Version 19.08 - General Feedback

Structures & Deployables:

  • Removed the ability to launch Personal Deployables in new player starting solar systems and career agent solar systems.

I can understand for the containers, as they are a visual plague around the stations in rookie systems.

But Mobile Tractor Unit ? Unless I underestimate the willingness of some corps to waste their ISK, I don’t see why people would use them (more like 20 to 50 of them) for their ads.

A level 4 agent sent me in a rookie system, and this made the mission a pain in the behind as I tried to loot and salvage (as I usually always do). each of the 4 rooms (including warp-in). I guess, for sanity, I’ll have to blitz from now on when I’m sent over there.

2 Likes

Either

  1. CCP are unable to seperate them/are too lazy to seperate them from other deployables

or/and

  1. It stops people messing with new players by destroying or attacking MTUs in those systems as a form of baiting

EDIT: Though how a New Player who is languishing in a Starter System affords an MTU is another question entirely

4 Likes

I have a question about the new full portrait in the character window. What does it do? I’m asking because my game still crashes when I open it, so I cannot see what it does.

But it must do something amazing, right?.. the reason I say this is because the CCP support ticket has just suggested that I increase the memory dedicated to my GPU by 4x.

Have tried everything else and my game still crashes. So when I get home tonight I will try increasing my dedicated memory as they suggested.

But… here is the big issue I have with the new character window.

The rest of Eve works fine for me. In other words:

  • I can open the map and see 5000 systems drawn! (Eve has over 7000, but only about 5000 are drawn on the map) I can eve change the colors and see statistics. Oh yes they ganked in Uedama again, better avoid… etc.

  • I can fly around Jita station with all the people around the undock point. And I can shoot fireworks and see thousands of flaming firework particles brightening up space in colorful bursts.

  • I can even dock in the station and marvel at the nice new station interior that is very well done in Jita.

  • And I can open the market window and look at hundreds of sell or buy orders. Lots of neat and shiny new things I want to buy. Yes!

  • I can open my people & places window. And I can put everyone I see in every system on my naughty (red) or nice (blue) lists. Hundreds of picture portraits are shown! (and yes I know the difference and these are bitmaps)

  • And since this is a SPACESHIP game, I can undock and go shoot some npc’s. I can trigger lots of waves in a mission and have missiles and lasers and projectiles and drones and stuff flying all over space. And zoom the camera around my spaceship, no problem.

I could go on…

But the point after all the above long description is this - Do you see ho many things are in the other windows. And how much information is presented. Yet this 1 portrait causes my game to crash! WHY would the new portrait in the character window require stupid 4x!!! more memory than the rest of the ENTIRE game???

Does it do anything special? If you stare at it long enough does it blink in a unique way and you get a prize if you spot it? If you click on the character’s nose does it shoot out flaming fireworks from somewhere? If you keep staring at it, instead of looking at where you are flying, will your coolness factor increase and you get +5% damage or rate of fire per hour you stare at it? Or does you skill training go faster if you put your thinking hat on the character, or wear cool pants??? I must do something to use 4x more memory.

And before I forget, there used to ‘hide’ button in the old character window. I know, because I used it to hide the face of the character and unneeded and incorrect total estimated worth, so that I could see more of my overview or other windows. If only someone did not kill that useful button! I could have clicked it and my game would not crash.

Kinda very silly and ironic. Leaving the button that was there would not have meant extra work. I bet it was actually extra work to take it away… so the devs did extra work to make my game crash…sigh

5 Likes

I was all fired up to disagree with @Brisc_Rubal here, but…

Given there are only 23 categories which are all visible (to me anyway) I’m not seeing much of a big deal with the ordering - it’s not a difficult list to get a grip of.

Once you click on one, say “Spaceship Command”, I feel it makes sense to be alphabetical so Amarr is grouped etc, plus if I know the skill name e.g. Recon ships, I know where it will be in the list. Same goes in “Gunnery” for example with Large all together. At least this is consistent if nothing else.

1 Like

You’ve clearly not spent too much time in Rookie Help explaining the missions then.

LOL. Yeah, not how it works, is it… :slight_smile:

1 Like

For me the issue with the new skill window layout, besides the empty wasted space, is that the categories take more space than the more used and important space for the list of skills. What do you interact with more? The skills. Yet the categories take up most of the vertical space in that column, leaving little room for the skills within them unless you have a huge screen. Even with a huge screen who wants the skill window to take up the whole screen so you can’t see anything else. There needs to be an option to make the categories smaller somehow.

I don’t understand why it’s so hard to read for some folks.

I did not know anything about dedicated memory so I looked it up on my GPU manufacturer’s website. And you are quite correct: Not how it works.

Can’t change dedicated memory amount. It is just a figure reported by the system to provide support for older programs.

The actual memory used by the GPU is dynamically allocated. It grows and shrinks to meet the needs of the operating system and running programs.

Oh well, back to the drawing board and waiting for CCP tech support to give me the next thing to chase to try and fix the problems with the new menu. (And after wasting 3-4 days on it now, all I really need is a ‘hide’ button)

1 Like

Glad you brought the “Spaceship Command” as an example. It is also the example I use to show how screwed up the new sorting is.

BEFORE: skills sort alphabetically, by line. All Amarr ships in the top, Caldari just below, then Gallente, then Minmatar. Yep, grouped.

NOW: skills sort alphabetically, by column. All Amarr ships in top left. then, depending of your filter (all skills, have prerequisite, can train, etc.) and what you have injected or trained, you could need to scroll down for Caldari or Gallente for some of their skills, then scroll back up for the other skills of that same race. So, they are loosely grouped together, but one could see some Caldari or Gallente ship skills be “grouped” with Amarr on top.

They should have stick with sorting alphabetically, by line, and for consistency, do the same for the categories (if really, sorting alphabeticaly was necessary for categories).

2 Likes

Most attacks on Brisc I let him handle, he is a big boy.

But unless you are suffering from a surfeit of CSM folks, here, accusing him of not caring is a swing and a miss. Brisc is one of the most active CSM folks and also one of the most engaged.

m

1 Like

Hmm.

Well Ill buy that caring about something because it benefits your constituents and caring because it benefits yourself are different things (royal you).

I was however referring to whether he cared about remembering things he’d previously said.

But if its been taken as him not caring about the outcome of this change, then I assure you thats not what I meant by it.

2 Likes

I’m not a software engineer, though I have some knowledge of OOP.
I would expect, if they were able to put a condition to prevent deployables in rookie system, this is because

  • there is an attribute within the “system” object that tag if it is a “rookie” system.
  • there is an attribute within the “item” object that tag if it is a “deployable”

Likewise, because an MTU still act not identical to a container, something must identify it, amongs the deployable, so that the game knows it has to do what it is supposed to do. So there is something that differentiate them from normal containers. That same attribute, or condition, could be used to exclude MTU from the rules of deployables in rookie system.
Simplistic : If in (x) and in (y) and not in (z) then…

So, as you mention, maybe they included MTU out of lazyness, or they just didn’t thought much about it.

As for your point #2, you answered yourself. The players most probably are not rookie anymore if they can afford an MTU (and know the existance of, to start with), and presumably the ship that would do such activity to justify an MTU.

Also, baiting and killing in rookie and career systems is already an activity that should be “reconsidered”

Then I would ask what justifies non-Rookies being in such systems. The resources are low, and I have encountered first hand some players who actively shelter from the possibilities of being attacked by other in Rookie systems because they are under the apprehension that attacks on them are petitionable there.

The only reason I ask it is, what purpose is there in anyone being allowed to use an MTU in a Rookie system? Should non-rookies be allowed to use resources that are intended for rookies? I cant say for sure, but I would suspect that missions and escalations do not spawn in those systems.

Combat SIGs do, at least.

The low level green ones? Aye, for rookies to use.

The Market, for one. My industrialist character, for example, “try” to counter some sellers on the market of these systems that “abuse” the newbros with stupid high price. I try, for some basic items, to sell at “reasonable price” (closer to Jita prices, though I don’t have the ressources to be as competitive as Jita sellers.

Yep this is what I said in my very first post you replied to, about the MTU.
I was doing a security mission in a rookie system, from a level 4 agent, 3 jumbs away. Mission was “Dread Pirate Scarlet”

I still have rookie-ish alts in those system, and I can say there is some combat sites (Refuge) that I wouldn’t do with a destroyer (the biggest ship you get from the career agent). They are not even close to an escallation, I agree, but these sites definitely requires bigger ship that what a typical rookie would use. I have to admit, it pisses me of when I see a battlecruiser or battleship land on grid when I do the easiest ones (Hideaway) in a Heron, especially in rookie systems, and they start shooting at the NPC and kill them faster then I can, but I can just tell there are non rookie doing these sites (not using the Gnosis or Praxis).

2 Likes

Then your answer is laziness on CCPs part once all that information is factored in.

That I agree with it is irrelevent to the reason.

1 Like

Mike,

Can you ask or find out why this is another unstackable window.
I just want to know WHY CCP are going down this route when we already have enough windows in EVE.

This Agency and now this.

2 Likes

Yup, the problem (as always) is that I cannot promise that I will be able to bring you back an answer.

m

3 Likes

No, ded as well. So watches, vigils and 3-4/10. Depending on system sec ofc.