I keep hearing this from you folks. But the numbers continually prove you wrong. There were more people online back then and more people in space. More fights and more fun. Now we have stagnation industry that doesn’t function and falling player numbers. I guess this is healthy.
Seconded, all it does is push people to abyssals. it will only ever discourage ratting and the pvp that comes from it.
(rolls eyes)… other than those thousands of extra cloak 24/7 cloaked campers canvasing multiple regions and even more bots, the epitome of great game play, had nothing to do with those higher numbers.
The problem is the system punishes people who were not at fault for the BRM crashing. If Jonny Turbo Krab and friends tank a region of BRMs before Joe Casual who is several weeks into playing the game and wants to try some ratting gets the chance to enjoy null… Well he’s ■■■■ out of luck and will probably quit.
The whole overfarming fields leading to scarcity doesn’t work, because people won’t be happy that someone else was responsible for that overfarming. It’s too much like Chemo, killing some of the good with the bad.
Can only see it working if BRM was specific to the individual player, that way Jonny Turbo Krab cannot spoil it for the new player looking to earn his first bil… That wouldn’t work either though, because you also need to reward playtime invested. So ultimately BRM just needs removing or heavily amending, my hunch is that will happen in time, the pop slide will demand it.
Alternatively CCP does what they should have done 3 years ago, make null anoms deprecated content, they’re 15 years old and boring af. Switch them to C3 / C5 style sites with rats that scram so people get caught more, but at a price point where the payout is similar to WHs e.g. subcaps can earn 150m+/hour. That would drive content, feel rewarding and introduce new gameplay to what is stale outdated content.
CCP have no intention of investing art asset dev though I suspect, they want Eve to be a passive revenue stream that looks after itself using machine learning decision trees sitting in a box. As a developer with PMML, ONNX and Pickle behaviour modelling experience, it’s pretty obvious where the game is heading.
Yes, it would be an idea to link the BRM not to the systems, but to the account. Turbo Crabs then have a lower payout and casual gamers have more.
I don’t understand how this hasn’t happened yet. The old anom system is pretty trash and boring. Add on top the BRM and it’s not even worth the time it takes to run them. They need to rework the way the sites work. I like the idea of c3 style sites that do not spawn in abundance like they do now. They should ensure x amount of sites are always active in a constellation but spawn in different systems after you run them.
Oh give it a rest already. I’m so sick of hearing about bots. Changing gameplay to punish players as a way to combat boting is lazy and terrible game design.
The indy changes were good changes. The numbers need adjusted but overall the idea is good. Just needs some minor tweaks.
As for asset safety. I believe it is stupid and needs to be reduced. Put it on a scale such that as the drop rates for pvp. When something you own is in a structure that blows up, it has a chance of being thrown into asset safety, being blown up, or dropping.
As it currently stands there is no real loss/risk when just leaving your billions of isk worth of items in a station as you can easily just get it all back in a nice secure lowsec NPC station. It is quite stupid.
I don’t personally agree, but I can see why some would like the additional complexity and transition to a system where intermediate products can be specialised in. My big issue is players clearly don’t enjoy PI and do not do it to the same extent as other forms of resource gathering, so why force so much industry to rely on it? Incentivise what’s fun, not tedious mini games. PI products are also bulky causing logistical issues moving things around.
I much preferred the system before, it helped welcome new players, the barrier to entry now is too extreme.
by doing that you can almost guarantee caps & supers wouldn’t be used. when there were starbases, people would just log out inside the forcefield, or in empty space. fine. but since starbases are fewer and far between, there’s not really a point to log off in space rather than in a keepstar or w/e. the current system allows much better co-ordination and is much more efficient. asset safety is a great system. if you want loot piñatas, go to wh space, or find an abandoned structure. boom. those structures drop everything. leave the rest of asset safety alone.
I disagree. Look at the excitement and engagement around the only abandoned keepstar to be killed. Thousands showed up to that event to loot or fight or defend. If structures dropped their loot (like they should) we would see much more turn over and destruction.
I would go a step further and recommend that they have a destruction percentage. It’s insane that when a structure is exploded that all the ships and loot is somehow perfectly safe. Giving folks a reason to blow them up would create massive conflict and destruction would remove stock piles of ■■■■ from the game.
What about the afk folks you ask? Simply make asset safety free. If you know you’re going afk for any amount of time you can choose to have Concord cone grab it for you. This function only works when shields are 100% if the structure is attacked it disables. After 30 days you can access the assets in low sec same as now.
Having assets magically disappear is a terrible mechanic and should be removed.
I like the concept of this system but it needs an extreme rework. It’s basically rewarding people who pve a lot and harming people that don’t. If it could be account based, that would be a better alternative. Or just make 100% the base and have it increase from there based on system activity.
Had another little experience with the skill plans. I created one, send it to another char via chat, that char opened it while the Skill window was open in the Skill Plans tab. The char clicked on Track and the game told me that the plan was saved under Personal Plans. No plan appeared there. I had to switch tabs to make it appear in the Personal tab because clicking the tab did not reload the tab content unlike in other windows in EVE (market most importantly).
This happened because people had assets there. You have made a flawed assumption. That people will put thier assets in the stations at risk. In reality, people just won’t bring out anything that’s not absolutely needed anymore. Right now in my staging area, i have over 50 Ships, multiple of each doctrine ready to go, ready for me to jump in and fight people. a few fun ships for yoloing etc. If asset saftey is removed, that number will drop back to 5, 1 of each doctrine, maybe, if i don’t just start buying them on the fly as needed. which means i’m probably not going to have a ship ready to go to jump out and defend space if someone comes along looking for a fight (unless they are actually attempting to take sov). This will result in LESS content across the board.
That rest of are sick of players using player count as some justification for something better about the past, when we all know it was really character accounts and was hugely buffed by the thousands of afk play styles that negatively effected those that actively play the game.
Hi @CCP_Swift It’s now been another 13 days since the announcement that something would be done to fix the BRM’s. This is now 25 days that i have been unable to play the game as i would like to. When is the fix happening?
I agree. The new Neocom minimum size is too big! It takes up more horizontal room, but the worse thing is there isn’t enough vertical room to fit all the buttons in so I’m getting them grouped up in an expander which is slower to use. Please restore the prior minimum size.
Hard agree, accidentally moved the bar on one of my alts, almost want to biomass it. Its horrible, I cant see why its a change that needs to be kept or happen at all and why my bar cant be thin like it used to
A mistake you will regret for the rest of your EVE career. Happened to me due to a tiny lag spike which resulted in a click going a bit away from where I’ve intended it to and somehow a click made the sidebar wider and as you wrote no way to change it back as it was. Maybe in a couple of years CCP will get into it or maybe only in a decade or some… if ever. Not to mention you can’t hide some useless icons which makes the situation even worse and completely aside of it is annoying as well.
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