How many ships do you fly that have a drone bay? I imagine nearly all of them if you fly anything larger than destroyers. In pve situations, a pilot is usually concerned with their primary damage application, be it missiles, or turrets. Drones are generally ancillary in those situations but add a lot to clear times and efficiency, particularly in the case of battleships who have poor scan resolutions for targeting frigate rats. These players are also affected by this change despite being actively engaged in the content they are participating in.
How if they are manually directing their drones?
At this point it’s just 2-3 salty kids who are just making mountains of moleholes. Everyone else seems to be fine with it, lol.
You could, you could also not have your account linked to zKill and thus not have a whole bunch of losses on the killboard for me to look at and judge your competency in fitting ships. You haven’t argued my point though, so I will assume it stands.
So you’re not arguing that a completely active player is not being affected by a change that’s meant to target afk/low engagement game play. Cool. So then there’s an issue with this change because it misses the target and thus is a blanket nerf to drones for all players, not just AFK farming players.
@Scoots_Choco If you’re done, you can leave. It’s literally been you and Sleeplacker drowning out everyone with actual complaints about this with nonsense.
What point is there? That killboard “research” is idiotic nonsense and you should know better than to post it?
So you’re not arguing that a completely active player is not being affected by a change that’s meant to target afk/low engagement game play.
Ok, I concede that my argument is fatally flawed and I have missed an important fact. EVE’s laziest and dumbest players, who can’t even figure out how to do basic PvE tasks, will suffer a minor nerf.
Do you even read what you write?
FTFY.
Go play the tutorial, you’ll figure it out eventually.
Sorry, but if you can’t read, you probably shouldn’t be posting in the forums anyway.
I see we’ve devolved to acronyms and changing other people’s words in quotes.
A player not controlling their drones is not completely active. So no a completely active player is not impacted in that way
Define an active player. If you want to nitpick between a player that hits orbit and a player than manual pilots too, I think you should go play a different game.
If you dont know, just say you dont know.
No need to troll.
But I stand by the position that if a facility to make things easier exists, and there are people that never use it, then ergo removing it is not a nerf to them.
And in particular cases of aggro managment could even be considered a buff.
I wish CCP did a survey before they would announce a change like this.
as i recall many people dont have time to grind actively for isk, but they can play the game as a side activity and commit their ratting ship to the eve server this way.
We are gonna see players that are unable to commit the same time for active ratting, and simply fall into alpha account and then stop playing, vs players that will plex. So this is bad for all of us, pvpers will have only active ratters to hunt and fewer players.
I demand that in the next change you also change mining, make people click their mining laser ever 10sec, imagine your subscriptions drop. Imagine how few players would be logged in, imagine the pvp groups complaining afterwards…
We should be focussing on getting more players into the game, not fewer.
You’ve asked the same question twice despite being given an answer, twice.
It could be, if drones could be controlled based on their own scan resolution values and target lock numbers, but since they are not, this is not “a facility [that] make[s] things easier”.
Edit: I may have misunderstood your post. But a player that lets their drones engage smaller targets automatically while they are engaging larger targets within their lock number values are active players being affected by this change.
Then they won’t get as much ISK. People being unwilling/unable to actively play the game does not mean that they are entitled to have CCP provide them with AFK farming opportunities.
If the facilty of auto drones doesnt make it easier, then what exactly are you complaining about losing?
Edit: (based on your edit):
Yes, they are. My only point in regards to my disagreement with what Jenn said was that Pilots who do not let their drones engage automatically are not affected by this change.
This discourse occured because you disagreed with my disgareement.
If people don’t have time to play, no time to farm isk, and just want to PvP in their little free time available, they aren’t forced to fly expensive ships.
Except that the current change doesn’t require you to press F for each drone damage volley.
How about we ask CCP to change mining drones to have the same combat drone AI, where they move on to the nearest asteroid and start mining without requiring player input?
Sounds reasonable?
Why? Most players don’t have the big picture view of EVE Online’s ecosystem like CCP does and would have a biased view. The responses from the survey would be useless garbage that CCP already knows.
No one is arguing that people should have AFK farming opportunities. People are arguing that active players, playing on multiple accounts or single accounts, are all affected by this change, in all areas of space, despite supposedly attempting to target low/no attention game play.
And they are arguing wrongly. The examples they give are either people who are not active, or people who are so unbelievably stupid that I have trouble believing that they are capable of playing EVE at all.
Define an active player. The semantics of what that is directly effects the conversation. CCP has not given us their definition of what specifically “low or no attention gameplay” is, we can only assume what they mean. At what point does low/no attention gameplay become active enough to be acceptable. Clearly we’re not defining an ‘active player’ as a person who literally controls all aspects of their ship because then we could say someone who hits the orbit button is not an active player. As far as I’m concerned, if a player is actively at their keyboard and interacting with their client windows, they are an active player. There are many ways to play EVE, so the definition of an active player should be one that encompasses all forms of gameplay.