I am a not corp player. I work during the day (from home), and while I work I get full orca in the morning and 1 full one after lunch. Makes me about 40 Mio a day. 16-17 days I can buy a skill adaptor that advances me 3 days. At the weekend (mornings) I do missions Level 4 (about 20 Mio a mission).
Now my drones effectiveness is halved for my Orca, I have to buy fuel (jita, 18 jumps) to use the Orca. New meta gets me 1 full Orca a day, a month to make enough for a Large Skill Adaptor.
It took me a lot of time, Plex and Omega account to get here and now suddenly my type of gameplay is broken.
Result? I cancelled my Omega subscription. Not going to pay 160 euros a year to do some weekend missions.
Not asking for a nurf to T1 modules, but a bit of a rethink on how higher skilled players are rewarded.
How about a new skill that reduces the waste %. There are skills for pretty much every in Eve, so have a skill that when you get to Lv5 waste is reduced to 0%.
The way I fit my Procs, I may actually have more tank.
But tankâs not the point of those fits. By cutting the Proc from 4 mid-slots to 2, I lose utility - a LOT utility. And itâs not utility I can afford to lose given how â â â â â â â slow Procs are now (they were bad enough before that two of the mid-slots were filled with modules to slow other ships down).
Itâs very simple - the Proc now is simply an ingredient for a Skiff.
The problem is that some muppets figured our opposition to waste was the word itself, so they came out with a different word for the same stupidity, and expect us to be happy with it now.
All I can say is thank goodness I have alternative incomes to miningâŚ
I havenât mined at all in Frat. And Fratâs not the only place I have characters, TYVM.
You and I both know whatâs meant when we talk about afk mining - and itâs not 30 seconds away to grab a glass of water or go to the bathroom. Nice try though.
Donât judge us by your standards.
More EHP doesnât actually help. One more catalyst and the same outcome is achieved.
Weâve lost utility, weâve lost flexibility.
Again, more horseshit from someone whoâs so accustomed to sprouting it they donât recognise the taste any more.
Residue affects everyone. Itâs a source of confusion to many (CCP included), itâs an overly complex way of solving a problem that was of CCPâs own creation to start with. You canât double ore and claim âscarcityâs over people!â then strip most of it out (or make it slower to mine). Effective yields (minerals per hour) are barely changed over scarcity, so itâs not over, itâs perhaps reduced slightly.
And again, just because youâre clearly slow and will need things repeated for you - I donât mine with Frat. I joined Frat because it provided better PvP opportunities, EN Frat in particular (though I play in a closer timezone to most of the CN players, go figure). But thatâs OK, you keep stereotyping if it makes you feel better about your own inadequacies.
higher yield implies less waste in the real world, and is the objective of anyone operating some sort of process. Thus, I am totally confused when I read:
Added a new Residue mechanic.
While mining in New Eden, players will now be faced with a choice: Using high yield modules with more waste which use up local resources faster, lower yield but more conservative modules which donât waste any of the available resource or a balance between the two.
I would think that T2 (higher skill level) would:
recover more material than T1 for the same input amount, and/or
consume less raw materials than T1 for the same output,
process more material in a given amount of time than T1
recover more material in a given amount of time than T1.
Higher yield means you mine more/faster but in doing so you âleave more of a messâ meaning you destroy more ore in that asteroid.
Slow, meticulous and efficient OR fast and âdonât careâ mass farming.
residue does not affect your yield, it just affects how much you can get from an asteroid meaning that if youâre paying attention and mine actively (as every miner vows he does) you just have to switch target more often. BUT YOU MINE MORE IN DOING SO.
So again, if youâre a normal and active player this doesnât affect you. It just affects the ones with an alt/bot army or folks who care about max yield from a field/system.
Because Eve is known for keeping new players? NOT but you are right more players can quit and eve can have even fewer players in space to interact with.
recover more material than T1 for the same input amount, and/or
consume less raw materials than T1 for the same output,
process more material in a given amount of time than T1
recover more material in a given amount of time than T1.
I totally agree here. What then is the point in us training skills to use T2 mining modules such as lasers and more importantly mining drones, when T1 modules appear to be more efficient?
A case in point, the âaugmentedâ mining drone results in a whopping 40% residue. Each drone costs an estimated 35 million isk. In order to mine more âefficientlyâ, I will have to revert back to a T1 mining drone. Thus, relegating about 175 million isk (cost of 5 drones) worth of drones to the dust heap.
I honestly fail to see the logic where a T1 mining drone seems to be performing better than a T2 drone, which requires more skills, not to mention the time factor, involved to train.
Oh look someone in a mining corp in Razor, the carebeariest of carebears. You know, the folks with the zillion rorq accounts who created this whole mess in the first place and forced us into scarcity. Not really surprising they donât like these changes, because it was specifically intended to nerf those types of âplayersâ with their bot/alt armies.
Ya thatâs us Rouqâs as far as the Galaxy can seeeeeee!!! only no we donât. No one mines in our space anymore if you roamed you would know that LOL.
NEWBIE
So those mining losses on Zkill donât exist then, ok. Also, if ânone of you mineâ (lol) why do you care about these changes? They donât affect you, right?