Version 21.02 - General Feedback

Today i’ve tested photon ui a bit more, so i’ll try to add some words to the previous reviews in a polite way ;p

  1. “Old ui was hindering us from future development”.
    There’s a lot of guys that are working in the IT - could you please explain if that is true? From what i know that at least in the web development there are such things as the “frontend” and the “backend”. Frontend - is basically everything what users see and interact with (ui). Backend - all the code behind that which is necessary for all this stuff to work.
    So in that terms - they could’ve just changed backend to their liking as many times as they wanted. But it absolutely wasn’t required to change the fronend aswell. Or at least it could’ve been recreated to the maximum proximity to the old looking ui on the new code.
    I personally suspect, that there was some “effective” manager involved, who’ve said something like “we don’t need the same, we need better!” The problem is that he only has played in some mobile games instead of the eve before, so knows nothing about what this “better” means for actual eve players.

  2. Ok, to the bright side - Multiple overviews. Yes, that’s a killer feature even if i don’t think that it’ve required all that unwanted changes (see 1). But without huge screen it’s hard to use it to a full potential. At least i want to have an option to reverse vertical positioning inside the overview window. I mean that currently there’s only one possible way of having the overview header with all the tabs at the top of the window when i want an option to fully reverse it. With this invertion it’ll be possible to do something like that (poorly photoshopped):
    invertedvertical
    Much less mouse movement between different overviews and much more information at one place of the screen.

  3. Ajustable column sizes in the every tab of these overviews (and different columns of choice). At first i’ve freaked out when’ve saw that, but soon i’ve understood that it’s actually a really good thing. But it’s too unpolished. I’ve wasted a ton of a time to correct all these column sizes in all of my overview(s) tabs when there should be 1-button to “copy - paste” columns sizes from a selected tab to another.
    Oh and there’s a bonus - want to change tab orders? Do all the work from scratch. You can rename your tabs and load new filters and brackets to it but not the columns sizes :sweat:

  4. Huge emptiness between the columns in the overview. Wasted space is a curse of all that photon ui, but the overview size is critical - there’s no place for empty space! Small pic:
    over size
    As you can see the new spacing between the columns is around 12px, when it should be enough just 6, which means that we’re loosing 42px (if having 7 columns) just on that seemingly unimportant thing - but it’s an average column size that was lost here. And the old overview header size telling that my calculations are correct.

  5. Almost nothing has been done to the ship preview window from the last time. The skin section is still huge and it cannot be resized for no reason at all.

  6. From the patch notes:


    Ok - that’s great, but what about the sell window? :rofl:
    I couldn’t even fit a billion-long number into the only important window there because it’s too small:
    2023.02.15.12.17.42
    Btw it’s the minimum size of this window that i was able to make, but meh…

  7. If you’re thinking that there were a lot of wasted space in the sell window listed above, prepare to meet the mighty buy window!:


    I just don’t want to comment this ;p

  8. Last but not least: Why on earth have you separated “people and places” into “contacts” and “locations”??? My neocom is shrinking from patch to patch with more and more smaller icons on it, but with less functionality :dizzy_face:
    Btw i’ve found that i could stack these windows, but i still need to open them separately beforehand so there’s no sense in doing that. CCPlease - can you add a feature of making a stackable icon for stackable windows on neocom? Something like this: if i’ll drag “contacts” icon on the “locations” icon (and maybe i had to press a shift key for the trick) - it’ll became a new doubled icon that would open that windows at once and already stacked! Wallet icon on the market orders icon etc. Pretty please? :pleading_face:

Ok, enough for now: I hope that my engrish is readable and there’s not too many typos ;p

upd: Some things that i’ve forgot to add, but most of it was already mentioned by many ppl there:

  • There are still too big borders on most of the windows (with all of that compact settings enabled). Look at any “show info” window as an example.
  • Sharp-bright text/icons radiating its brighness right into your eyes. On the mostly black surroundings… Could we had an option to make it less eye-hurting?
  • Carbon theme window (as an example) is overly dark when it is an active window. I think that inactive window contrast/brightness should be used as a default.
  • Glowing cursor
  • Wasted space inside the chat window plus inside it’s portraits section.
  • Wasted vertical space in too many windows (in addition to those buy/sell monsters above).

Etc. In general - there’s too many problems with all that wasted space everywhere. But, as i’ve said before - some work has been done in that direction already. So hopefully we would get some kind of really compact ui eventually. Someday ;p

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