The waiting period for EverMark transfers in alliances is silly - it won’t have the intended effect, instead only adding more useless corporation administration. Also lol at this UI.
At the very least, we should be allowed a one-time transfer to jumpstart our holding corps. After that, the silly corp juggling would be slightly less annoying.
Is there a way to do authe’d esi queries from excel with this add-in?
Regular esi queries that does not require auth works fine and returns the json blob
These new missile effects sure are a great improvement over the old effects. Now we not only have blinding bubbles but also blinding missile explosions. CCP really knows how to improve the visual style of the game.
Would there be a possibility to add multiple items to a delivery project and automatically pay whoever delivers stuff, in example if I want to make a project for the needed materials of a Rorqual I could make one project with the 50+ something raw materials needed and when people deliver them they would get paid without us having to go through the project and paying afterwards. Instead of the current having to make 50+ separate delivery projects
Do we really need to have all three daily challenges based in the abyss most of the time? Let’s bring in some other niche parts of the game in some mega challenges. 5 pvp kills in wormholes, loot 10 wreaks in Pochven, visit every system in Delve. Viridian is pretty but as a solo player that doesn’t particularly like running filaments, I’m not feeling the love.
What is the reason for the 0.25 to 0.75% hike in fees for industry jobs and associated tasks? it is difficult enough to find things to make a profit now for the casual player.
I’m a wee bit confused with some of the new boosters, and by extension with the entire resistance module series.
The State/Federation Defense boosters list this in the Attributes tab:
But in the Description they say:
This is quite confusing and definitely not intuitive. They give +2% shield resistance per Desc, but the damage resistance bonus is -2%.
While checking this, I also noticed that all resist modules also show the - values in the Damage Resistance Bonus fields in the Attributes. Has this always been the case? A negative resistance bonus shouldn’t improve the resistance of the ship.