Version 22.02 - Revenant - General Feedback

Some feedback on the ship info window, maybe something has already been discussed in this thread.

The new ship information window is worse than the old one:

  1. The ship icon is nowhere to be seen, the ship is represented by an icon in the store, but not in its own ship info window
  2. To go from the information window to the simulation, two clicks are required instead of one
  3. The upper left icon with the ship blueprint does not lead to the simulation, although it looks the same as the button in the old window, which led to the simulation
  4. There is no way to open the ship render in a separate window
  5. Combining requirements and ranks is inconvenient/unusual, when you switch to it, it opens a random rank instead of requirements, the number of clicks to open requirements has increased to two
  6. There is no information about the size of the ship, not the most important, but part of the lore
  7. The window space is used less efficiently, large spaces between text blocks, large indents
  8. The tab block has moved to the left edge, the icons have become smaller, than there were text brackets before, unnecessary animations when opening the full tab menu, in fact, switching tabs has become slower and in two actions instead of one
  9. Sounds when switching tabs are unnecessary, no other window has this, a strange, annoying solution
  10. In compact view, the ship render in the background interferes with reading the information, in full view, the text and icons interfere with viewing the ship render.
  11. The ship information window does not use interface color schemes.

This is what I noticed, perhaps there are other problems.

The only plus is the display of the drone hangar in the “Equipment Service”, it seems that it was not there before, but the icon is different from the simulation window.

Total:

  1. Give a choice in the settings between the old and the new, like a map, this is the best solution
  2. In the new window, give the ability to turn off the render and sounds, apply a color scheme, choice to display the render in a separate window, and fix usability issues.
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Well botter reveals himself or herself. Go away botter

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Oh no. Anyway. What one person perceives as negative feedback may not be constructive. " ■■■■ you ccp" isnt constructive. If you wanna leave go.

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Why should I do that ?
I never said I won’t play anymore have been there for 15 years and not plane to leave it.

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Why no grace period worked into the Daily Login Gifts like others (the garbage boosters in the last days) so that people aren’t screwed if they happen to miss a single day?

Well, to nerf all -that’s the point.

OK When Excel needs Turbo to support EVE Online as Turbo Excel and be used like complex Microsoft Product. … :rofl:

BigThumbUp expansion. :heart_eyes:
I think it creates new market opportunity for new players , and at all create a space for Mercenary activity - For some hard to imagine but lost of cargo grow and grow if aim correct.:cold_face:

^Up It is Good Sandbox , and after every update artificial World that grows.

There is one thing , asteroid anomaly in sec 1.0 to 0.5 been cut sometime ago.
And after a time i do not see a point in these way , It only force Trade activity and In Game Social Activity … But now if those anomaly get back to game with low quantity amount of minerals in the asteroids to mine …it Doesn’t change anything. Two points -

  • Small amount of minerals can’t create a Market Break.
  • It can be boost for new players / new producers.

Interesting Topic is that in our Real World , once upon a time Asteroids fly from deadspace to solar system and it is a reality part of game … for some can be attractive.

Why Here?
There need to pass some time to find true way , after thinking 2000units of Isogen compare to 100.000units mined and reprocessed is nothing. …and do not change a Market Price of Capital Parts or Station parts.
And no really speed up a process , for buyers that aim in 4.000.000units of Ore with 100.000units of buy/sell limit amount of 2000units of Isogen is nothing … True is isnt event interesting.
Why Add it?
…SandBox , There is power in Players and actions.

Explaining Mechanics.
-Production needs Market operation , That mean even if I decide to mine ore that contain 2000units of Isogen in bigger peroid of time it doesnt change anything.
I Still need to mine ore, sell it, buy minerals, transport and start production ,
yes it is true that some market orders are open for single unit of ore but quantity is important …when you aim in bigger ISK.

To other Players , Am I only one who notice it?

Well, here is another unhappy customer. Main issues being changes to game play AND graphics changes. I don’t think anyone ran the changes by any gamers or players for honest feedback. The changes went too far/ You say you want balance, and to invigorate Null but all I see is a way to force people to PVP or get out of the game. I am a builder and I don’t make enough profit from building to plex any account and work on a shoestring budget. I rat 2 maybe 3 times a week and now will not be ratting at all as losing an Ishtar wouldn’t be worth the risk/value. I mostly mine Anoms and corp moons, well, I used to, not any more. So, I don’t feel the price of the game subscription being in my favor. I pay for 3 accounts and won’t pay any more!

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Next gripe with the new Ship Info window: There is no easily accessible Simulate button. In the old window, it was under the 3 dots, but it’s gone from there. You now actually have to go to the bloody Fittings tab to have the button. This necessitates more clicks to do the same as before, especially because I do not want to see the fitting tab when I check SI of other ships, I want the traits and overview tab.

So: More clicks to achieve a task, harder to use UI element and less convenience. This is yet another amazing example of what makes Photon a horrible UI. It is astonishing every time anew how poor CCP developers’ understanding of good UI design is.

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STOP!!! THE TARGETING OF DRONES FROM THE RATS FOR ALL THATS HOLY PLEASE REVERT IT!!!

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I’m going to address the whale in the room (yes, it’s bigger than an elephant): the recent update to the Ship Info Window.
I’m still exploring all the new features in-depth, so I’ll be adding more feedback as I go along in separate posts, but for now, here are some of the main points that jumped out at me.


The New Ship Info Window:

Pros:

  • It looks beautiful—no question about it. The design team did a great job making the new window feel fresh and polished. Props to them for that!
  • SKIN Application Convenience: While it’s not something everyone might need, it’s a nice touch to have the SKIN application directly in the Ship Info Window, saving the extra step of going through the Fitting Window and Personalization menu. Small win there since more often than not, the Fitting Window is the one open when looking at one’s Ship, not the Info Window.
  • Consistency with Photon UI: The aesthetic lines up nicely with the new Photon UI, bringing it in line with the rest of the updated windows like the Agency, Corporation, and Opportunities windows. I can appreciate that level of consistency across the UI.

Cons:

  • A pretty, yet backwards, step in functionality. The original Ship Info Window was simple, effective, and easy to navigate. This new design adds more visual flair but takes away from the core functionality. It also doesn’t tie in with other Info Windows (yet… OMG, please don’t say you are gonna do this to all of them! Oh Lord!).
  • Unintuitive Layout: In the previous version, everything was right there. Now, things that used to be quick and easy (like Simulate Ship) are buried in the Fitting tab, which feels awkward and far from reach.
  • Pointer Window: The window doesn’t tie into the Pointer Window anymore, so links like “Type Variations” don’t work properly. It’s little things like this that really add up over time.
  • Drag-and-Drop: One of the most intuitive and essential features in the game is the drag-and-drop function. Now, we have a tiny chain icon that just doesn’t feel as natural or easy to use.
  • Too Much Clutter: The extra visual elements (like the circle in the Fitting tab) don’t seem to provide any useful information and just add visual clutter.
  • No Option to Revert: I get that change is inevitable, but there’s no way to go back to the old layout if you preferred it. It would have been nice to have the option to choose between the new and old designs.
  • Sidebar Is Annoying: The sidebar that pops in and out when you hover over it is distracting and feels unnecessary. It should be a choice to have it pop out, not the default behavior. Having it always visible as an option would feel right.

Bottom Line: While the new window is definitely pretty, it doesn’t seem to offer much in terms of actual functionality. I feel like it’s a case of form over function, and right now, the balance is way off.


Quick Rant on Ship Info Windows:

It feels like someone at CCP decided that the Ship Info Window needed a visual overhaul, but unfortunately, it seems like functionality took a back seat in this update. The design team definitely did a great job on the aesthetic side of things, but it feels like there wasn’t enough consideration of how the changes impact usability.

In my opinion, the new look might work better for windows that are more focused on action, like the Corporation or Opportunities windows, where a flashy design could fit in better. But for something like the Ship Info Window—where function is key—the focus really should have stayed on usability. The window is something we use very often, and the simpler, more efficient design of the old window worked just fine.

It might help to apply something like the “10th Man Rule” (link for reference, I didn’t read the whole thing) in these situations.
Before making changes like this, ask:

  • What exactly are we improving?
  • Is this change adding real value for players and their experience?
  • Is it necessary?
  • What are we sacrificing by making this change?

Had these questions been asked up front, maybe we’d have avoided any work hours resulting the backlash from (seemingly the majority of) Capsuleers unhappy with the changes.


At the end of the day, EVE’s beauty has always been in its depth and functionality. It is awesome how beautiful it can look with graphics cranked up and zoomed in, but when it comes to something like the Ship Info Window, it’s all about efficiency and ease of use. If we can get both form and function to align seamlessly, that’s when the design really works. I believe most Capsuleers would prefer smoother, more intuitive functionality over a purely aesthetic upgrade.

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And yet, here you are lol.

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Haha. I cant believe you went to the trouble of switching accounts to miss-quote me and others.
How many forum accounts do you have CCP Rattati?

Back on topic:
The clouds in ‘renovated’ Ratting sites do much more than overheat my GPU. On a 1000 nit screen they just burn my eyes and make all other lights in the room obscelete. This is on max everything GFX settings. Could we tone down the reflections on the clouds a bit and make them more transparent? The new sites look a little better, but they can only be viewed from one plane without causing eye damage.

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You also get 10 PLEX for free in the NES, though that may differ on your clone state.

Wow. Who knew?!

Respect, Geo. Listen, could you code me a fix for my failing gank fingers?

Just between us sort of thing…

@Sasha_Nemtsov this was the bot i was referring to.

Last time i checked geo is my only char i post on forums with.

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So you are @MSXH ??

Skinr thumbnails is not loading After the Revenant “update” :frowning:

You have no activity on this character. Nice alt account CCP dev.

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Ships window. Need to be able to change the T3 subsystems so I can see how my ship looks with the CCP-designed skins, as it reverts to default when one is clicked.