

Those “others” are in completely different regions, which makes the comparison totally irrelevant. There are sleeper battleships in WH anomalies that are way stronger than any Battleship in a HS anomaly… so what? You don’t balance those against each other. You balance them in a way that an average player in HS can engage them, see how it goes and if it doesn’t work he can retreat and come back with a better fit. And certainly not by equipping them with a doomsday device that wrecks his ship in a single strike. HS is learning area, you don’t beat a learner to death, you challenge him but give him ways to either succeed or adapt, without frustrating him. Game design. Matters.

That is what balancing it for the different types of space looks like. Known space have the weaker ones, then Pochven, then the Drifter Hives/Event Drifters.

Well yeah, they are easier to kill, doesn’t change that almost every other drifter can DD. Only a small part of the players interact with those WH drifters (less than 7% according to CCP spend time in WHs).

If even the weakest ones doomsday curious players in the starting area, that looks like bad design to me. Sorry. I have nothing against a progressing difficulty. Not at all. Making the first encounter a 100% deadly for an unsuspecting player is just bad design. Thats why that topic does exist. A solution woud be simple, make the game better, cause less frustration, induce learning by exploring new content. The current one doesn’t. It frustrates players on their attempt to try something new and just adds up to a frustrating experience which over time leads to people leaving the game or not even beginning it because of the bad reputation it has.

And even a lot less with the others. You missed the point. If an average player hears (or sees) “Drifter”, he won’t think about Hive Drifters or Lancer Reinforcements with Doomsdays. He will think most likely about WH Drifters, if he knows anythign about them at all. And he doesn’t nessessary expect a doomsday hitting him.

This makes no sense. Most people AVOID wormholes and just want to stay in high sec. When people think of Drifters, they hear of when they assassinated Empress Jamyl I in her Avatar, or when they reinforced null structures during the summer of chaos. They hear from others through the lore (both player and NPC lore). They hear from vets to not mess with the ones in high sec. They are the BBEG. Most don’t hear about some random rat in WH space that they have no interest in. Most know to stay away from lancers. People also should not be curious with a battleship, or even a cruiser or battlecruiser. Just like people don’t start the Abyss with a Gila. You work up, starting from cheap.

Well, then we have pretty different interactions with newbros I think. I am running a newbro training corp for years now, having tried to keep dozens of them interested in the game over time. Sometimes it works, sometimes it doesn’t. And most of them who left left sooner or later, left after getting frustrated over ■■■■■■■■ mechanics. In HS. Like Lancers, Trigs, Diamondrats, EventSites, Insurgencies and whatnot. Interestingly not so much over being ganked.
But always having the feeling of moving blind through a minefield unless you google each step. It’s sad to see those people leave the game even while they are generally interested in playing a SpaceSim/SciFi game.

Better design would have saved CCP the loss of probably thousands, maybe tenthousands of players. And the whole stupid design all around lancers is just one piece in that big puzzle. It could easily be changed and NO ONE would lose anything. Like all those other mentioned mechanics should.

I think the failure is more in people teaching that high sec is a place of learning when it is not. High sec is more dangerous because it has a facade of safety, it lulls people into a false sense of security. If one wants safety, they should remain in starter systems. We need to be the ones that say High sec is not safe, CCP already is, yet players keep telling them they are wrong.

Look at Frontier, it’s all Null sec…yet it has twice as many discord users as EVE Online does.

I never tell anone that HighSec is safe. And to be honest every newbro gets told that in EVE nowhere is really safe. Thats not even the debate.

I am talking about mechanics that are simply designed like crap.

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some player realy want eve to hold them hand…it will never happen

Will you hold my hand? Asking for a friend. :stuck_out_tongue:

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two billion

Jesus Christ all this because a guy ■■■■■■ around and found out. Entering bastion mode, and locking them, was suicide. It was an act of feeding the Golem back into the stars. If it wasn’t for the gurning it’d be safe to assume it was a deliberate act. Grow up.

“locked them just to check their stats”
You locked them.
The response was inevitable once you did that.
Lesson learnt?

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Wait, am I 2 bill down now? =o

‘‘Asking for a friend’’? How does that work? You ask a guy to hold your hand, but he’s supposed to then hold your friend’s hand instead? Is your friend asking you to ask guys hold your hand? Confusing.

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Did you jetcan your sense of humour? Obviously it doesn’t make sense. :stuck_out_tongue:

Not familiar with irony?