Let me spell it out in more detail then.
Player is fighting two ships, X and Y.
Player has 5 drones active: A, B, C, D, E
All 5 are attacking X.
X shoots A, stripping shields and damaging hull.
Player recalls A, intending to launch F to replace it.
B, C, D, E continue to attack, destroy X. A is not yet back in the bay.
Previously, B, C, D, E would move to attack Y, assuming it had taken aggressive action and the drones were set to aggressive. Now, they sit idle without several awkward mouse clicks, or sending A back out into the fray with the default shortcut.