Version 19.11 - General Feedback

Horseshit.

5 Likes

Wait…what?

The rest ok, but what the hell is your fit that you somehow lost yield and tank on the skiff?

More excrement coming from the mouth of someone with no ■■■■■■■ clue.

As a completely active miner (in highsec and nullsec) with an Orca and a few barges, at no stage was I ever AFK whilst mining. My previous corp built a Fortizar in highsec by mining/doing PI/building everything from scratch, and none of that was AFK - we had a great community within the corp, we’d chat and joke and carry on together whilst we mined.

The “quantum cores” ■■■■■■■■ cost us our Fortizar because suddenly it suddenly had a 4b isk guaranteed drop attached to it (and the mechanics of highsec war deccing made it virtually impossible for us to defend it. I am sure people argue that we shouldn’t have had it if we couldn’t defend it - but when we put it up, we COULD defend it because the risk vs reward was balanced. All that happened when that Fort died was that a freeport with good services for the community in our area of space was removed and a bunch of people who abuse the wardec mechanics got a 4b isk payday that they didn’t deserve. Had CCP taken the advice that existing structures should either remain without a core or be able to use a “zero value” (or hell, a reduced value) core, the outcome would have been very different. We’d chosen a quiet area of space for it (and CCP are always carrying on that they want people to spread out and use more of space), yet that area’s now a ghost-town again.

This new patch does nothing to help highsec miners at all. The Orca changes are fundamentally broken (if you use the core in an Orca, you’re trapped without adequate defenses), the changes to barges reduce their ability to tank in the way they’re designed (bonused) for, and the waste (sorry, “residue”, a turd is a turd is a turd, no matter what you call it) is an overly complex and stupid way to make up for the stupidity they introduced years ago that limited reprocessing output to a percentage of what’s in the ore to start with. Procs lose utility AND defense, Skiffs (that’s a ~300m fit, that’s T1 battleship pricing) lose utility as well, giving another low slot does make up for the loss of mids on a shield-bonused hull).

I am sure that CCP will adjust this patch in the near future to fix some of the problems we’re still identifying, proving that those of us who stood up for ourselves and said “Hey, that’s not right” were right, and those who just sucked up to CCP and came out of it with brown noses - like you - were wrong. Again.

11 Likes

WHO CARES

You’re in Frat so that counts you out.

Exactly.

Big fat lie. Everyone is afk at some point, if only for 30 seconds. Had you gone with “I normally don’t mine afk” it could have been believable but stating you’re never afk is ofcourse a lie. Also you ended up in frat, probably for a reason

Like any other Orca that’s bound to be afk.

More EHP for most mining ships, more orehold, less oppressive orca farmers, more specialisations, omni ore related cargo holds. I’d say normal miners gain a lot from this, just not the one with an alt/bot army.

Residue doesn’t affect normal miners, it only affects folks who AFK strip mine whole belts and (thus) null blocks. A normal miner goes for max yield and grabs what he can, residue is meaningless to that player. And in fact BECAUSE he goes for max yield, unlike AFK farms, he gains relatively.

Your idea of a “normal miner” is what is skewed, again there’s a reason you ended up in Frat.

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of course it does. this patch is called the end of scarcity. but if you (over)compensate the increasement of available ore with residue nothing has changed in a positive way. the only one profiting by these changes are the afk bots who do not care about time investment as that is handled by their PC.
every one who is actually spending time mining got a colonoscopy with a cactus.

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Unfortunately I didn’t have the chance to realize this on SiSi as there weren’t really mining OPs, I have to say the look of the new belts is stunning, but they are also huge now, so big that it actually poses a problem as the current speed/laser range is on a different scale. I’m almost spending more time slowboating around than mining, and I’m using a Hulk which is now fast on top of having the range bonus, I don’t want to imagine the experience for Skiffs…

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They doubled the ore amount but introduced a waste system. The Waste/residue is LESS than the doubling of the total ore therefore everyone gained. Basic logic, shouldn’t be difficult.

But NOW there are two trains of thought:

  • mine as fast as you can because you’re only playing for a few hours and you’re never going to clean that belt anyway

  • you have an alt/bot army that’s AFK mining for the next 7 hours, you probably want to maximise what you can grab from the belt. OR You’re a null block leader and you need to maximise what you can graze from your lands

The people who don’t care about how much they can get from a belt, so the normal players, can mine faster than the ones who want/have to. Normal miners gain from this and no, “my orca and 7 hulk alts” is not a normal miner. They are in fact the exact mindset why scarcity started in the first place.

Normal miners benefit from this.

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maybe you need to alter your fit or train mining upgrades V for the CPU reduction on upgrade requirements?

You can always quit and have eager newbies, willing to improve and do better, take your place.

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Not exactly.
Players using Storyline Modules, ORE modules are going profit massively.
I tested a Quad Aoede ORE Miner Prospect it was filling up rather rapidly.
Later a Quad Frostline Omnivore ORE Miner Prospect which was a really big surprise for me.
So I am not really sold on the Crystals.

Because the old Crystals allowed you to specialize the yields of materials…now if the asteroids actually contained different “ores” together maybe this would make sense.

Hopefully CCP doesn’t due that because then it will become a nightmare of trying to sort out multiple ore intakes each cycle.

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Those things are already expensive and if the demand increases for them even more. If anyone wants to use those on their ships then feel free, nothing bad will happen I’m sure :slight_smile:

Have you heard of strategic aquisition. Which ever Nulllbloc locks down Outer Ring…is going to have a handsome economic edge.

Their mining missions are crazy high LP. Which means if they can kill off or curtail the campers in that region…the market can be flooded by ORE modules.

There is also the fact of Wild Miner I modules which are as good in their own right. T2 modules alpha capable and are storylines.

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if it gets flooded the price goes down and it stops being worth it. But even still, there’ll be something to fight over which is good.

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Honestly as long it has more tank than the Proc, more agile than it and is just as easy to hit , I think it would be a fine balence even if it is much more expensive and the improvements is marginal, but my main problem with this

The Proc also got nerfed.

Now I think a better nerf would be something like “-70% range for webs” and give some more base hull so that the EHP remains the same even after removal of mid slots so that one with Reinforced Bulkheads, damage Control, and Shield hardeners (Tech IIs) is the same pre and post patch even after removal of the mids. So less shield EHP, more base hull, and same total EHP. I also wouldn’t touch the agility. Of course the borked this.

Eve the LOG & MESSAGES is messed up…

Mining|You mined 424 units of Azure Plagioclase with a lost residue of 0 units|
Mining|You mined 424 units of Azure Plagioclase with a lost residue of 0 units|
Mining|You mined 424 units of Azure Plagioclase with a lost residue of 0 units|
Mining|You mined 424 units of Azure Plagioclase with a lost residue of 424 units|
Mining|You mined 424 units of Azure Plagioclase with a lost residue of 0 units|

Not quite sure what’s the play here, but have the feeling that spent the same time to mine probably less than 60% of what I used to mine before… What’s the point of having “increased asteroid yield”?

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At least null’s asteroids aren’t eaten by rats, so any system that has a single belt is probably better off than low

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Yeah, there are some NPC Null mining fleets…rare just not common. But the one belt lowsec areas are generally cleaned out. Most of the time its lowsec systems with under 10 belts that have been suffering the most.

Review your wording. It sounds like you ask for another nerf to the T1 strip miner who already got nerfed. You’re playing CCPs game and they love it, another nerf you’ll get us all. The issue is the waste. It has to go, no compromize.

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Remember, the only players who want waste gone are either:

  • uninformed
  • people who run alt/bot armies
  • sock puppets for a nullblock leader

If you’re a normal player who doesn’t run a zillion accounts you benefit from this system. Don’t be gaslighted into thinking “waste is bad”.

2 Likes