Hello all! I’m the PvP director for the Space Pope’s Sixth Empire alliance, and due to demand on twitter and discord, I’m here to continue my fit of the week series!
This series will be ongoing, every Wednesday that I am able to do it, and will cover solid fits for PvE and PvP. I try to help newer players with fit and flight concepts, but vets may still get some use out of what I put here. So let’s begin!
This is my alpha fit for a combat exploration Vexor. Combat exploration is the process of scanning down signatures, finding combat sites, killing the NPCs and hoping for a good faction/deadspace/blueprint drop. There is luck involved in all those steps, but its a lucrative business, and rather enjoyable. My last trip around Highsec, I got a 4/10, it escalated, and I went back with a Stratios and two Astero blueprint tokens. Total profit of about 320 million isk, for a ship worth about 10% of that.
For the actual fit, you have railguns for knocking down frigates at range, a web to increase your applied DPS to close targets, a medium armor repairer II for tank, and an afterburner, because keeping your speed up really helps mitigate incoming DPS.
Drone loadout is a full flight each of Light Tech II, and Medium Tech II drones, and a pair of Tech I Heavy drones. Deploying two Ogres with two Hammerheads, and a Hobgoblin, while shooting antimatter will give just under 400dps with full alpha skills.
For tank, you have a pair of slots available to trade out for the faction you’re fighting. I have it set up for Blood Raiders and Sansha, so I’m using a cheap dead space armor EM plating, and T2 Thermal armor hardener. But feel free to carry extra, and swap out as needed. Cap life with everything on is in the neighborhood of 3 minutes, which is usually enough time to clear out the higher DPS targets, or pull range as needed.
My usual tactics after I enter the site and turn on my hardeners, are to engage the AB, and move across the line of fire of large, high DPS ships, while picking of frigate size targets with rails and light drones. When they die, switch to heavier drones and start moving in closer to apply more DPS with the guns. If you carry iron, lead, and iridium charges (as well as Spike and Javelin, if you have T2 Rail Specialization), you have lots of range flexibility. I find best results with dual 150mm rails while orbiting larger ships at 6500m, webbing them, and shooting Antimatter or Javelin. Work your way through the sites, remember to open overseer containers, and watch d-scan at close range for incoming thieves. If someone comes in at the end in a frigate, hoping to steal your loot, that’s what the warp disruptor is for. Never not PvP, and that can be quite a rude surprise for a site crasher. Remember, killing is just a means of communication, so make sure to say hi to them!
If you have any further questions, join me in the Sixth Empire discord ( https://discord.gg/8ArKpFZ ), where you can ask questions, talk to a recruiter, and enjoy some company.
Til next week, fly dangerously, and spread the love…and by love, we mean lasers!
Edit: forgot the export, but here’s the shorthand.
Dual 150mm railgun II x3
Core Probe Launcher I
10mn Afterburner I
Large Cap Battery
Warp Disruptor (or second web/cap recharger)
Medium Armor Rep II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
[Hardener or resistance plating]
[Hardener or resistance plating]
M Auxiliary Nano Pump I x2
M Nanobot Accelerator I
Ogre I x2
Hammerhead II x5
Hobgoblin II x5