No!
CCP’s best year was 2007, just before the rise of PLEX. A simple glance at this graph proves it, though you still need to understand what “inflection point” means in signal processing:
This is an area of expertise that CCP’s management seems to have completely lost. As a result, starting in 2008, a downward trend gradually began to appear in this signal, its radius of curvature shifting from convex to concave without anyone at CCP noticing, a clear sign of a growing number of defections from disgruntled long-standing players. You wouldn’t believe the number of long-time players who decided to permanently abandon the game between 2008 and 2013, which literally destabilized the geopolitical landscape of New Eden due to the accumulated mistakes made by CCP at the expense of these veteran players…
When an MMO publisher, such as EVE Online, makes decisions that so drastically disrupt an order established by the players themselves, particularly between 2003 and 2007 in the case of EVE Online, then we can no longer afford to talk about a persistent universe. Because to speak of it the way they do is now a blatant lie…
By proceeding in this manner, CCP has shown contempt for an entire generation of players, myself included; CCP has shown contempt for all their efforts. I stayed to observe the game’s evolution, to enjoy what I appreciate most about EVE Online, while participating less and less given CCP’s undeniable decline…
And even this expansion, announced with a massive amount of propaganda and influence-peddling, is far from convincing me otherwise…
No!
It hasn’t been worth it for a long time, despite the undeniable potential of such a game! If only Hilmar could read and hear this…
From my point of view, the now-defunct CCP, aka FENRIS or FEA.RIS or whatever (personally, I preferred CCP), must stop stubbornly pursuing this path. The publisher absolutely must return to its original mindset, that of 2003, if it wants to amaze and amaze us again, particularly by making EVE Frontier a fully persistent version of EVE Online, allowing all players to capitalize on their real-Life, progress based on their in-game effort, much like James Halliday’s Oasis…
The question in 2026 is: is there at least one James Halliday left within what remains of the defunct CCP today?
Because knowing how to invest is one thing, but the most important thing is knowing how to innovate…
A word to the wise…

