Fixed a persistent issue where in rare instances it was possible for a player to enjoy the game by engaging in open-ended decision-making processes, this affected only a small fraction of the current player base, and had very low reproduction rates
Can you please post patch notes on a forum thread, it can be locked so only devs can post or something, but keeping up with the patch notes on the blog every week or whenever a point relase is made is impossible otherwise.
Then we can subscribe to the thread and get push notifications. You don’t have to post them all, but just post that there is a new release.
I have an issue with armor resistance module tiericide as it didnt resolve naming confusion:
with new naming format we have:
“layered energized membranes” - +armor%
“resistance type energized membranes” - +resistance%
“resistance coating” - low CPU +res
“layered coating” - low CPU +armor%
it would have made more sense if they were grouped a little bit differently:
“resistance membrane” - +res%
“resistance energized membrane” - high CPU +res%
“layered coating” - +armor%
“energized layered coating” - high CPU +armor%
That way modules will have 3 memorable (and easily searchable) keywords - “membrane” is for resistance, “(layered) coating” for armor amount and “energized” for high CPU versions of both. No confusion whatsoever, IMO.
It appears that remote-checking corp hangar containers, doesn’t display the container content. DIsplays an empty box. Was ok and did show the container content before patch. Corp interface. CEO/Director usage. Corp Assets tab.
I don’t know what you did. but the game now lags so much for me it’s unplayable. Every little move takes 10 seconds or more to complete. NES items aren’t even loading, and navigation within it also lags a lot.
Did something change with System Information ? The window no longer seems to show Sovereignty for any system now - didn’t it used to ?
So how do we tell what system falls under whose sovereignty now without having to actually go there ?