Version 21.02 - General Feedback

Well, wouldn’t that be nice. I, for one, would really LOVE for CCP to start over with Photon. :slight_smile:

That is something that always bugs me with CCP and this “scarce dev time” bovine waste talk. Picture this: The buttons to the side of the ship circle in the Fitting window to expand the data pane and the inventory/fittings pane were not partly obstructed by the circle to begin with. Then CCP changed something in the last patch and put that change in the Patch Notes as “layout was updated” and now the buttons are obstructed. This is ridiculous, wouldn’t you agree?

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It is not “bovine waste”; Developers make in the neighborhood of 60-100K USD per year, and a team’s time can cost upwards of 1,000 USD per day. Problems like you describe can take several weeks to confirm, fix AND test. It starts adding up after a while. Do they want to spend that money on fixing bugs, or do they want to spend that money making newer and funner stuff? Sometimes, the answer to that question is yes, sometimes it’s not. These are the decisions the Software management peeps have to make.

Did you make the window smaller to get rid of that space? Or are you just maintaining the window size from when it was not compact? If you use compact and maintain a larger window, of course there is going to be a lot of blank space, you created it when you went and made everything else smaller!

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can not turn rgb down red green and blue to zero %

However, if you go to the known issues page as of yesterday there were no known issues

So, back in… 1990, I want to say… or maybe summer '89… I was working in the QA position I mentioned earlier to Brisc. One of the things our telecom systems needed to go through was the hot/cold stress test cycles, where they spent 3 days in constant operation while being cycled from 50oc to 10oc and back, over and over, in what we affectionately called the sauna. Meanwhile, the systems needed to be called, on each and every line—which could get up to 96 phone lines per system—to make sure the voice response software was working properly and there were no shorts developing on any of the boards full of RJ45 jacks

At the time, this meant someone had to go in and out of the sauna room over and over again to move cables, then call the system. It could be a great way to get your pores to open up and really get that feeling of ‘ohhhhh, coming out of there is niiiiice’, but it was kinda murder on the deodorant, if you get my drift.

My boss, the department manager, wanted to automate the whole thing, so we could shut the sauna down over a few days at the beginning of the quarter, rewire the whole thing so there was no need to move cables, and just check test results on one of the terminals outside the room without even needing to call. Corporations being what they still are, until he could demonstrate the automation, the company wasn’t going to pay to rewire all the harnesses, since there wasn’t any need for more than 4 lines going to a system at a time. Someone would have to make the calls, so someone would be there to move the cables. Short-sighted, but hey, that’s corporate budgeting.

Now, none of the engineers who designed the software for the machines could be bothered helping out (in fairness, they were busy guys), so he coded up the automation software himself. Except it didn’t work. But it should work. Three months, he was tearing his hair out over this rat’s nest of C++ he’d written, until finally one day, he comes screaming down the factory floor. And I mean screaming, not just running fast, but full-on ‘AAAAAAAAAAAAAAAAAAAAAAAAAHHAAHAHAHAHAHAHAHAHA!!! I GOT IT!!! I GOT IT!!!’ down to where I’m sweating my ass off in the 50oc sauna, moving cables on 8 different systems (because if I gotta test one, might as well do them all).

He sticks his head in, with another shout of ‘I GOT IT!! HAH!’ and I just looked up at him, blinked the sweat out of my eyes, and ventured, ‘Forgot a semi-colon?’

I FORGOT A SEMI-COLON! AHAHAHAHAHAHAAHAHA!!!’ and then he’s off and running around, cackling like mad and screaming his fool head off.

We rewired the sauna room the next weekend.

Sometimes, critical bugs are the stupidest things.

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Hellooo forum😀
@CCP_Bee Version 21.02 feedback
Things seem a lot smoother now. Less lag and freezes throughout gameplay. Still happen but not as often. Before it lagged/froze every minute for a second, now it’s more every 2 or three minutes, it’s less annoying.
Thanks for bringing back original EVE music in the game.
The option to avoid battle music doesn’t work. I don’t need to listen to Heavy Metal to get into combat so I have to mute the music during missions.
I know: “EVE has music?”
The Photon UI is ok by me. I like it. I do not have big problems with it at all.

Thank you CCP devs for your work and patience.


Fifie the critique

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I have all the windows at their minimum size, where possible. The Buy/Sell Order setup window, for instance, can’t be made smaller. Or the Trade window.

Ah, so temporary windows that should be easily identified and addressed anyways. If anything, I think the trade window is too small.

It got much bigger in the last patch. The minimum width is now at least 2x wider. But those are not the only windows that are wasteful with space. Holds have too much padding between icons (even with compact mode), PI has too much padding, the right click menu.
There are also cases where there’s not enough distance between Buttons and Text areas, like in the Notification window where the text goes right up to the buttons below the text field, or Anom notifications, which have the same issue.

I wonder if CCP devs could write a ‘heritage palette’ for folks who would like the old colour schema. Using the photon UI but mimicry of the older settings.

CSM 9 or 10 (I would have to check my notes) we had a very intense discussion with the Art and sales folks about the colour choices in Eve. Was is supposed to be space noir? Gritty and faded? Was is supposed to be dark? Since then? Well look at some of the skins and you might say that things have changed.

I am not blind or near it but I have old eyes. I wear glasses while playing, now. Never used to need them but that is me, not Photon. Although I do encourage CCP to try to accommodate the visually impaired folks whenever possible (Yes this has been a thing for me, over the years, I plan ahead) I do hope that they manage to find settings and a working plan for folks like the above person who is trying their best to play a game but having trouble seeing it anymore. Mainly because I hope that when and if I reach that stage I can still be here.

I want to thank those of you who use screen shots, before and afters, show what is bugging you and how it might be fixed.

You may now return to yelling at each other.

m

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o7

Some more things.

First… The add contact window:

Why the Headline has to fade out at all?

Why does the cancel button has to hide in the submenu?
There is enough space for it.

Second is about the standings icons.
You can see it in the add contact window too.
The icons are not centered.

Bildschirmfoto 2023-02-18 um 10.36.27

This is where my obsessive compulsive disorder comes in.

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That’d be a dream, I’d immediately work to revert to the old skill list :sweat_smile:

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Please be more incisive on the spacing/padding size problem then, I’m pretty convinced most complaints will stop the moment we can achieve the same information density as before.

The Overview could easily fit 50% more lines with just less spacing between them, and don’t get me started on the drone window…

I’d love to be able to scale the UI down to 70% or less.

At the moment I have it to 90% and had to set all font sizes to the smallest to keep the information density somewhat usable

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I believe Amarr space is worse.

But yeah, pretty much all skyboxes could use some brightness tuning

In real life I take a my cane walking to a nearby park two miles away.
I don’t see or pay attention to much along the walk to the park. Some things are important able to see.
I hear the cars. I know were everything is and how far away. Even the smells.
I know the patterns. Very predictable.

You may wonder how can a near blind merchant play EVE?
That’s a easy to answer.

I keep my eyes closed when jumping through the gates from the flash.
I keep my eyes closed when exiting a station and immediately scroll to a distant view.
I rarely scroll near distance to see the combat actions you players enjoy.
All those great screen shots of battle you all like I will never enjoy to see one in action.
Ship skins and visual effects mean little to me.
PVP … Nope.
I type slow.
I can use a Raven using T1 missiles and solo level 4 security missions fine. I had done those missions so many times I can predict how many ships, what types, locations, and times for each. I lock on that Loyal frig and often close my eyes for 9 seconds. ‘Ding’. The Tyrant at 55 km … lock, close eyes 12 seconds. 8% shield damage on me. ‘Ding’. I hear the screeching sound of my shields. Micro jump away, eyes closed from the flash, and resume fighting.

I relied heavy on the the Regional Market duel highlighters. I had mine set very contrast from each other.
I had memorized the refined ore to their max mineral yields to my skills, refine bean, T2 refinery, etc.
I knew what the daily minerals prices in Jita and Amarr at a brief glance.
Thus knowing the mineral prices it was simple math in my head what each ore was truly worth.
I could predict the time what frequent players and their alts would be on making their price changes. Most of you are on during one hour before down time and two hours after down time.
I had memorized the blueprint of most ships and many items.
Doing the taxes and fees, each add on change, profit margin, percentages, etc. I did that in my head … eyes closed.
Two characters I managed over 500 orders 1-3 times daily.
When players said they are accountants in real life I just smiled. Game on. You’re going to be fun.

This update was my kryptonite.
I lost that duel sharp contrast in the market
Different font and boxes sizes are tripping me up to adjust to
Fonts faded vs vibrant colors
Wording shaded into the color themes
Animations
That spacing … lost much of that content in my field of view now.
For me ‘need to adjust’ … uh … ‘Ding’

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Not only are they not centered, they are also incredibly blurry compared to the old UI before Photon contaminated it with broken, faulty tags. And the tag symbols are much smaller than they used be, just look at the Plus symbol in the blue boxes. This is surely making Photon “easier to use, more streamlined and causes less cognitive overload” and it’s just an “esthetical issue and not a bug or issue”.

It is also ridiculous and poor design quality how wasteful these buttons are:
grafik
You could half the size of these buttons, increase the text size by 5 px and they would still be more spacious than before but you could fit in 4 full size buttons plus the extra layer button. The current buttons don’t make it easier to use the UI, they require more cognitive effort to find the right buttons to use because the text that tells you what is what is so tiny compared to the button surface.

The button width changes dynamically with the window width but they are forced to stay the in the exact same width all the time. So, even if you have
grafik
so much unused space in the buttons, you need to make the window even wider before the … button switches over into the proper “Simulate” button because it uses much more space in the buttons itself. A more dynamic button width would improve the experience so much and would not require people to use extremely wide windows just to see full size buttons.

The only redeeming value that they have in this particular instance is that they finally follow a consistent design pattern. It is not much but it is at least something.

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I agree, you have been pretty clear.

This was pretty clear, and it was objectively false. And…

…this is not what it said. It said you have only spoken to (NOT JUST PRIVATELY) 3 people making that claim. And in this very thread, you had responded to more than that number of people bringing up such issues prior to making that statement.

You’re right with the “my dislike doesn’t make them objectively bad” part of this. But there ARE elements of the UI which ARE objectively bad. And it’s not my dislike of them that makes them so. It’s objective facts about what makes good UI design in a mouse and keyboard driven environment, and objective facts about how human eyes and brains process information, whch makes them objectively bad. As I stated in the comment you were responding to. Those are not all 100% consistent or universal things, but there are lines which can be drawn to delineate good design from bad in an objective sense. And SOME (not all, and at this stage, not even a huge amount) of the design choices in photon fall on the wrong side of those lines, where the old UI did it objectively better.

Removing the vertical dividing lines from the overview, market screens, and other list type UI elements where those lines were visible in the old UI and aren’t in photon, is objectively bad design. There is demonstrable fact-based reason for the inclusion of those lines to improve information clarity and allow for greater information density without confusion. There is no purpose served by their removal except to make photon look different - it doesn’t look any cleaner, I’ve seen exactly zero arguments that it even subjectively improves the look of the UI to remove them, and they are verifiably beneficial to users.

There are colour combinations in some parts of the new UI are objectively less informative than we had before. The market screen mentioned earlier in this thread is a great example of this, and screenshots of this issue have been posted elsewhere as well as provided to CCP, so I hope they fix it. But this IS an objectively bad design choice which negatively impacts user access to information. There are VERY few instances where this happens, but “very few” is still more than the NONE I saw in the old UI. And it’s also an objective fact that while some people have less trouble identifying similar colours, having 2 colours that are too similar representing different things for which the difference is important to be able to see at a glance makes it harder to quickly parse the relevant information.

In the same vein, the issues with eye strain have not only been presented by significantly more than 3 people in this thread and elsewhere, but have been explained multiple times with valid fact-based reasoning behind those claims. An overly-vibrant primary colour, or a too-high-contrast white, on a dark grey background, is objectively more likely to cause eye strain than a dimmer white or light grey on black, or than a less vibrant colour. There are other colour combinations which can be directly shown to increase the risk of eye strain, which have been shown to be used in photon on several occasions. Multiple users have confirmed themselves to be having issues because of this, so it’s not even just a “textbook” problem - we’ve got practical examples of the impact. Photon causing eyestrain where the old UI didn’t is an objective and proven fact with objective factual reasoning backing up how and why it’s happening.

Several users have posted multiple screenshots of UI elements with text fading out where it doesn’t need to, or cutting off in buttons and other areas where the text is important to have access to and was available while using the same amount of space in the old UI. These are verifiable facts that have been demonstrated by users (hopefully also in bug reports with full relevant information provided to CCP, I’ve seen as much claimed in at least 2 instances). These issues existing for users in photon and not being present in the old UI makes the new UI objectively less suited to the needs of users who are seeing such problems. This isn’t a universal issue, because it’s dependent on screen size, resolution, UI scaling and other factors. But that doesn’t make it any less of an objective fact about how the interface looks and operates and provides information to users with certain setups. Changing those setups can very often not be a practical solution to try and force onto such users, as the availability of physical space, budgetary considerations, or other reasons might impact their ability to make changes and the game shouldn’t be forcing that on them over what should be a simple UI update.

The problem I and several others have raised with the compact mode for the inventory screen is objective fact. The elements for which compact mode should actually be providing more information density, are not affected by compact mode. It is testable, verifiable, 100% reproducible in every instance, and an entirely objective criticism. The one element of note that changes in compact mode, is the removal of useful and functional information. This is also entirely consistent and reproducible in 100% of cases, and has been a requested change by multiple players ever since compact mode was added to this window. A token half-measure was implemented for the removal of information, but it doesn’t restore full functionality, and doesn’t address the lack of compactness to the elements which should be getting compacted.

Another issue with photon is the inconsistency in its interface design. One of the stated design goals for photon was to make the UI more consistent, and that isn’t happening in some areas, though it has improved in this regard A LOT over the course of photon’s development. Areas in the old UI where there used to be a consistent button size for all buttons, now have buttons of varying sizes, sometimes with the change impairing accessibility of important functionality. Some options which seem like they should be available throughout the entire UI are absent seemingly at random in some windows while being available in others. The number of places where this is a problem has been DRASTICALLY reduced in the past few months, though, so I can’t deny the devs are improving things at a really good pace. But “it’s not ready yet” means it’s not ready YET not that it never will be. If they waited for maybe even as soon as next month, but I’d say probably April is more realistic, with this push being another “turn it on but you can opt out” moment, I’m pretty sure they could have addressed these remaining complaints.

I’m not being negative here for the sake of negativity. I’m saying it’s not YET ready to be live because IT ISN’T ready for the removal of the opt out YET. I’m not throwing out complaints that have been fixed just to add fuel to the fire. And I will acknowledge when things are fixed (or in the process of being fixed). The improvements we’ve seen over the course of photon’s development have been faster and bigger than I expected them to be. When they first said they would be pushing photon live in Feb, I didn’t think there was any reasonable chance of it being ready before July. Now I thiink there’s a good chance it’ll actually be ready for the removal of opt out that already happened as soon as next month.

If this update had come with an opt out, I would have done what I’ve done on the previous couple of “it’s activated again but you can opt out” betas, and given it a chance, then decided whether it’s worth keeping. But from what I saw within an hour of starting to use the latest photon UI version, I wouldn’t have been opting out this time. I still think the option should exist, because while I’M OK WITH USING IT MYSELF IN ITS CURRENT STATE there are valid reasons why I don’t think it’s ready to be forced onto users yet. And other than saying there needs to be an opt out, I’d have all the same feedback I have now, if the opt out was still available.

I agree that SOME of the exact same people would be back here if they put it off for another 3 months. Or even if they only waited another 1 or 2 months. But if they fix the most important of the complaints still being made - and just to be clear, MANY OF WHICH HAVE BEEN MADE CONSISTENTLY AND REPEATEDLY FOR THE ENTIRE HISTORY OF PHOTON UI’S EXISTENCE - there will be LESS (probably quite a lot less) people here complaining about it. Because people whose issues with photon have been fixed, won’t still be complaining. And more importantly, the arguments will be much more based on subjective preferences, because the main things that many of us are claiming as “need to fix before removing opt out” are the objectively factual elements that are still problematic. If they fix those, it will be more obvious - because it’ll actually be true instead of people being dismissive because “doesn’t affect me” - that the remaining feedback is just people wanting reversals of changes for personal subjective reasons.

If they fix the issues with design elements that impair readability, can be proven to be long-standing known causes for eye strain, and reduce clarity and density of information without tangible benefits, there will only be subjective claims left. And when there are only subjective problems with the new UI, it’s ready for the opt out to be removed. Those remaining subjective issues can be cleaned up without chasing the playerbase away. Even if there’s only minor rather than functionality-breaking or potentially-harmful issues, I’d say it’ll be ready once those concerns have been addressed.

My issues with photon and concerns about the possibility of it being rushed into service before it’s ready have directly contributed to me not paying for omega before now (though I have gotten some omega time without paying). I almost did so on several occasions, but my worries about the new UI not looking like it was in a fit state and possibly wouldn’t be ready enough for me to use before being pushed live made me hold back. The quality photon has achieved already has convinced me that I’m going to be upgrading my account soon (maybe soon enough to catch the PLEX for GOOD event). I’m definitely going omega even if they don’t roll back the removal of opt out, even though I think they should restore that option for a little bit longer before removing it properly. I consider it a mistake not to have the opt out still, but I respect that there are reasoned arguments against me in both directions - people with good reason not to want to support CCP with photon in its current state with no opt out, and people who think it’s fine and I should stop complaining. But I have given what I consider to be very strong reasons why I believe the opt out should still be available while photon is in its current state, and I don’t consider the removal of the opt out to be as serious an issue when so many of the past concerns with photon have already been resolved, and CCP have demonstrated that they’re continuing to improve it at a good pace.

And going back to the topic of the colour palette issues, I think this argument needs to be addressed specifically:

The ability to change theme is an omega-exclusive feature. Locking free players out of accessibility tools isn’t really good practice. Nor is forcing non-colourblind players to use colourblind mode, which has its own readability issues when you’re not colourblind. Unless that changed with the latest update, though it doesn’t look like it has from where I’m sitting with an alpha account that has no UI themes to choose from.

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lol yea, kinda easy to figure that out