Just had an idle thought I figured I’d ask here. Has anyone tried using unusual modules to influence NPC AI? For example, if a salvager alt remote repped a hostile ship(while it was full), would this lower its likelihood of drawing aggro? Conversely, does incoming rep affect aggro chance? During my time in wspace I found the sleepers generally picked on whoever had the weakest tank, which of course made for great fun with my drones. If I pre-rep drones with remote repair will this lower their likelihood of aggro?
How about other modules of this nature? Remote tracking boosts on an NPC while blitzing is unlikely to affect mission success since its already tanked sufficiently, but MIGHT allow a salvager alt or newbro to tag along and salvage and loot some of the wrecks without getting targeted. How about target painting another player? Obviously we’d have to set up corp rules prior, but a shield tanked ship is already sig bloomed to all hell.
Lastly, how would boosting mission rats interact with criminal/suspect flagging? I know this is all something of a stretch, but my googling has turned up nothing and I figured I’d ask here before launching into my own research.