Version 24.01 - Cradle of War - General Feedback

Yes. Glad you got something right in your first post, I must have missed that.

Try staying away from bullcrap websites when trying to find numbers of players of games that do not publicly report them. Mmo-population has never been accurate in the decades that slop site has existed. It literally even tells you it bases its guesstimates off how many reddit post are made. rofl

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As I opened the game today, that was my thought. I look at what is available, and only 1 new activity showed up among all 4 empires, it is for Amarr and I’m not interested chassing pirate officers (I think the competition will be high, as the same objective for Minmatar completed very fast), and the next new activity will come in 10 hours from now for Minmatar (manufacture something, so depend on if I have the BP and the reward), then 1d 18h from now on Caldari side (it will be hacking, which I rarely do, but “might” if it is in high-sec). And after that, all empires combined, it is between 2 to 4 days before new objectives are available.

So really, there isn’t much to do, even if each empires have 14 to 16 displayed objectives.

I vaguely remember a Fan Fest talk where they announce that at some point we would have the ability to contribute to the war efforts of our prefered faction without joining a militia. As an industrialist (producer), logistic (aka “distribution”), etc. The message that (I thought) I got was that it would be “ON” at any time, that I would be able to contribute whenever I want, with the activity I want.

Instead, for some activities (objectives) you have to be online when the activity release, or you miss out completely, as people quickly complete it ; or you are lucky and you can do it, but you are limited to one contribution and then that activity is over for you and a similar one (might) never be offered again during this campaign.

So, I’m there watching at one of those objective which started 1 week or more ago (Amarr complete advance combat missions), and yet it still stand at 18% global completion, because no one else is interested. I would be happy to contribute again and again, because this is what I do as one of my a main activity, until it reaches 100%. The reward is poop (100k ISK + 250LP), which might explain why no one is doing it, but what do I care if I already enjoy and do the thing just for the regular agents rewards. Let me contribute again, even if it is only once a day per objective. And CCP/Fenris overestimated how many people would do it, and they are not willing to retro-fixing them (increase the reward retroactively for those who completed them, and making it more appealing to others who still haven’t contributed. The same activity for the Gallente in comparison came after some patch with a 8M ISK + 5000LP reward, and guess what: it completed in a few hours with MUCH LESS contributors.

So 2 complaints:

  • retro-patch the objectives that came before the latest patches.
  • Allow us to contribute again, even if it is only once a day.
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You are making things way too complicated for yourself!

The only conclusion to draw is the exodus of long-time EVE Online players—a trend visible as early as 2006–2008, thanks to the inflection point observable in the “Monitor” signal!

For a signal processing researcher to refuse to see this would be nothing short of heresy!

So, don’t try to cobble together obvious-looking explanations—as you just did with such a heavy-handed, bulldozer-like approach—or your entire analysis will also amount to pure heresy!

That inflection point speaks volumes about the shift in direction CCP Games took back then—a shift made in total disregard of the veteran players who had enabled the franchise to grow for nearly four years. And that shift has a name: PLEX!

PLEX is, in fact, CCP Games’ own version of RMT (Real Money Trading). The difference is that while standard RMT involves an illicit exchange of ISK for real money—funding the player who generated the ISK—PLEX represents a legal injection of ISK under CCP Games’ rules! And precisely because PLEX is legal, it encouraged far too many vulnerable players to whip out their MasterCards for CCP Games’ benefit, rather than supporting the New Eden characters who actually drive the game’s economy!

You couldn’t ask for a more completely suicidal form of economic heresy. In central banking jargon, this is known as the “printing press”—creating money out of thin air! People mistakenly think it’s good for the economy, but it isn’t; in fact, it paralyzes it! Well, CCP Games—having suddenly turned greedy between 2006 and 2008—did exactly that. This triggered a gradual disillusionment among veteran players, who immediately grasped the devious, underhanded game CCP Games was playing at their expense; a perversion that the subsequent introduction of PLEX only served to confirm!

And it is precisely this gradual disillusionment that caused the successive departures of veteran players! That is where the turning point lies!

Since then, that is all CCP Games has managed to do: ruin its flagship title, turning it into a bland, uninspired pay-to-win game—and nothing more! Worst of all, this mindset is now so deeply ingrained in their DNA that no amount of warnings can make them see reason! CCP Games has taken this mismanagement to the extreme with things like skill injectors, multiboxing, and so on.

From now on, everything developed by the former CCP Games (now FENRIS) is strictly pay-to-win! And I greatly fear that the same grim fate awaits EVE Frontier today; just read this comment from a founding player of EVE Frontier following FENRIS CREATION’s deployment of Cycle 6: @immatoll wrote:

"Let’s be a bit more honest: The game is in development for 4 years (incl. 1 1/2 years of founders access). And the current state is nothing but pathetic. No core gameplay loop. Worste ship controls, UIs and crafting mechanics. Introducing stuff just to scrap it again in a couple of months (or ignore it for the next cycles). And at the moment: There is NOTHING, absolutely NOTHING to do.

And seriously what did they add? Most basic stuff you expect from a space game just in bad (e.g. wasd controls, laser pewpew)? Seriously no one cares if they struggle technically with the engine bringing that ■■■■. If the game is not fun or interesting no one cares about their problems. All we see is results and there are none. If they like towards a bad version of “Avorion” or “Everspace 2” no one will play it. “Fighting with the UI” is the only hardcore thing about this game. Only thing that is nice is the art direction and audio/visual feedback - which is just not enough.

Honestly this whole project gives me “Marathon” (Bungie) vibes. They bet on a dead horse (web3/metavers/crypto) already with a currently very mediocre first expression of a game. They try to wrap a game around a monetization model designed for some asian RMT ■■■■■■■■ (since they are just waiting for Pay2Earn games). Niche of a niche of a niche game in the end and they even loose more and more people that might be interested."

Read the other comments below this video:

Recently, Robert Space Industries (RSI) understood that the billions wrongly accumulated by players who took advantage of a major software bug were killing the economy of the Star Citizen game. They took the time to investigate, identify, and fix the bug, and then reset the entire in-game economy during the recent rollout of Alpha 4.8. Guess which players complained the loudest about this total reset?

The situation with EVE Online is a bit more complicated, because the “bug” is the former CCP Games—now known as FENRIS CREATION. Proof of this lies in the fact that the idea of ​​resetting the game never even crosses their minds.

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CCP had it’s most profitable year post-PLEX (2014?), so you can’t exactly say PLEX is at the root of all evil when player numbers also peaked around the same time period.

Star Citizen a perpetual alpha test. Suggesting a “reset” for EVE defies belief.

Maybe he is confused by the fact that other MMOs typically have multiple servers and players have to chose a server they play at. Last time it was publicly available I think that I saw something like 5k players at top WoW server too. But there were dozens of them. Total PCU was definitely higher than EVE.

We also mustn’t forget the EVE supports and lately promotes and propagates multiboxing. With the average number of accounts is 2,6 ot something like that, that means that the real concurent player count in EVE is not 30k but just 11k. At single server in various time zones. Other MMOs are very rarely multiboxed because majority of them requires much more action per minute than EVE and the mechanics to share/split loot are better.

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I’m not sure if that number was characters or accounts. There are also a lot of accounts with multiple characters (SP farms, alts, etc.) and on top of that a lot of free Alpha accounts as well.

While there are certainly a lot of multiboxers, I don’t think it’s two thirds of active players. If I had to make a WAG, I’d wager maybe a third to half (tops). And I hope I’m way off…

Believing it possible to rapidly develop MMOs—like EVE Online or Star Citizen—featuring realistic economic simulations, when humanity itself has failed miserably at this throughout centuries of history? That, too, is nothing short of heresy!

In fact, upon first reading the Roberts Space Industries roadmap, anyone with a shred of common sense knew full well that a game as realistic as Star Citizen would never be completed in under fifteen years! Only Steven Spielberg managed it with his “OASIS”—but that’s cinema; visionary, certainly, but still just cinema!

What is certain, however, is that Star Citizen alpha players are warned that a reset could occur at any time for the sake of the RSI project, whereas in EVE Online, Omega players—fueled by PLEX, skill injectors, and multiboxing—are the ones CCP is taking for a ride!

Faced with this reality—after 23 years without a single reset of the in-game economy, and knowing it would be difficult (if not impossible) to wipe out overnight the disastrous consequences of a virtual money-printing press funded by the real cash of those very players without risking a lawsuit from the “Stop Killing Games” movement—I really don’t see how Google-style deep learning could improve matters here. Because what EVE Online needs most today is a reset—far more than a CCP-orchestrated war…

For yes! Indeed! Human history proves it—even today! Printing money inevitably leads to war!

And with EVE Online, that is precisely the point that has been proven!

Well that seems like a sane, if bitter, conclusion.

I remember you introduced background download when installing the game. This reduced initial download size to about 500Mb. Today I tried to download 1Gb of just an update, not entire game.

How can I skip the entire update download? If I can not, how to wipe out entire game resources to download the fresh game base chunk without losing authenticated characters?

You can’t skip updates. There’s an option to remove unused game files in the launcher - but EVE also does this periodically for you. You can also do a clean install after backing up your characters.

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Just too funny! Keep posting. You’re like the one channel I sub to just because he’s always wrong! :laughing:

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I’ve only found a handful that I can actually enjoy/tolerate. Most EVE partners push absolute crap.

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The large size downloads are a thing for like year now, at some times they were even 8 days in row with no path notes to back it up.

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The crappy char portrait gets worse and worse. It is so slow now that I can take screenshots of each individual step of the rescaling.

This


turns into this

after a few visible moments.

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AGAIN!

Learn to code.

WHY is the update 1GB big?

You added NOTHING but changed some lines of code.

This is ldlotic and it seems like your game is stuck in 2000 era.

Not all people are living in areas where unlimited internet is available or cheap.

And do not mind that- THERE IS ZERO need for this update to BE more then 10mb.

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Skins (and art in general) are pretty big, especially with all the bells and whistles that usually comes with the fancy ones. Most of the update were texture files. Also, get your yourself out of 2000, games are pretty big now (AAA titles have been over 100 GB for a while and are closer to 200GB), a 1 GB update is still pretty small.

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What the heck? Your character changed sexes during the photo op! lol

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I’ve actually found a character which showed as male in local but when you opened the character info, it showed female. I assumed it meant character resculp allowed for sex change, but it turns out that it doesn’t. So I have no idea to this day what that was all about.

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There is a NES item “Pilot’s Body Resculpt Certificate” which lets you genderbend aiui.

Must be a recent add then.