Yes, yet in Eve YOU create your own story. The issue is that the players dont have any recourse left in high sec to influence others and create those stories for themselves and other players who wish to just PVE and turn the game into farmville online with impunity react viciously to any interference to their farming.
Dont get me wrong I enjoy farming but I also feel you MUST be able to be influenced as my farming influences others as well. I honestly wish there was more ways players could influence others in high sec. I got into ganking simply because I was ganked decades ago. I wanted to see if I could do it and what it was about. I know my actions were the catalyst to orca swapping many years ago too. Its fun to influence and mess with others. Try it sometime… its rather fun.
Another round? Here we go: They tackle. And they do so much damage and neut so hard, that you either die if you don’t shoot them or die if you shoot them and trigger their doomsday. Except you know beforehand what exactly will happen and bring a specialized fit. Which is counterproductive to rewarding curiosity and exploration.
Thats not what I meant, and you know it. You can’t make any amount of money worthwhile in the starter systems and for sure you can’t even remotely learn what I would call “basics of how EVE works” in those systems.
Partly, yes. L4 blitzing / burner blitzing pays too well for a HS activity, for sure. Same for T5/6 Abyssals. Probably Incursions too, tbh I never stuck my nose too deep in such a repetitive stuff. I’d definitely would cut that down at the top end in payment. Again: not removing it. Just balancing to keep players motivated to leave highsec. Because that is where the real game begins.
This requires the pilot to have A: shot at either a Lancer or the drifters themselves.
B: They are only in areas where you can just dock up or take the gate
C: This requires the pilot to do 800k damage to the overshield. (or a mere 2500 HP to the cruisers but according to you they are not the battleship don’t count)
NONE of that is instablapping. (except the part that you choose to brush off, but again that’s part C)
But it’s what CCP intended for the various areas of space and what they instill in new players. High sec is not safe sec.
Yeah, do you even follow the discussion? Or have you problems with comprehension? Just asking. Thats exactly what we are talking about for like ages now. Shooting Lancers that linger on a stargate or station to be found by random curious travellers (and even being marked red, so they appear like legit NPC targets) should not result in Tackle-Web-Neut-Doomsday-Reinforcements.
You can’t take the gate or dock up of you are not in docking- or jumping range. Something you don’t expect to be a nessessity when shooting some NPC cruisers because you don’t know that superman will appear out of the blue sky and beat you do death if you don’t instantly run. The “normal” player tries to move during the fight with the lancers, to get in optimal range, to get in webbing range and so on. He will get tackled, webbed and neuted by the Drifter Reinforcement Battleship way off the gate or outside the dockrange of a station.
And even if, what does it matter if he simply don’t know that he cannot shoot the thing, because that would trigger a Doomsday weapon which will instantly kill him?
But well, we are going in circles. For the 3rd time. And you still haven’t brought a single argument to the table why the current system is good and benefitial and helps to keep players interested, even despite me asking for it like 3 times now. Please explain it. For the 4th time. What makes the current design good in any way shape or form? And why would it be suddenly bad if the engagement that results in shooting the Lancers isn’t that onesided and doesn’t require to google? E X P L A I N I T.
Nobody said it should be. It should just not be full of instadeath traps once you make one wrong move. Slight difference.
My point, is that it requires action on the part of the pilot, they don’t just randomly tackle players like your previous posts imply.
Correct, but being in docking range or jump range is the starting position, that’s where the rats are. Sure on a gate you may have to move 10km .
No? They engage at close range, if they are too far away when engaged, they warp to a pounce and warp in close. One has to go out of their way to move away from the station or gate.
I did, you reacted to it, and choose to ignore it.
It doesn’t require google to know that it’s a bad idea to engage them. Just a simple show info.
The only insta deaths are from players, everything else requires time and several actions, which makes it not instant.
They attack players who simply followed the normal common sense in HS that seeing a red NPC cruiser isn’t that much of a danger, because they are used to killing HS NPC cruisers with ease in a properly fitted ship.
No where in the game is a hint that those cruisers would spawn Reinforcements with Doomsday Weapons and you should just ignore them (which is what the answer will be if someone asks around about those lancers, to 99%). Must be really really good content if the standard answer is “ignore it”. Probably doesn’t deserve to be looked at any further. /irony
What does that matter? Depending on the ships fit you want more or less range, more or less speed, transversal whatever. It’s hilarious to assume “the player will be in Jumprange/Dockrange” once the reinforcements arrive and then justify THAT assumption as the only way out of the situation, aka instantly jumping/docking or getting either melted or doomsdayed (if trying to defeat the reinforcements). Thats stupid.
Doubt. I haven’t seen a single argument in this topic that would even remotely back up the claim that the current mechanic around those lancers/drifters is good and benefitial and changing it towards a more balanced and actually challenging but winnable/retreatable engagement would be a bad change that would make the game worse. If you have, link it.
Show info is completely useless. Several HS mission ships have the notification “Deadly” in their description, yet any T2 fitted Battlecruiser can beat them with ease. There isn’t even a catalogue or explanation what to expect from “deadly” or “critical”. You couldn’t even explain why “Critical” should be ranked about “deadly”, because… does it get more dangerous than “deadly”? Joke Argument. Players have learned not to trust those descriptions because they are more or less meaningless and haven’t been updated or evaluated for decades.
If a player doesn’t know that the overshield will trigger a doomsday (which he cannot unless he googled it first), I’d say the process from losing the lock till you find yourself in your pod and having lost your ship is pretty much instant in my book. A lot more instant than a Gank that can take up to 20 seconds…
Ah so words just don’t have meaning to you, good day
I accept your surrender. Finally. Btw. like the 8th reply without an argument in favor of the current mechanic. Nicely done, Sir. Good day to you as well.
When one cannot accept what I’ve already told them, why bother. Especially when they refuse to use words with their proper meaning.
Words like “deadly” that indicate you cannot win, but experience proves that you can win easily in a normal ship? Or words like “critical” that would (in my book) mean less danger than “deadly”, but will get you obliterated when trying to fight? Come on…
Yet you use words like insta without meaning instant. The show info clearly states that the lancers are highly militant in response to capsuleer resistance, but that’s not enough warning for you. Your definition of Critical Threat is also completely different than that of most (if not all) English speaking governments, which places it higher than Deadly.
Oh well, my bad. I assumed that the timespan between killing the overshield (and of course not knowing what will happen if you haven’t googled) and being blapped by a doomsday weapon could be called instablapping. And that there isn’t anything more deadly than “deadly”. Sorry for not being a native english speaker.
rofl
Those would presumably be in your native tongue in game.
And yes, I consider 800k HP to be a lot for a new player, even for experienced players in high sec, taking a Marauder 363 seconds to burn through with 2.3k dps (before resists). Drifter Response Battleship | EVE Ref
Pretty crazy how you try to twist the scenario. If you don’t know that the DEPLETION of the overshield will trigger a doomsday weapon, it is IRRELEVANT how long you shoot to deplete it. The instablapping OF COURSE means the change from “I can tank it” (aka “I think I have a chance to win!”) to “I am dead”, which happens pretty much instantly.
Discussing with you seems really to be pretty much in vain. You really can’t see the scenario from the perspective of a NON-VETERAN.
You never stated that x amount of time had passed. Thus one must work from initial time=0 seconds. You either never set the stage, or you are the one twisting.
And yet I am the one talking with actual new bros in my discord chat during this whole discussion.
It’s called “common sense”. Everyone with an IQ above room temperature will get that instablapping is a reference to the instant loss of your ship when the doomsday hits you.
Good, warn them about this crappy mechanic so they can ignore the lancers, else they will get instablapped without expecting it. Because it’s completely stupid and counterintuitive.
You mean an assumption that not everyone you isn’t you would get. Here is a tip, not everyone thinks the same way.
True, probably the reason why I can bring half a dozen arguments why the mechanic is bad and hurtful for the game, stupidly balanced and not benefitial at all in it’s current form. While someone else can’t bring a single point in favor of the current mechanic and the way it’s implemented. That makes sense.
I made my point twice, you ignoring it is not my problem.