i mean. with the tiericide the diversity on selection for certain stuff opened yeah but outside of the addition of certain needed stuff like actualy progression for logistics or things like T3 destroyers and a second line of destroyer or a line of EWAR navy frigs we still have a very limited selection option.
i focus mostly with T1 on this. CCP gave each empire two weapon doctrines but the secondary one doesnt really have much going on and i think it kinda breaks the point, why have a second doctrine if most of the roles are taken by the main one? i mean just looking at frigs:
Caldari -> condor and kestrel takle the tackler and kitey thing, merlin is the only gunboat with actual combat bonuses for it but most of its variations are missile boats.
Gallente -> slightly disorganized due to almost every hull having at least one drone, and even with a drone centric specialty, it only has the tristan in that cathegory
Amarr -> drones are supposedly the secondary doctrine for the empire, but oh look, outside of the Prophecy all the hulls are EWAR focused (thus having lesser stats compared to the combat ships in their class) and there’s not even a droneboat at the frigate lvl (no, 2 drones in a tormentor dont count when the hull is bonused for lasers).
Minmatar -> has a weird organization where practically all the ships have turret and missile hardpoints but the hulls only favor one weapon system making the whole split weapon thing weird. breacher is a pretty popular hull tho and most of the secondary doctrine roster is actually popular (except for the Bellicose because the poor thing is EWAR boat despite being the only actualy missile platform at cruiser lvl).
in the end, tiericide put things in the right direction but there’s still stuff to do and i hope that after expanding and adjusting both the capital roster and T2 hulls they will tackle this.
having a set of 7 frigates could do the job (2 main doctrine, 2 second doctrine, 1 EWAR, 1 explo, 1 logi). and this format could be used to streamline into the bigger vessels like 4 destroyers (2 main doctrine, 2 second doctrine), 6 cruisers (2 main doctrine, 2 second doctrine, 1 EWAR, 1 logi), 4 battlecruisers (2 main doctrine, 2 second doctrine) and 6 battleships (2 main doctrine, 2 second doctrine, 1 EWAR and 1 logic).
its a lot of ships but it would ensure a proper progression for all the roles. capitals are mostly fine allthought there could be an actual set of EWAR capitals to keep carriers and supers on their own thing.
exploration is weird because it needs fast moving vessels so dont really know if there would be a need for larger exploration vessels so it doesnt get too much affected.