Upcoming Changes to Drone Aggression

Because those AFKers would move to high sec to spam missions or combat sites with different ships that can just face tank any NPC damage, and survive any gank attempts while at it as well.

Oh hey, then it’s even easier to implement. Just set the scan resolution appropriately to make them lock like normal ships.

I never said I was smarter than everyone, I’m simply smarter than you. I have no idea what would work, I’m not a designer. I am a player who has watched CCP make the same mistake over and over and over again for 13 years.

I can kind of see some of the reasons why, just like for you it seems reasonable to think a certain way (and it’s easy to ignore the past so there is that). But I want more from CCP, and they were doing it. They made good changes/additions, they proved they could learn, they made the abyss. They proved they could learn from the failure of Drifters when they made the Trig content that people actually like and participate in.

And then they started to backslide in to old (nerf everything) ways. And posters like you can’t see it for some reason. “We” could probably help CCP not make these same mistakes if we had some kind of collective memory that let us say “hey CCp, remember when this happened”.

But that doesn’t happen. All you get is Nevyn_Ausenct styled cheerleading that doesn’t help anything. I don’t know why I expect anything more here, so I’ll leave you all to it.

Tough words from someone who hides behind an alt.

The alternative is that you don’t actually play this game and are not worth the time of anyone in this thread.

And yet you are very confident that this change will not work. Make up your mind.

You can’t generate the same isk in high sec since CCP fixed the Cosmos problem. Missions make you dock to get another rmission and high sec anoms suck.

Null anoms afkability is the problem. CCP should use a scalpel, instead of a jackhammer. As I’ve said before, I don’t know why that is a controversial statement, but knowing CCP is going to do what they do anyways, I’ll leave it alone. Until I get to come back (for the umpteenth time since 2007) and point it out when it goes wrong…

Oh yeah, other than making the control interface it’s not that difficult to manage I think
It just does also have some balance issues which CCP need to consider, I don’t know if it’s a good thing or not.

Yet you don’t listen when I & others point out the flaws in the ideas you are pushing and why the current solution is actually better than the ideas you are pushing.
There is nothing wrong with putting ideas forward mind you, but sometimes CCP have actually thought about things and their current answer is actually the better answer relative to those proposals, and it is actually you who are missing something.

And, as we keep telling you, they did. They could have blanked nerfed drones. They could have nerfed anomaly values. But instead they made a minor change that has minimal effect on anyone who isn’t AFK farming, and expressed willingness to listen to suggestions on the one small thing that does change for non-AFK players. The only way to make this change less of a scalpel would be to do nothing at all and let people keep AFK farming, which is apparently the only acceptable outcome for you.

This is a blanket nerf to drones. We’ve already spoken of several PVE and PVP scenarios where the new behavior would cause issues outside of null sec anoms or AFK farming players.

Only for AFK players. They could have, say, made NPCs aggressively target and destroy drones which would have been a major nerf to everyone. Instead the only time you see any difference as a non-AFK player is when you’re perma-jammed and unable to lock at all, and CCP is willing to look into that.

You seem quite hung up on the past.

I have already mentioned that in their roadmap, CCP has explicitly put developing more dynamic content AFTER the economy reaches the healthy state of risk/effort/reward that they want.

If they start developing it now, that factor will be based on the current economy, which isn’t what they want.

They will be able to create new and more dynamic systems/content when they don’t have to be balancing the entire ecosystem anymore, and can simply focus on balancing their new cool and dynamic content.

Every single drone user isnt.

Only the ones relying on this crutch.

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I imagine everyone that does abyssals in gilas and ishtars are afk players.

I imagine the machariel that lets its drones automatically engage frigates while they focus on the larger targets are afk players.

You’re simply wrong.

But lets talk more about your gameplay. You’re in a 5 member corp. You have serial rocket garmur losses. Your exclusive ‘drone boat’ losses are all exploring Astero losses, with the exception of a single laser fit stratios that appears to be a ratting fit of some sort.

I don’t know. You don’t seem like a player that would honestly be affected by this change negatively, and thus I don’t think you’re arguing from an unbiased stand point.

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That’s simply not true.

So how does it affect drone users who have always manually directed their drones?

You can either switch to your main and I’ll engage you in conversation, or you can be ignored.

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It doesn’t. But it does effect players who are playing actively.

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So… you say it doesnt affect people manually controlling their drones, but you disagree with me when I say Jenn is wrong saying that it affects ALL drone users?

:upside_down_face:

Good for me. :smiley:

It’s not raining, but it’s actually raining.

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The Machariel pilot can learn to use a target queue like everyone else. In fact, they should already be doing it.

But lets talk more about your gameplay.

Let’s talk more about the clueless person who doesn’t understand this “alt” thing that CCP has included in EVE.

PS: it’s also a particularly stupid form of killboard research because PvE ships owned by competent players never die. I could fly drone boats 99% of the time in PvE and you’d never see them.