Upcoming Changes to Drone Aggression

It feels my drones just became stupid. Perma-passive? Ridiculous.

srsly CCP take back that sh1t, its just super annoying and you guys know that.

the player count shrinks as fast as your stupid decisions…

Untrue.
ATM I delegate targeting to my drones (as far as their AI can handle it) while I loot, shoot, salvage, and withdraw drones under attack.

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Fair dos.

I dont trust drones to choose an apple from a grenade, so I choose for em.

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To adapt to the coming drone nerf, I switched from Domi to Kronos - and now find myself so bored I work my trade alt while missioning. Which I find pretty ironic, given the “attentive playing” rhetorics :slight_smile:

EDIT: I wrote this post while missioning in the new “attentive” style :slight_smile:

I am sorry to say that but now is so hard to manage the drone, especially if I try to recall the drones that are damaged and attack by other drones at the same time.

I know what you would like to achieve with this, but the execution is not the best let’s say.

This change has no impact on the scenario you just described.

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“F” - All active drones be drones instead of worthless space debris and attack X target.
“Right click, return to bay” - Damaged drone, come back.
[Target destroyed]
“F” - All active drones be drones instead of useless satellites and attack Y target.
(All active drones, including the one that was on the way back to you, now attack Y target.)

Until that damaged drone gets back to your bay, you have to individually select the other drones to give them a new target, or just not use them. Depending on your distance and drones’ velocities, that can take a non-insignificant bit of time.

Yeah, see that’s not how it works or how it worked regarding this change.

If you’re already aggressed, and new drones you launch did not, in the past, and will not, now, automatically aggress. In the circumstance he mentioned, before and after this change, he would still have needed to manually assign the drones to engage the targets that are attacking him.

So again, this change has no impact on the scenario he just described.

Let me spell it out in more detail then.

Player is fighting two ships, X and Y.
Player has 5 drones active: A, B, C, D, E
All 5 are attacking X.
X shoots A, stripping shields and damaging hull.
Player recalls A, intending to launch F to replace it.
B, C, D, E continue to attack, destroy X. A is not yet back in the bay.

Previously, B, C, D, E would move to attack Y, assuming it had taken aggressive action and the drones were set to aggressive. Now, they sit idle without several awkward mouse clicks, or sending A back out into the fray with the default shortcut.

3 Likes

I see.

Oh well.
Get over it?

A wise choice - but that choice should (and used to) be left to players.

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I believe people cannot be trusted to know whats good for them. Im happy to agree to disagree on this basis, and glad that a disagreement can still be had in a polite fashion :slight_smile:

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So, you wrote all that, but never told how the DEV team solved the issue…

Did they just ban those characters or what?

So your “better solution” would be to ban people who rat too much…?

Where did you get this idea from…?

NPCs still have their own AI to path towards the player, orbit, follow, and etc.

I’ve seen multiple times now some belt rats stop at 0 because their chasing/roaming AI bugged out, for whatever reason, which most likely has to do with the spaghetti legacy code.

Do you get it now?

This is supposed to be a bandaid fix.

When whichever issue CCP is seeing with drones “heals up”, then they can take the bandaid off and reintroduce aggressive drones, or perhaps overhaul the whole system, like with fighter management.

Stuff like the ore redistribution is also portrayed as a temporary bandaid fix by CCP, giving them some time to come up and develop a proper dynamic self-regulating system, instead of simply revoming stuff forever and leaving as is.

Why should I as a multi omega player with almost full drone skills and T2/aug drones who chooses to play pve, only playing pvp when getting attacked by another player, have lesser capabilities than a day one alpha pvper with one point in drones and one point in light drones? This ability is not a learnt skill nor an upgrade to the drones nor some sort of added functionality provided by a module or some such. If they applied this change to everyone or gave you the ability to learn to have that capability then great. as such this change gives free players a higher level capability than those with lots of skill and paid lots of cash.

News flash: Manual drones are better more effective fighting machines when under control. You are literally gimping their capabilities by only using them on automatic, especially in PvP. Infact, it could be argued that Aggressive setting is suboptimal in PvP too.

In short, everyone HAS the same “better” mode. You just didnt choose to use it before.

that is completely immaterial, the efficiencies i get one way or another, and it does not address the fact that as i said a non paying player who does pvp has more capabilities with the same drone and lots less skills than a paying player.

What does this even mean?
“Capabilities”? What?

Its not immaterial, its addressing your point directly.

Manual drones are more capable than auto drones.

If your point is they have two settings and now PvE has one setting, then that is of course true. But that setting is of no real use in PvP anyway, so realistically they both have the same options they had before.

find a dictionary or google the word. it means that they have an extra ability than i do just based on which type of enemy they wish to fight.