I believe we specified resources mined - if you look at the rest of the graphs you can see an uptick in mining for moon ore, ice, and gas as well. Notably (and intentionally) absent is event-resources mined for the duration of the Winter Nexus event.
@CCP_Larrikin is the fellow to thank, Iāll make sure to pass it along!
Ok, so. Now Iāve had some time to run the numbers a bit.
Anyone who says the December numbers are good is smoking something, and I wish to god theyād share.
So, the āhere, lemme esplainā version of the spreadsheetā¦
Delve is the highest-producing nullsec region in all categories. It has the largest number of residents in nullsec, with some 32,626 in just Goonswarm.
Of those 32,626, it is virtually impossible for there to be an average that even 3% of them are out in space, mining, at any given moment. If all of the miners in Delve (excluding gas because gas is a less than 0.2% of Delveās total) were in T1 Ventures, piloted by āI just logged in for the first timeā alphas, it would take a total of 802 Ventures, working round the clock, to generate the numbers we see.
802 sounds like a lot, Iāll grant you, but thatās 802 characters out of over 32,000 (especially because this doesnāt include LAWN, TNT, or any other Imperium Alliances That Are Not Goons [IATANGs]). Worse, thatās only if they are all alpha clones with no SP invested in mining, flying T1-fitted Ventures1 without mining drones. Thatās a per-character yield of 3.22m3/s.
In other words, no, those numbers didnāt come from 802 Ventures.
If, instead, itās T1-fitted Retrievers2, then the same numbers get produced by 130 characters. Of course, we also know itās not that, because hey! Residue. Residue shows us that at an average of about 20% residue is being produced. And that means that most of the yield being mined is being mined with T2
Strip Miners + T2 B-type Crystals.
So most of itās being done with Rorqsā¦ or Hulks.
Lemme tell you, itās Hulks. I base that on direct observation, and knowing what the policies being used in Delveās Locust SIG are. So how many Hulks would those numbers require?
Think about that. The most heavily-mined nullsec region is represented on those graphs by potentially as few as nineteen miners in space at any time.
And, since I know weāve had 6-8 hour sessions of Locust Fleets where there were 30-40 miners, mostly in Hulks and Rorqs, that means thereās been plenty of times when absolutely nobody was mining. In all of Delve.
If weāre that low in December, everywhere else is a hell of a lot lower. So absolutely nobody should be saying the December numbers represent a healthy ecosystem. Nobody should be saying less than two dozen miners in the busiest nullsec region is a good place for the game to be in.
These numbers terrify me.
1. Venture Fit:
[Venture, Starter Mining]
Damage Control I
1MN Afterburner I
Medium Shield Extender I
Survey Scanner I
Miner I
Miner I
Core Probe Launcher I
Small EM Shield Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
2. Retriever Fit:
[Retriever, T1]
Damage Control II
Mining Laser Upgrade I
Power Diagnostic System II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Strip Miner I
Strip Miner I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium EM Shield Reinforcer I
Warrior II x5
3. Hulk Fit:
[Hulk, Hulk max T2]
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II
Compact Multispectrum Shield Hardener
Large F-S9 Regolith Compact Shield Extender
Compact EM Shield Amplifier
Compact Multispectrum Shield Hardener
Modulated Strip Miner II, Exceptional Moon Mining Crystal Type B II
Modulated Strip Miner II, Exceptional Moon Mining Crystal Type B II
Medium Low Friction Nozzle Joints II
Medium Low Friction Nozzle Joints II
Inherent Implants 'Highwall' Mining MX-1005
Moon ore region graph is missing Omist. Gas region graph is missing 9 regions. No csvs are provided to go along with the new mining graphs.
Yāall still pretending that Pochven never happened, I see.
EDIT: actually looks like itās on some graphs. Just not the interesting ones.
Ice only got up because you increased availability, not because of the ships, though. Availability went up from virtually 0 to 1000%. Of course numbers are up in that case, and now prices are down in the gutter again.
Yeah, and Gas spiked up because you increased supply by a crap load because you theoretically increased demand by a crap load. Only flaw in your logic: Demand did not increase at all because you killed the industry that needs the gas. So now gas is worth less than before and you also ruined booster production in the process. Well, congratulations for ruining more than 2 things at the same time. If this is what you consider āgood development qualityā and āfun gameplay experienceā, you should reconsider your perspectives.
You claimed at Minute 12:30 that mining numbers are up, at 12:35 that ore mined is up (dramatically, but then backpaddled on the dramatically). You did not mention ice anywhere, and moon ore only with your PL example and how they how Hulks āworked better than beforeā.
Speaking of booster gas: Can you please explain to me what in the world you have to take to say on the one hand āwe introduced special components to untangle sub-cap from cap+ production to make cap+ production easier to manage and balance without impacting sub-cap productionā and on the other hand āwe tangle gas that was never before used for ship production and is only used for highly specialized items with ship productionā so that if one goes down the drain, the formerly and still completely unrelated market also goes down the drain ā thus doing a 180 on the previous statement.
No one in their right mind and knowledgeable in the industry would have ever asked for more uses of booster gas. It still boggles my mind how anyone understanding the booster industry would tell CCP that this was a good idea to implement.
That can be intentional because most regions donāt have gas at all. Period Basis, for instance, has no gas spawning at all, which means it should show 0. However, I skimmed through the picture and found Insmother, Etherium Reach, Scalding Pass, Branch, Perrigan Falls, Geminate, Immensea and a number of other regions on the graph that donāt have natural gas spawning either. Patch 19.03 states that Myko was added to āadditional null security locationsā but to my knowledge, this did not include any region in Drone Lands or other regions that did not already spawn gas naturally. Hence this Gas Graph is ā¦ probably not portraying the real picture (and includes gas imports instead of mining?)
I donāt think they know what they are talking about. They seem to live in a land of make believeā¦
It is gasā¦kinda like your posts.
@CCP_Swift Thank you for posting the MER.
@Arrendis Thank you for shedding light on it.
I notice all these graphs are based on value and not quantity. I would like to see the ore, gas and ice mining based on quantity. I think that would be a more realistic graph. Value fluctuates month to month and is not a good metric for comparison. I would like to see how much is actually mining each month. That way we can see how things are progressing and perhaps add the last few months to see how mining has changed. For good or bad.
Didnāt look too close into data, but if you look at the graphs, asteroid ore mining dropped from 2 bil/day to 1 bil. Ice and moon goo combined compensate that drop with 0.5 bil/day growth each. Gas went from 10 million to 20 million m3 which wouldnāt register if you plot them on the same graph with others.
No increase yet.
So, important context: The claim is that it increased since the end of scarcity. Which means that theyāre more or less saying itās up since literally the day before the patch hit.
Youāre falling into the trap of looking at the start of the chart. Ignore it. To evaluate what Swift (who is, after all, a lawyer, and thus, can be trusted to lawyer) et al. said on the podcast, look at the day right before the Residue scale starts.
Graph correctly shows that mining yields have gone up substantially since the patch. Null around 30%, HS around 10-20%, LS around 10-20% and wormholes up 15-15%
hard to tell precisely on those for how small the scale and sample is, but it is immediately obvious all regions went up.
You mean for moon mining, right?
Can we have āMining Value by Regionā back plz @CCP_Swift @CCP_Larrikin
(ofc it needs to include asteroid ore, moon goo, ice and gas)
Definitely this.
Also, can we have the āMining by m3ā charts go back at least 7 years so we can see the current numbers in context of historical comparisons both during and before the introduction of the excavator and Rorqs as active mining ships?
I mean, if you pull up the html files in the downloadable archive, you can actually zoom in to get extremely specific numbers.
For example, the total volume of all moon mining on Dec 31st appears to beā¦ 1.351504B.
So 1,351,504,000m3 of moon goo, total. Of that, the highsec #s are 551.86M, or 551,860,000m3.
We can do the same drilling down with the asteroid and gas htmls, soā¦ my big regret on those charts is we lose the bottom axis labeling when we zoom in, so itās really only useful for the start/endpoints of the graph. If we could get gridlines to let us isolate out weeks and days, thatād be very useful.
By the way, that 1.351Bm3 of goo means that on the 31st, there were effectively 114 hulks (114.1781563) mining full-out for the 24h of that day. If we assume no more than 4h per hulk, that goes to 913 hulks out there on NYE. If it was those T1 retrievers, that wouldāve needed 6,257 miners on 4h shifts each.
So,thereās your rough #s: On December 31st, there were likely somewhere between 913 and 6,257 accounts that mined, over the course of those 24h. Across all of EVE.
Is there Data in the MER about how much destruction happens in Arenas? Would be interesting to compare that destruction volume compared to open world destruction to see if and how much destruction Arenas take away from the open world.
14 days into February and still no January MER.
Hoping a combination of the Jan MER and the CCP earnings call due this week are why they have a big devblog comingā¦ From my anecdotal experience, game feels emptier than ever with less content in terms of things to do post mining and ratting nerfs. Imagine actively developing content out of your game and then being surprised when the PCU drops.