Howdy!
Could we get the current weapon rigging skills (IE Projectile turret rigging/Hybrid turret rigging& laser turret rigging removed and replaced with a new gunnery rigging skill? It would do the same thing as the as the current skills that are in the game but condense it down to 1 skill, removing a needless time sink.
1, All the gunnery rigging skills (NOT MISSILE) have the same affects & Penalty. Increase damage-increase grid usage. Simplify things Why do we have to invest into the time sink of training 3 different skills that does the identical same thing?
- Triglavian ship weapons cannot be rigged currently. Kind of a bummer sometimes (I’d kill for an extra KM sometimes when flying my Damavic). Edencom ships can’t either, but the way that weapon system works it should fall under missile rigs.
So what I propose would look like this:
Current
Small Projectile Collision Accelerator
This ship modification is designed to increase a ship’s projectile turret damage output at the expense of increased power grid need for projectile weapons.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
The drawbacks of fitting this rig may be reduced by training the [Projectile Weapon Rigging]
to
Small Collision Accelerator
This ship modification is designed to increase a ship’s turret damage output at the expense of increased power grid need for turret based weapons.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
The drawbacks of fitting this rig may be reduced by training the Gunnery Rigging skill