You are making things way too complicated for yourself!
The only conclusion to draw is the exodus of long-time EVE Online players—a trend visible as early as 2006–2008, thanks to the inflection point observable in the “Monitor” signal!
For a signal processing researcher to refuse to see this would be nothing short of heresy!
So, don’t try to cobble together obvious-looking explanations—as you just did with such a heavy-handed, bulldozer-like approach—or your entire analysis will also amount to pure heresy!
That inflection point speaks volumes about the shift in direction CCP Games took back then—a shift made in total disregard of the veteran players who had enabled the franchise to grow for nearly four years. And that shift has a name: PLEX!
PLEX is, in fact, CCP Games’ own version of RMT (Real Money Trading). The difference is that while standard RMT involves an illicit exchange of ISK for real money—funding the player who generated the ISK—PLEX represents a legal injection of ISK under CCP Games’ rules! And precisely because PLEX is legal, it encouraged far too many vulnerable players to whip out their MasterCards for CCP Games’ benefit, rather than supporting the New Eden characters who actually drive the game’s economy!
You couldn’t ask for a more completely suicidal form of economic heresy. In central banking jargon, this is known as the “printing press”—creating money out of thin air! People mistakenly think it’s good for the economy, but it isn’t; in fact, it paralyzes it! Well, CCP Games—having suddenly turned greedy between 2006 and 2008—did exactly that. This triggered a gradual disillusionment among veteran players, who immediately grasped the devious, underhanded game CCP Games was playing at their expense; a perversion that the subsequent introduction of PLEX only served to confirm!
And it is precisely this gradual disillusionment that caused the successive departures of veteran players! That is where the turning point lies!
Since then, that is all CCP Games has managed to do: ruin its flagship title, turning it into a bland, uninspired pay-to-win game—and nothing more! Worst of all, this mindset is now so deeply ingrained in their DNA that no amount of warnings can make them see reason! CCP Games has taken this mismanagement to the extreme with things like skill injectors, multiboxing, and so on.
From now on, everything developed by the former CCP Games (now FENRIS) is strictly pay-to-win! And I greatly fear that the same grim fate awaits EVE Frontier today; just read this comment from a founding player of EVE Frontier following FENRIS CREATION’s deployment of Cycle 6: @immatoll wrote:
"Let’s be a bit more honest: The game is in development for 4 years (incl. 1 1/2 years of founders access). And the current state is nothing but pathetic. No core gameplay loop. Worste ship controls, UIs and crafting mechanics. Introducing stuff just to scrap it again in a couple of months (or ignore it for the next cycles). And at the moment: There is NOTHING, absolutely NOTHING to do.
And seriously what did they add? Most basic stuff you expect from a space game just in bad (e.g. wasd controls, laser pewpew)? Seriously no one cares if they struggle technically with the engine bringing that ■■■■. If the game is not fun or interesting no one cares about their problems. All we see is results and there are none. If they like towards a bad version of “Avorion” or “Everspace 2” no one will play it. “Fighting with the UI” is the only hardcore thing about this game. Only thing that is nice is the art direction and audio/visual feedback - which is just not enough.
Honestly this whole project gives me “Marathon” (Bungie) vibes. They bet on a dead horse (web3/metavers/crypto) already with a currently very mediocre first expression of a game. They try to wrap a game around a monetization model designed for some asian RMT ■■■■■■■■ (since they are just waiting for Pay2Earn games). Niche of a niche of a niche game in the end and they even loose more and more people that might be interested."
Read the other comments below this video:
Recently, Robert Space Industries (RSI) understood that the billions wrongly accumulated by players who took advantage of a major software bug were killing the economy of the Star Citizen game. They took the time to investigate, identify, and fix the bug, and then reset the entire in-game economy during the recent rollout of Alpha 4.8. Guess which players complained the loudest about this total reset?
The situation with EVE Online is a bit more complicated, because the “bug” is the former CCP Games—now known as FENRIS CREATION. Proof of this lies in the fact that the idea of resetting the game never even crosses their minds.