Recently came back to Eve after a 2 year hiatus. Just wondering what the thought process was behind putting super-rats into the game that pursue you for weeks and station camp you?
I killed one NPC mining barge in lowsec and lost a blingy vigilant for it, having no idea that action would trigger a super blob of NPCs that requires a fleet or a carrier to deal with. I’ll accept that loss, lesson learned and all. But to have NPC fleets from multiple mining corps warping to my home station and tackling/aggressing me, for weeks, seems absurd. What’s the deal here? Do they follow me forever? Every time I warp to a belt or sit on station I get attacked by rats I can’t solo in a HAC or faction BS?
This just seems dumb. Having talked to people who’ve dealt with these fleets (by dropping caps on them) they don’t drop anywhere near enough rewards to be worth the risk. Why put this in game? I understand wanting to introduce more risk to highsec but in lowsec I have cloaky T3s and Retribution blobs, this just seems like unnecessary NPC fuckery.