Oranen
(Oranen)
November 9, 2022, 12:38pm
82
After this mornings patch on the 9th I still have issues with my larger ships in the hangar. Some are clipped down into the floor. Others are just kinda back in the corner when active. It’s a mess. I also would hope the dynamic camera option in settings would be turned back on to disable to the docking animation like it used to and still does in stations. It’s a mess and after 2-3 undocks the newness wears off and it’s just a tiresome lag and graphics mess.
2 Likes
activity tracker is broken
Slazanger
(Slazanger)
November 9, 2022, 1:26pm
84
Do you have auto HDR enabled ? disabling that seems to have fixed it (touch wood)
Mr_Xanatos
(Mr Xanatos)
November 9, 2022, 2:17pm
85
Naglfar Fleet Issue Blueprint cannot be searched for in contracts.
You can create the contract, you can drag and drop the contract to chat but the contracts cant be searched out by others resulting in MinMil being unable to sell them unless we park in Jita and spam local.
1 Like
Jim_Solid
(Jim Solid)
November 9, 2022, 2:32pm
86
this patch is powerd by nvidia
buy your RTX 4090 for only 2000€ now and you will have the same performance as pre-patch
regards
Jen-Hsun Huang
2 Likes
Fitting Manager seems bugged atm. Can’t search for ship type anymore.
1 Like
Ran Paragon mission today before downtime, for 2500 evermarks.
Corp wallet evermarks now shows zero (showed 1000 before downtime)
“Fixed an issue where the EverMarks for corporations didnt show after completing missions.” ???
EDIT: seems to have fixed itself later during the day.
The Agent Finder is gone. I want it back.
Gallente Battleship skillbooks are missing from all but a hand full of systems.
Slazanger
(Slazanger)
November 9, 2022, 9:40pm
91
This made it more stable, but still get the occasional crash
1 Like
Last_Ninja
(Last Ninja)
November 9, 2022, 11:52pm
92
My 6700k(cpu) is running about 14% GPU 1080 gtx gpu load in space 1 client 144fps 2-4 % , game must like old hardware actually I’ve just noticed very high power load through the eve.exe is content on very high however im not noticing any slow down in performance
My Leshak disintegrator’s animations are bugging out… I just got my first Leshak so I don’t know if this is new but I sure hope it is because I’m noticing a lot of buggy behaviour with the ship and the disintegrator visuals. Beam is not consistent. Sometimes it disappears entirely. Sometimes it looks like a projectile just appearing for a few frames… it’s clearly bugged.
Lara_Agnon
(Lara Agnon)
November 10, 2022, 8:34am
94
you have selected corporation fittings, my guess is your astero fits are personal
Lara_Agnon
(Lara Agnon)
November 10, 2022, 8:35am
95
it’s pushed out to the right, you need to scroll
Edit: …and I want scrollbars that are obvious scrollbars, and I want buttons that are obvious buttons.
3 Likes
100% agree…
For years the playerbase has been asking for that…
1 Like
Ariel_Rin
(Ariel Rin)
November 10, 2022, 12:18pm
98
opened 01:15PM - 08 Nov 22 UTC
bug
esi-factionalwarfare
# Bug
Systems removed from Faction Warfare are still appearing in https://esi… .evetech.net/ui/#/Faction%20Warfare/get_fw_systems
https://www.eveonline.com/news/view/patch-notes-version-20-10#spoiler
## Request
`GET https://esi.evetech.net/latest/fw/systems/?datasource=tranquility`
### Status Code
`200`
### Headers
```
[Date: Fri, 27 Apr 2018 07:22:48 GMT](date: Tue, 08 Nov 2022 13:10:12 GMT)
[[Expires](expires: Tue, 08 Nov 2022 13:22:09 GMT):](expires: Tue, 08 Nov 2022 13:22:09 GMT)
[Last-Modified:](last-modified: Tue, 08 Nov 2022 12:52:09 GMT)
[X-ESI-Request-ID: dcc736af-a73a-4c99-add5-8d66e197cec6](x-esi-request-id: 76f30b21-b4af-4991-83bc-d3ee7389f72e)
[ETag:](etag: "45d67176cb178a60a66bcb1a938209c4999c396999974e895a843846")
```
### Body
Example of Intaki
```json
... fw systems
{
"contested": "contested",
"occupier_faction_id": 500001,
"owner_faction_id": 500004,
"solar_system_id": 30003788,
"victory_points": 640,
"victory_points_threshold": 75000
},
... fw systems
```
## Expected
There should be no entry for 30003788 or any of the removed FW systems in the response
# Checklist
Check all boxes that apply to this issue:
- [x] Bug description is provided
- [x] Request path is provided
- [x] Response status code is provided
- [x] Response headers are provided
- [x] Response body is provided
- [x] Expected response is provided
Has been marked as resolved in the patch notes (but I have been unable to test)
opened 11:34AM - 08 Nov 22 UTC
feature request
esi-factionalwarfare
# Feature Request
EVE 20.10 Added a new Frontline mechanic to highlight a Con… tested system as either a Frontline, Command Operations or Rearguard
https://www.eveonline.com/news/view/patch-notes-version-20-10#frontlines
https://www.eveonline.com/news/view/state-of-the-union
It would probably make the most sense to add this flag to the systems in https://esi.evetech.net/ui/#/Faction%20Warfare/get_fw_systems
## Use case
Generating better maps of Faction Warfare and presenting them to the public outside of the game, as we do currently. But these maps will now be missing crucial data.
## Authentication
No changes required, this is simply to replicate features that were created on TQ to their assocated endpoints
## Example return
Add a field for this frontline status
```json
[
{
"contested": "contested",
"frontline": "rearguard" <- add this field
"occupier_faction_id": 500001,
"owner_faction_id": 500004,
"solar_system_id": 30003788,
"victory_points": 640,
"victory_points_threshold": 3000
},
... repeat ad absurdium
]
```
# Checklist
Check all boxes that apply to this issue:
- [x] Feature request description is provided
- [x] Use case exists
- [ ] Feature requires a new route
- [x] Feature adds data to existing route
- [ ] Feature requires new auth scope
- [x] Feature can reuse existing scope
- [x] Feature does not require auth
- [ ] Meta feature, applies to all routes
opened 12:05PM - 08 Nov 22 UTC
feature request
esi-factionalwarfare
# Feature Request
EVE 20.10 Added advantages to system, this is seperate to s… overeignty contest, but has a scaling effect on those mechanics.
https://www.eveonline.com/news/view/patch-notes-version-20-10#advantage
Since this data is more than just a single flag on a system, it probably needs a new endpoint.
It would be quite clunky to add ?six? fields to the existing https://esi.evetech.net/ui/#/Faction%20Warfare/get_fw_systems
## Use case
Generating better maps of Faction Warfare and presenting them to the public outside of the game, as we do currently. But these maps will now be missing crucial data.
## Authentication
No changes required, this is simply to replicate features that were created on TQ to their assocated endpoints
## Example return
Replicate the data presented to the client, for all systems very similar to /fw/systems https://i.imgur.com/8ciraDk.png
```json
[
{
"solar_system_id": 30002957,
"advantage_data": [
{
"faction_id": 500001,
"completed_objectives": 20
"neighbouring_systems": 10
},
{
"faction_id": 500002,
"completed_objectives": 60
"neighbouring_systems": 30
}
]
},
... repeat ad absurdium
]
```
# Checklist
Check all boxes that apply to this issue:
- [x] Feature request description is provided
- [x] Use case exists
- [x] Feature requires a new route
- [ ] Feature adds data to existing route
- [ ] Feature requires new auth scope
- [x] Feature can reuse existing scope
- [x] Feature does not require auth
- [ ] Meta feature, applies to all routes
opened 01:05PM - 08 Nov 22 UTC
esi-alliances
feature request
# Feature Request
EVE 20.10 added Alliance level fittings,
There was alrea… dy an outstanding issue for Corporation level fittings https://github.com/esi/esi-issues/issues/234
Currently https://esi.evetech.net/ui/#/Fittings exists only for a character level.
## Use case
Alliance administrators who already use more powerful tools outside of eve to maintain their Fittings and present them to users, it would be valuable to keep these in sync with those presented in the game client. To have drift between ingame and external tools makes ingame fits not very valuable
## Authentication
new scopes
esi-fittings.read__alliance_fittings.v1
esi-fittings.write_alliance_fittings.v1
# Checklist
Check all boxes that apply to this issue:
- [x] Feature request description is provided
- [x] Use case exists
- [x] Feature requires a new route
- [ ] Feature adds data to existing route
- [x] Feature requires new auth scope
- [ ] Feature can reuse existing scope
- [ ] Feature does not require auth
- [ ] Meta feature, applies to all routes
Are still outstanding
I can show you screen shots and video of my GPU core temp before and after game launch… The game is no longer playable as im not about to risk damaging my computer because of your poorly written update… Contact me if you want an experienced PC builders input…
1 Like
Definitely seeing the flashing on upwell structures.
I wrote at length in a Photon thread about the “minimalistic” scroll bars. If you’re a new player, are they even scroll bars, or just some vertical line separator?
2 Likes