Ah so that’s why I got weird numbers on my repair all option.
The nerf to Marauder speed was completely unnecessary. Now it’s the only T2 hull that doesn’t receive a warp speed bonus compared to Faction/T1.
-1 CCP.
Well, thx for making Iki even less viable for abysal space…
On average it will take now 15-18% longer to complete, even best case scenario at largest targets is still about 7-9% slower (Karen, drone BS)… How about adding some bonus for Trig ships inside Trig Abyssal space?
I was quite enjoying being able to have at least one activity besides PVP for Iki, but looks like now it’s just pricey paperweight…
And then when everybody and their mother is using the same ship for an activity, you ask yourself why is that? Well, maybe because of decisions like this… Guessing now even more Gilas online…
Also Marauders warp speed… Really?
Sure that will make a lot of difference in PVP…
If the reason really is that you can’t outmaneuver 12.5% slower warp speed ships which also take 3-6 seconds more to align each time warp is activated, then 0.5 AU warp speed won’t really make a difference… Why not put them at 1 AU warp speed? Better yet, remove the breaks on them, make them overshoot the target by 15% of the distance and then they have to warp back…
Entropic Disintegrators
- Base damage reduced by 20%
- Damage multiplier per cycle increased from 5% to 7%
- Damage multiplier max increased from 2.5x to 3.125x
Not that I don’t embrace it, but you chose to nerf a weapon system when some changes to the bonuses of the triglavian hulls themselves would have fixed most of the problems . Kikimora and Ikitursa have a gargantuan 20% damage bonus , Leshak gets both damage and r.o.f bonus (retain one and give it something else , like optimal range or something… ).
- Caracal - Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.
- Osprey Navy Issue - Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.
- Onyx - Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.
Unnecessary. The launchers already have very long reload time meant to compensate for that. Now we’ll probaly see more rapid light nano Munnins and Orthruses and we’ll be back to where we left.
- Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.
Again unnecessary. This does not changes anything . Marauders are now fine , since they are again susceptible to ewar. A single Arbitrator or Celestis can make it worthless on grid.
Nighthawk
Because the Nighthawk is overperforming in wormhole space and becoming oppressive, we are toning down on its damage by lowering the Rate of Fire bonus, but partially compensating it by increasing the Kinetic Damage bonus.
Becoming opressive … lol . If wormholers refuse to use Tengus or Sleipnirs/Absolutions against those to counter them , then we just nerf the ship…
Republic Fleet Firetail
- New bonus added, 5% bonus to Small Projectile Falloff per level of Minmatar Frigate skill.
Great. Now fix small autocannons… You’ve just put the cart in front of the horses here.
When CCP introduced Abyssal crap they openly said they didn’t want this to be a space for Gilas. Just days after this claim, they backpaddled and released a swath of skins only for the Gila and introduced no changes that would harm the Gila specificlly and benefit all the other HAC options. Typical CCP.
We can hit REPAIR ALL MODULES, Please also give us the option to CANCEL ALL REPAIR.
I like those changes and the reasons behind them. Don’t find the arguments against them convincing so far.
Hahahaha This Games So Bad Lmfaooo
I dislike this line of thinking “ship is being used a lot lets nerf it”. Nighthawk didnt need nerf. Rapid light missiles didnt need nerf either. ENI didnt need that much nerf.
Thanks for the rapid light changes CCP finally solo roaming in a frig isn’t completely oppressed by rapid light spam.
Actually not unnessessary at all before the reload it does 20k damage which is more than most frigates meaning roaming in a frigates would just end up getting wrecked by the ez osprey navy undock, but the loss in range helps provide options.
Eve is a game where tracking and piloting skill make a huge difference in combat but weapons like rapid lights remove that skill and devolve combat into the avg game by making it a single button press to win a fight, I’m glad its finally getting nerfed after 10 years.
It was super oppressive in fw space.
The trig weapon nerf seems strange I would rather actually tackle the problem which is the rediculas tracking not the initial damage.
The maruader change seems decent, anyone competent with the ship won’t really feel the difference too much.
The one oppressive ship that should have gotten a change this patch imo is fax their e-war resistance is nuts there is no soft counter to them on sub cap level.
Thanks, I guess?
FAX’s does not need more nerfs the removal of multiple cap boosters nerfed them to crap already, now it seems they undock go into combat and die, not impressive for the top of the line capital logi ship.
Sloppy QA or just in general sloppy? changed crystal color, but didn’t bother change BPO/BPC colors? yeah why do it in one patch? right?
It seems that you have to be enlisted in FW at the moment of Insurgency ending to even get the insurgency end reward even if you are on the losing side. Can something be done about that, because with direct enlistment being a thing, you would think that you can jump in and out, but people are basically forced to stay on for the whole insurgency otherwise, which, I gotta admit, sucks.
An old and never resolved issue with Trigshits: Some NPC do not use NPC brackets in the overview ( see the Orca), and Trigshits wrecks of players use NPC wreck brackets (filled instead of empty).
#CCPQualityUI
Maybe in a few years…
more changes great
the game has become somewhat a place of death and destruction and for the ppl that like that the changes are great
not all of us want to kill everyone
would be helpful just once for the industry part of the game get some changes that help the economy of the game
shh, last time something like that was supposed to happen, we got scarcity
At least we can now buy skill accelerators in the NEX store.