Uriel for CSM 16 :: The Significance of Story, and its important role in EVE Online

I’ve been speaking with a number of players and friends today about the lore of every group that’s been involved in wormhole space - Sleepers, Drifters, Talocan, Sansha - and the events that have happened surrounding and within it, for the last 2 hours or so.

It’s always so energizing to see how readily people get interested in any aspect of EVE’s worldbuilding as soon as it’s brought up, but so disheartening to immediately hear “why haven’t I ever heard of this in the game??” at the same time.

So little of this, if any at all, is available to discover in the very game whose contents it was written to describe. I’ve mentioned this in the platform post as well, but having any way for players to browse through the story of the world in the client itself would go a long, LONG way toward grabbing their investment and longer-term interest in the game.

The Agency would be the ideal location for any version of such a thing.

A library with an overview for the backstory of the game, as well as some subpages for information on each Empire, Pirate faction, other entities (SoE, Intaki, etc), Drifters and Triglavians, and articles on the technology of the Capsule, Stargates, and FTL communications - along with links to the official fiction portal - would go a profoundly long way in allowing players to discover an aspect of the game that’s nearly completely invisible if you aren’t actively looking for it.

If you wanted to go deeper, having a fillable logbook for information would allow players to learn about the world, as well as incentivize exploring it. The showinfo windows for nearly every single item, ship, scenery object, NPC, or any other entity in the game provides a wealth of information - and yet, there is no way to sift through it in the game itself. Introducing a logbook that added entries for each thing you encounter, be it a certain faction’s NPCs, a landmark like the Molea cemetary or the Triglavian Anchorage, the EVE Gate, etc, an item looted, or anything else - with each new encounter’s info added to a browsable library - would allow players to learn things without having to resort to exploring item databases on any number of websites to find them in the first place.

This sort of thing has been brought up for discussion time and time again, and the Agency is really the prefect place for any such thing; as CSM, this would continue to be a major advocation of mine, as there are only upsides to exposing players to the curiosity-inspiring wonders of the world of EVE.

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The lore behind the Sleepers and Talocan and the other forgotten races of wh space was also not mentioned in the Eve Source book which was much to my disappointment.
You will have a spot on my ballot that’s for sure.

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I think you should consider infiltrating CCP. Like Elise Randolph recently did.

Does Delegate Zero has a team of his own? Or is he…

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Some new event and Resource Wars site overview beacons had awesome new Agency stylized UI on show info. Whereas all old sites have ‘it’s a beacon’ description, like in a silly Leslie Nielsen joke.

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Are you one of those weird Intergalactic Summit people?

Sooo many good candidates, happy the voting method allows me to pick ALL of them.

Same question as to all the lore candidates: what areas of eve gameplay are you most familiar with (I mean high, low, null, wh, t-space or industry, pve, small-scale pvp, large scale feels, sovnull mechanics, etc) and how do you envision incorporating more background / story to these?

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Since its release, I’ve been living near-exclusively in Pochven, and was highly active on the Triglavian side of the Invasions (especially during chapter 3), which included a hell of a lot of both PvE and PvP, and helped to advise a lot of plans and activities during this time - including communicating the needs and goals of capturing Niarja to everyone who helped during that time. The lore side of things ended up being extremely helpful (a post of mine) in predicting what actions would actually bring results, specifically with the story-stated affinity of the Trigs for Blue stars long before Ch3. Outside of all that, I’ve spent a lot of time in EVE doing exploration throughout all areas of space (w-space being a favorite), as well as some limited but focused industry work & market gameplay. I also spent a good amount of time in my earlier years running missions - so I have an understanding of that aspect of PVE as well, but it isn’t a thing I’m really involved with anymore.

As for incorporating background lore into any of the things you mentioned going forward, the primary need is to weave in-world context into descriptions or explanations for game mechanics, in efforts to make any new changes “fit” with the world or at least seem to be a real part of it - for instance, I once wrote descriptions for the at-the-time unexplained Agency boosters some time ago in this vein, which helped inspire the descriptions they have now.

Beyond this, however, the direct inclusion of story elements in active gameplay is a hugely vital focus. We already have things like Covert Research Facilities, Pirate FOBs and Sotiyos, and all manner of exploration sites that - while serving a game mechanic purpose - are constructed around a core story element. Future plausible developments like the rumored cloaking changes, or things further down the hypothetical line like Observatory structures with local-affecting abilities, would each also be served well by having strong in-world explanations for their function.

For example, an Observatory would have to be include sort of FTL Fluid Router in its in-world construction, the lore for which already provides a way of its functioning, and a fuel for its upkeep - that being Quantum-entangled 4-Helium, better known in its packaged form as PLEX. From this, a base for the written functions can be set, and existing lore can be helpful in inspiring actual ingame functions or operation mechanics - and this goes for anything else built around a core backstory anchor as well.

Basically, anything that’s added to the game’s world needs to have context for its presence provided in some way - writing it into the world allows it to simply work, so long as the explanation given is anchored in the already-present story.

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I love the passion on display here, but honestly feel you are more valuable on the player side of the divide.
That NDA will cripple future creative endeavours.
“For what shall it profit a man, if he shall gain the whole world, and lose his own soul?”

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I see your concern there, haha - and I think that’s a very valid consideration for some community members. On the other hand, however, it’s not like being on the CSM necessarily opens you up to knowing about upcoming story (not much of it at all, reading any past minutes), and I don’t think being there would affect my ability to put out the compilations & speculations I’ve done over the years, unless some huge thing gets brought up.

Again though, it’s definitely a thing to think about - but at the very least I’d like to serve the community well by representing and championing this aspect of the game.

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I feel like it will just feed him creating cryptic memes and jokes.

Ever had a Minmatar tell you about his guns?


(Image credit)

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Hi Uriel,

Been a while, gotta say it’s good to see you here running for CSM… You definitely have my vote.

DMC
o7

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The recent events with CCP-controlled NPC player character capital ships in high-sec is exactly the sort of thing that can drive a lot of good interaction in conjunction with story;

The EOM brought a Titan to a planet more than a decade and a half ago, back in 2004, and the new event both mirrors this and brings the group back into a significant place - driving player interest and participation in the “world” itself, as well as priming them to ask “what happens next”?

Love to see it - and it’s the biggest thing I advocate for.

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I got hooked on the story, right from the start, I would like to vote for you but…

…how do you intend to do that when you dont even respond to ingame mails about the lore?

I hope you do well, but I think it should be added that you represent a exceptionally limited interpretational view of EVE lore and from a very insular perspective.

Perhaps a more accurate description would be that you intend to voice your voice and collective views from the tiny group of exclusive roleplayers you infact represent?

I’ve only received two ingame mails about anything lore-related in the past half-year or so - the most recent being about a hypothetical anagram of a region description, which sounds interesting, and one asking for a bit of guidance toward being able to help out with things in relation to the Drifters in particular, from a few months ago. Regrettably, I indeed failed to respond to these in any timely manner: prior to the past month or so, I’ve been unable to consistently log into the game client itself, due to some IRL responsibilities (that said, I can always be found more immediately on Discord at Uriel#2062, or on Twitter)

I’m kind of taken aback at this assertion, as that’s completely not the case - indeed, I talk day to day with a lot of people who have been into the game’s story for years, all of whom tend to congregate in some focused spaces (like the Roleplay is Primary Discord, which I’ll link below). I do not, however, seek to further some conspiratorial goals for some secret small group. I’m not here to try and pry out story information, or spoil future reveals or events, or force peoples’ ideas about what should happen in the story onto CCP’s teams.

The point of my campaign and, given the opportunity, a placement on CSM16, is to encourage the exposure of the worldbuilding of the game to as many players as possible, through actual integration with in-client gameplay. The more people who are made aware of it and can see it in the first place, the more there will be who might stick around permanently because of it - and the better EVE will be for the story’s actual presence in the game itself.


The Roleplay is Primary discord is a great, open space where anyone who’s interested can hop in and listen, ask things, discuss any aspect of the story, etc - I do lament that the movement of this sort of discussion from forums to discord makes things less discoverable, however, so I also plan to do more actual talking on the lore forums (both in the style of my big old compilations, and other things). That said, here’s the link to that discord:

Hi Uriel, You have my vote, and further I have added you to my List of Endorsements. Best of luck to you.

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Every year I make my endorsements public over on Eveoganda. And each year I pick candidates based on their integrity, what I personally know about them as people, and how well I believe they will serve the widest spectrum of Eve players. This year it is even more critical, since I am also running for CSM and want to ensure we have a council dedicated to getting things done. And while my concerns are primarily centered around LS/FW, I’m confident that Uriel will make a great addition to the CSM. That’s why he will be on my ballot this year.

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I was on with @Ashterothi recently for an interview on his EVE Universe show, and it’ll be up on Youtube soon for everyone to watch~ Hope all who’ve already seen it enjoyed it, and got some good insight into my campaign & whatever else it provided :slight_smile:

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And here it (they) are!

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We really need someone who reminds CCP to make that universe we play in worth experiencing.
Tired of going through countless gates while barely remembering or noticing something about the systems I traverse. I’m sure someone who cares about the Lore and the Universe will be able to help make this game more immersive and alive!

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I have no doubts someone as dedicated as Uriel would make a great candidate. Looking forward to seeing what you will accomplish :slight_smile:

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Huge thanks to everyone who thinks this platform is worth championing~ Even if I don’t end up on the CSM, if this causes any increase in discussion regarding the value of story and of EVE’s awesome world & lore, I’ve already succeeded~~

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