Version 20.03 - General Feedback

This is happening with Gas sites as well.

BPOs please CCP :slight_smile:

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This^^

So…let me get this right,you can shoot hi-sec POCOs now without wardec?

If so, will be alot of dead POCOs in the next few days, which is a good thing considering most the hisec POCOs only controlled by 2 or 3 groups.

gantry iznt poco

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The sound “The Asteroid is Depleted” is not working… it no longer sounds.

That will be an issue with the rock calculations and how the server decides if it is empty or not. This was a random error before this patch which has likely been exacerbated by the changes today to take the ore out before the waste. Since you are not the one depleting the asteroid (the waste is), no ui feedback

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It amazes me how many people think the gantry is the actual poco… please go around and shoot pocos and get concorded then cry about it. Give us all the salt please.

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WTB COMPRESSION MODULE BPOS AND SKILLBOOKS PLZ

sob2 sob2

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@Magnus_Praefect

I don’t know where you two get the idea that armor tanking is bad for PvE.

I used to use a brawling Deimos for live events, later switched to spider tanked Ikitursas for live events and invasion content, and currently use an armor tank comp in incursions.

The case for armor:

  • Thanks to weapon platforms, hull bonuses, slot layouts, and stacking penalties, armor ships don’t lose out on a lot of paper DPS when compared to shield tanked alternatives. Moreover, some can even out-DPS alternatives. And this is in spite of having to devote low slots to tank.
  • Open mids make it easier to fit damage application mods, which make armor tanking ships’ actual DPS be much closer to their paper DPS. In fact, if you want to watch the DPS lead of many shield tanked variants evaporate, make some damage graphs in Pyfa. And yes, I’m aware that skillfull piloting can help in many situations, but this isn’t always an option (i.e. a brawler that is webbed to ship, or a missile boat that gets no benefit from lower transversal).
  • IMHO, mid slot cap mods are more powerful than lowslot cap mods. For example, cap batteries offer neut protection, you can fit oversized cap batteries to ships, and they have mutaplasmids for them, which allow players to make cheap faction alternatives. Thus, open mids make it a lot easier to deal with cap issues.
  • There is no shield logi battleship. A Nestor with 6x T2 large reps has 2.9x the repping power of a Logistics cruiser with 4x T2 Large reps, and does approximately 87% of the damage of a Dominix. Thus, using an armor comp in group PvP can benefit fleet DPS (need fewer logi, and they do a non-insignificant amount of damage), and even make it easier for smaller communities to stay up and running, as they require fewer logi pilots.
  • There isn’t a shield tanking variant of the triglavian ship line. Of course, they are powerful even when soloing, but they are an S tier option for dual boxers thanks to their utility highs and bonuses to spider tanking. Thus, dual boxers are heavily incentivized to roll with armor simply because there is no shield tanking line of ships that can compete with the trig lineup.
  • And while this isn’t an inherent advantage of armor, the T2 resist profiles of armor tanked races can indirectly benefit armor, depending on the content (hopefully that sentence made sense).

Of course, this is not to say that shield tanking doesn’t have it’s advantages. However, I strongly disagree with the assertion that, “shield is for PvE, and armor for PvP.”

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I never said armor tank was bad for PVE. I said shield tank was better. Active shield tank/buffer shield tank is better in a pve situation than armor in most cases. Group pve is also different than solo.

First of all this is about Battleships because we’re talking about battleship changes. Secondly, the ships you mentioned heavily rely on their T2 resists and one of which has a shield counterpart that outright sucks for that stuff and the other simply hasn’t got a counterpart and is so OP it’s not even funny (and not because of its armor tank). Incursions, while valid, rely on logis so that is a very specific use.

My point is that for most cases BS for PVE tend to be shield based, they’re all-round better/easier for various reasons and the ones that are the most prolific tend to be regen/extender fit already which through these changes become even more powerful, not because of the increase in EHP (because they all get that) but because of the increase of EHP/S BECAUSE of the increase in EHP. The biggest offender being the Rattle.

With the changes, combined with implants, you can create shield fits that are really just pure EHP but still get enough EHP/s to tank missions and that means it’s not only easier but since those ships are EHP fit while armour fits can’t do that the armour tanked ships remain low EHP and thus remain, and indirectly become MORE, a gank target.

How about detailed Dev Blog was published Feb 17?

Should a compression array, which i can no longer anchor, only be reprocessing at 50% efficiency?

Um, not sure how you meant for that statement to be interpreted, but I got the impression that you thought armor was bad for PvE.

Regardless, I also dispute the notion that shield is better for PvE (for the reasons previously mentioned). The truth of the matter is that they both have advantages and disadvantages, and I have found many situations where armor was a better choice than shield (including when flying solo). Thus, I recommend that people explore all available options when theory crafting fits.

Also, I’m not sure where the origin of the idea that shield is good for PvE, and armor is good for PvP came from. Perhaps it’s a holdover from a time when things were balanced differently. Or perhaps it came about because shield tanking fits are more newbro friendly, which leads to players concluding earlier on in their careers that shield is better for PvE. Dunno. However, this does illustrate that one shouldn’t treat “community wisdom” as gospel.

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Okay. Fair enough.

However, even if we just look at solo battleships, armor tanking fits are still good for many of the reasons I previously mentioned. Moreover, they do see a lot of use.

So, I’m not sure where you get the idea that most battleships are shield tanked. You mentioned missioning specifically, so perhaps it’s merely true for that meta, where the lower dps makes it easier to get by on the passive regen of a shield tank.

Also, let me get this straight -you are complaining that a buff is increasing your risk.

image

And, let’s see if we can’t stir the pot a bit.
@Destiny_Corrupted @Gix_Firebrand @Faylee_Freir

/me turns over onto the other side and goes back to sleep

What blueprint changes?

If shield regen tanks have become easier to fit and use for lvl 4 missions because they relied on extenders anyway then that means that they will have more EHP than armour fit BS who don’t fit plates because it doesn’t affect their hp/s.

You can now extender fit Vargurs and Golems and get away with it having more than enough hp/s meaning they will have FAR more EHP than comparable Pallies or Kronos which THUS means those variants become the more obvious gank targets, for a class that already was gank central. I don’t see how this is difficult to understand.

moon ore cant be compressed in station even when CCP clerly stated it will. Making it wery teadioius and ■■■■■■■■ gameplay for moving ■■■■ to orca or rorqual to be compressed.

Basicly get your rorqual to be there everytime somebody want to moon mine or NO COMPRESION FOR YOU…

Thats wery in park of tedious bad gameplay.

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