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You know MTUs exist right?

Welcome to Jet Can Mining 2021 :smiley:

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(post deleted by author)

obrazek
Coincidence?

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Wait I thought T1 was essentially unchaged and everytihng else was?

Mind explaining this? As a nuller i can perfectly tell you how to undock so many alts I don’t care about mining yield effiiciency, just use T1 mods cause who cares and our Rorqual’s superior buff compensating any stupidity so much that highseccers won’t be competitive no matter what they do.

It’s when I don’t throw a dozen toons on a rock and just watch netflix until I hear “the asteroid has been depleted” that I care about waste.

The true winners of this patchset, however, are bots. They can run more accounts than any human can, and they can precisely time their miner cycles, and move miners to the next rock gradualy while the current rock nears depletion, while humans can’t, and will be less efficient even if it’s just one toon they mine with.

Further, just to inform you, nullblock leaders don’t care crap about mining. Or rather, they hate it. And they hate mining even more then they hate ratting. Because miners, even more than ratters, are the afk-ers who put their captial in siege and go away, resulting in the alliance getting expensive lossmails. And they also lose the expensive jump freighters when they go to sell their goo in highsec. And, and most importantly, because they ditch the alliance fleet in order to attend some moon, while always requiring to be babysitted by the cap umbrella, which prevents it to be used for something more interesting.

That’s not the point, the limitation you have is how much you can get from a field or system. If you “undock so many alts” you’re going to empty the fields pretty quickly and it’s not just you but also everyone else in your group. YOU want to maximise income/h/effort but your leaders want to maximise how much they can get off of it in total because that affects how much can be built and how much you have in your stockpiles.

That has always been the case so nothing changed in that regard, no idea why you’re bringing that up as suddenly being an issue. And actually, due to the new asteroids being dispersed as they are that actually makes it more difficult for alt/bot armies.

But you still need ships, cheap ones. No logistics, no war effort.

CCP has always stated scamming is a legit profession in EvE. They take this approach literally. End of Scarcity. LoL :snake:

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Today, when I was passing through my usual lowsec haunts, I saw something incredible. Near full ore belts, many hours after downtime.

Gonna see if that holds into the future but I hope so heh

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The 1.7mil is after all reimbursed skill points have been used to train new skills.

If you don’t want to use the on new skills they become free SP for use where you want.

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No that one seats, but there is a bug related to the skill since the update.

It’s the chance. So out of the cycles you mined and showed only one cycle failed the 34% failure chance and thus washed equal amount of resource ore you mined that cycle into dust.

Now there will be some poor bugger that rolls the 34% every cycle, while others never roll the 34%.

It’s a chance of happening, so some are scaremongering on this making other think everytime their miner cycles they waste resource this isn’t true.

The point of saving the extra resources is if you have a large fleet the chances are you could mine more than before update.
Or if you’re willing to extend time on grid mining you can get more ore from one field and not have to move fields to get the same amounts.

not as bad as I thought it would be

looks like I had the wrong ideal about how this works

this .

It took some doing ingame, but the best ore drill for a Venture, both in m^3 and 0 Waste is
“Ore miner”, which is 36,000 LP and 10M ISK
IN NULL SEC.
Not exactly the best place and the best price for Newbro content. (Yes, no, maybe newbro? Who then?) Yesterday Dodixie prices were 230M, and that’s never gonna happen.

Let’s not forget that the Gallente drill, despite being [magic sparkles] “Storyline” is filthy bad. I’m better off with an off-the-shelf Miner II.

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In the first thread of this upgrade’s discussions, some goonswarm member explained that given the war and other issues they had, his corp/alliance wasn’t able to afford being wasteful with the resources they had. This is very different from what the non-goons have: the moons aren’t mined, and as diplos charge “mining tax” on their corp moons they’re happy for anyone that comes and generates ore m^3 that can be taxed. By “the moons aren’t mined” I don’t mean they’re not fully mined down to the last rock, but I mean they are not mined as in not a single m^3 of ore is getting scooped.

With this change, we, and I’m pretty sure PANFAM and most others, too, will use Type A lasers on our Barges and don’t give a crap about how much is wasted, because much more is being wasted by not being mined before it despawns, anyway.

I have some Athanors myself in highsec, and the belts they generate usually aren’t mined down completely either, not even if it’s Jackpot pulls. No tax, concord umbrella, 0% reproc fee on moon ore reproc rigged citadel. But why would someone come to mine it? I mean… last time I had a Jackpot pull, I passed the weekend detoriating my security ratings and npc faction standings in lowsec 20 jumps out rather then mining the moon myself, so what do I expect from my alliance/corp mates or the random neutrals that sometimes whale on the moon?

They always had the advantage, and now they have another advantage on top of the advantages they already had. I fail to see why a botter would complain about it. It’s the other way, he’ll be happy because the human competition got more of a slap then him.

Also, as a multiaccounter, once my mining grid has no rocks that are scopable within 30 seconds of subwarp movement, which for the orca + barges setup would mean no rocks within 42 km, I fleet warp the mining fleet to the approach ping for the belt, and then fleet warp from the ping to the next rock cluster. Takes me 4 clicks to initiate the warps (right click the ping → fleet warp, right click a rock → fleet warp). On the new grid I target new rocks, and continue mining. Had the local grid not ran out of rocks, then I’d had to target new rocks anyway, but not having been able to do so while the previous cycle was still spinning is an inconvenience and reduces my yield per wall clock time.

As a single accounter, once my local grid is depleted of rocks within 30 seconds of scoop range (albeit the patch makes it 40 over crapping up the align time of the solo-mining popular procurer, don’t worry it’s slower now so the total distance in question is unaffected or even reduced) I warp my toon to the ping, and then warp back. 2 clicks to warp to the ping, 2 to warp back … which is the same number of clicks as the mining fleet had, but I might exchange clicks for shortcuts if I feel like (warp shortcut + left click instead of right click + fleet warp). Once on the new grid, target rocks and resume mining. I would have had to target them if I had been able to reach them w/o bouncing pings, but not having been able to target in forward is an incovenience and reduces my yield per wall clock time.

So the fleet miner has to do 4 additional clicks for his fleet, and the single accounter has to do 4 additional clicks for his single toon. The warp leaves all the barges in 2km distance of the fleet/wing commander that initiated the warp, which usually is the ship that ores get dumped into, so the fleet hangars stay open and no additional clickery is needed for them.

Statistically, when using 10 mining barge alts, the dislocation of the rocks forces the mining fleet multiaccounter to do 0.4 additional clicks per barge, while the single accounter has to do 4 additional clicks for his single barge. That’s a 900% extra clicks (per toon) that the single accounter has to do. A 20 mining barge multi-accounter, which is the player that the increased hulk ore hold and duration-to-yield bonus swap is targetting, would do 4 clicks to warp his fleet, which means 0.2 additional clicks per toon, rendering the single accounter having to do 1900% more clickery per toon.

The multi-accounter is incoventienced by this, sure. But the single accounter is equally inconvenienced, and in terms of inconveniece per yield, assuming the single accounter can mine at the same yield each of the multi-accounter’s barge toons can mine at, the single accounter is more inconvenienced then the multi-accounter.

This is not exactly how null works. You need ships, but they don’t need to be cheap. Doctrine fits being put on contracts at 150% Jita trade or above of that are definitely not rare, and I remember PANFAM fleets being canceled over noone wanting to buy overpriced doctrine contracts, too.
Want cheap ships? Contract Jump Freight Service XY and get them from High/Low.

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FROM BIG JOKE TO BIG CHEAT…

So devs…? Bug, joke or cheat?

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20018 Veldspar is 2001.8 m^3, isn’t it?

Yes it is 2001.8 m3