My Caldari Militia Perspective
Having fought every Insurgency thus far mostly for the Caldari and I do have a pirate alt, mostly to harvest LP for the ships & DG items. My view is that CalMil have not really jumped into the change as perhaps CCP wished and therefore we have now seen a change in the latest patch to perhaps force CalMilâs hand. The inception of the Insurgency is welcome, it opened another avenue for content, whether it be Plexing or PvP and for the most part I have enjoyed it even though there has been limited engagement from CalMil. I think the best we have achieved to date is to push two systems to Stage 5 Suppression and on each occasion we have come nowhere near achieving any form of dominance, mostly because of the lack of buy in.
The latest patch does in my opinion looks like a sledge hammer to make the masses get involved and it remains to be seen if they will? Quite frankly, mainstream FW is still the focus and fighting GalMil and taking systems gives CalMil a warm and fuzzy feeling. The end of the Insurgency, where is leaves a system vulnerable to flip is great, but again in the Cal/Gal area it has not been achieved often. Now with the new âAmbitionâ patch the plague can spread across a huge amount of the warzone and into High Sec systems. Will CalMil care? This remains to be seen, but for those of us that have been fighting the Insurgency all I seen is fatigue and a daily grind! Time to undock my Hulk!
One possible option pre-Ambition, would have to allow the Pirates to gain full control over the system the FOB spawned in. The system and all within taking a pirate flavour and all adjacent system switch to Frontlines until the Pirates system is taken back. This would create âislandsâ of piracy around Temperate systems throughout FW space. The mainstream factions would then have to go and retake the system. The mainstream faction therefore have opportunities.
The Suppression/Corruption mechanic is pretty good, and it becomes a bit of a race to push it to the higher levels. The only failure in my view is that if a system is fully Suppressed then it should stop adjacent system Corruption cold. This would make the race for control even more interesting. Slow it in the early stages, but if Suppression reaches 5 before Corruption then it stops.
If FW is about fighting the good fight and securing systems for your faction then this is still the primary focus of CalMil, thus means more to us then engaging Pirates who really for most part are a disorganised blob. The plexes are different in the Insurgency and we donât mind that, in fact the ADV-10 sites are a lot of fun as you can make quick LP and even get a decent fight in contesting them. This style of site, I would like to see transition into mainstream FW.
The Insurgency Battlefield is again quite an interesting concept, with the NPCâs and the hauler you need to grab and take back to your lines. Transitioning a similar concept into the mainstream would again be interesting. The mainstream Battlefields are manageable, but we do suffer from those that exploit the game mechanics to control these sites for their personal gains, which in my opinion goes against the nature of FW. My example is a CalMil group, places some of their âplayersâ in Galmil and provides logistical support to them. You can try break the logistics but only by taking a hit to your Faction standings.
The âFind Objectivesâ option in Insurgency should also be transitioned into mainstream FW.
The disparaging difference between the LP stores is a gaping hole in the FW area now since Insurgency. Dread Gurista items are easily gained at the expense of LP, isk and a T1 version, whereas the mainstream factions still have to gather copious amount of tags/insignia to gain similar items. This needs addressing! The use of tags/insignia is antiquated.
There is actually not a lot of incentives for mainstream factions to partake in the Insurgency as really all they are getting is LP and PvP content! LP alone will not get them goodies from the LP store as you still need tags/insignia and Guristaâs donât drop anything of value. The age old question of âWhatâs in it for me?â or âWhy should I?â has not been answered. There is no true valued incentive to actually fight the Pirates. When creating this style of content, who is looking from the outside in?