Version 21.04 - Known Issues


:psyccp:

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Well it’s not disconnecting randomly anymore, so disconnections are indeed resolved :wink:

I sure am glad this issue has been resolved. Jita and rookie chat are awful quiet for some reason though.

#BestChatSystemEver CCP

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Local is still broken. 12 people in system on one account, 300 on the other.
Is CCP even trying to fi\x this?

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@CCP_Zelus

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broken again, channels not loading after switching characters, not even after relogging

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Local not updating.
Messages in various chats being “undelivered”
Chat channel list not loading at all.

Radio silence from CCP.

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it’s a faulty wire connection, now which one is it ?

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… You should’ve just outsourced the Local chats of trade hub systems and kept the rest in-house… That way, the only chat getting broken would’ve been those and only those

… On a more serious note, I would’ve fired the one that came up with the idea of outsourcing a chat service and reverted that decision… And, while I was at it, would’ve also restored and improved some of the features and functionalities that we all know that they had absolutely no impact whatsoever on whether the game was to be compiled either for x32 (I believe this has a more appropriate name that I can’t remember right now) or x64, and actually had a positive impact in the overall instead of “chat not working again”… Just sayin’. :thinking:

… But, hey, I’m still hoping that we can be more than just a portrait again and do more than simply transfer from one pod to the other… Like, you know, “more immersion” than what we have right now. Some of us want to show off our amazing digital bods in stations… :rofl:

Situation has improved somewhat. Instead of the same people being in local across multiple systems, now there’s nobody there, even when there is.

I should add that this is only on one of my clients.

Edit. 3rd Relog fixed it (not immediately, just randomly appeared after a few minutes), however I did have multiple weirdly named channels pop up which I can only assume are player channels who’s ID was surfaced in the UI rather than the actual name.

One of my alts has been logged in for a good 3-4 hours now. No channels are updating, no local is updating, cannot join channels, nothing ■■■■■■■ works. Nice broken game, CCP.

Chat channels arnt updating this end either. Local doesnt show anyone in system, and no updates when jumping through gates either…

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I’m having similar issues with just 2 accounts since the 4/25 patch. I’ve posted previously with my pc specs but no response from CCP at all.

Player created channels are now labeled in their chat tab as (for example): “player_-4717707”…

Actually, the Local Chat channel error created an interesting new dynamic in the FW zone.

Without actually knowing who was in the system, based on Local Chat population, fleets had to actually scout stations and plexes to determine who was actually in system.

Such a dynamic increases the need to be more aware of your surroundings, employ gate guards as eyes on + having to use several ships to scan and probe out the system for enemy WT’s.

Not being able to see who was in local took away the ability to determine which ships might be in the system based on commonly used ships by known WT’s.

Not being able to see who was in Local would make FW more dangerous and would see less b.s. in fleet chat as FC’s and fleet members would be required to pay more attention to the environment.

Local chat should be turned off based on the type of system and the level that system is under constestation.

A rearguard would always have Local chat on while a battlefield system would Local always turned off until the battlefield was captured. Vulnerable systems would see Local turned on until the system reached 90% contested. At 90%, the Local goes dark until the system is captured, Local returns after the next downtime or the percentage returns to a percentage below 90%.

When Listening Posts and Propaganda Posts are used, a timer starts that if enough of the structures are used, Local would offline for a time but no longer than three hours.

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img

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Can confirm chats - Local, Corp, Playermade - are bugged.

I noticed something unexpected (and contrary to experience):

all t2 crystals on my laser turrets now deteriorate at exactly the same rate (only they have a 10% chance each individually to get damaged with each cycle). So, all of them are spent at the same instant across the entire rack of turrets. Handy for auto-reloading, but not really statistically possible after several hundreds of samples (cycles), nor cheap. Haven’t checked for faction crystals yet.

Anyone else seen this ?

New feature or new bug ?

added: above phenomenon only occurs when turrets are grouped, the crystals are then handled as one entity instead of individually. The question still stands. Is this new, or something I failed to notice in the past 12 years ?

Dear @Developers

How does a multi-million dollar company ■■■■ up something as simple as chat so ■■■■■■■ badly for so ■■■■■■■ long? Please fire the ■■■■■■■■■■■■ who caused this. Then fire the ■■■■■■■■■■■■ who is in charge of fixing it. Neither of them have a ■■■■■■■ clue what the ■■■■ they are doing.

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Pretty sure that T2 crystal damage has been shared when grouped for years now.

Faction crystals always take damage every shot at an even rate whether grouped or not. Faction crystals are good for exactly 4,000 shots.

Posted a bug in game about 10 days ago and posted in this thread 10 days ago as well. Still no acknowledgement of the client issues introduced on 4/25 patch. Can’t reliably dual box any more as if you have focus on one client the other client frequently freezes up. What do I need to do to get some CCP attention on these game breaking issues introduced on 4/25 patch?