So, as implemented, the 3 current edencom ships are wildly unsuccessful at finding serious adoption…
So, while continuing to play on the themes of strong shield tank, and good for fleet engagements, I present my concepts (with stats) for the edencom destroyer and battlecruiser. They’re given a shield utility role bonus similar to that of the trig ships armor bonus, but with slightly more range due to the different balance of optimal and falloff, and a bit better cap usage because of the much higher inherent cap usage of remote shield.
Wakį́yą
Edencom Battlecruiser
6% per level shield resist bonus
7.5% per level damage to Medium Vorton Projector Damage
Role bonus
Can use one command burst module
50% bonus to command burst area of effect
25% bonus to medium vorton projector arc range
25% bonus to medium vorton projector optimal range
125% bonus to Remote shield booster range
55% bonus to Remote shield booster capacitor use
5/6/5
Turret slots: 1
Drone bay: 30m3
Bandwidth: 20mbit/s
CPU 530 tf
PG: 1325MW
Shield: 20/20/50/50 5750HP
Armor: 50/45/25/10 1150HP
Hull: 33/33/33/33 2000HP
Capacitor: 3350gj 720s recharge (peak recharge, skills 0, 11.6gj/s, skills 5 19.3gj/s )
Targets: 7
Targetting range: 80km
Scan res: 215
Sensor strength: 22 grav
Signature: 310
Speed: 160
Mass: 15,300,000kg
Inertia: .605
Cargo: 550m3
Arclight
Edencom Destroyer
20% per level Small Vorton Projector damage
10% per level to small Vorton Projector explosion radius
Role bonus
25% bonus to small vorton projector arc range
25% bonus to small vorton projector optimal range
125% bonus to Remote shield booster range
55% bonus to Remote shield booster capacitor use
3/4/4
Turret slots: 1
Drone bay: 5m3
Bandwidth: 5mbit/s
CPU 224 tf
PG: 66MW
Shield: 20/20/50/50 1450HP
Armor: 50/45/25/10 400HP
Hull: 33/33/33/33 925HP
Capacitor: 800gj 260s recharge (peak recharge, skills 0, 7.69gj/s, skills 5 12.8gj/s )
Targets: 7
Targetting range: 4750m
Scan res: 510
Sensor strength: 13 grav
Signature: 63
Speed: 210
Mass: 2,150,000kg
Inertia: 2.55
Cargo: 300m3