So ill start with something that, AFAIK hasn’t been improved with Exordium or with the old Career Agents: Skill books, now i have dyslexia so MIGHT have missed some fine line of text, but The game doesn’t teach the many ways to obtain a new skill, Yes we get handouts, sometimes, and other times we don’t and this can leave a new player confused why the game gave them a module that they cant use.
Suggestion: When this happens Have Aura pop up and tell the player how they can obtain them, or a give them the book, or both!
Next, Please add full Voice acting to the Exordium ARC and Career Agents experience.
So i tested the new Beginner Arc on two different characters, a new one, and a well trained one.
Now, im not exactly a great pilot but at the very least i tried my best understanding what it wanted from me for the Bonus objectives.
So ill start with Part 1: Caldari introduction.
First off, an extra weapon would be nice to compensate the lack of skill level, and a cap battery or Cap Power Relay.
I´d like to suggest the Ship should be replaced with a Kestrel or Condor for 2 reasons.
1: Missile/Rocket Representation! Hybrid turrets are part of the Caldari´s arsenal but its more iconic with Gallante, not to mention, when we make our Character and pick Caldari, it shows a Missile launcher, not a hybrid turret. Makes more sense.
2: More high slots, this wont matter for a new player, but for those that want to Do the Bonus Objective this will matter more so we can equip more Shield Emissions.
Now, for the mission itself, ITS THE HARDEST! like damn, if anyone managed to keep the 3 haulers alive, Great job!! tell me how. I can barely keep one alive on a new character because cap running out and on a trained one, only two survive with a well fitted ship.
I feel like most wont be able to for 2 reasons: Distance, and enough shield emissions (or guns?). 1 can be solved if they are closer to each other and second if we get to fly a Kestrel/Condor due to more high slots.
Now for part 2: Minmatar Introductions
An extra gun would be nice.
I think this is more of a bug than anything, but when we are meant to deal with the Amarr Capital ship, the progress seem to freeze up once you reach Structure on it. Cant really tell if we are meant to take down the structure as well or if its meant to instant pop once it reaches structure`? Regardless, for whatever reason nothing happens and the timer for the Bonus objective runs out, does it count as done or not? i don’t know, but it just sits and nothing happens for awhile.
Part 3: Amarr Introduction
An extra gun would be nice.
Part 4: Gallante Introduction
Nothing, id say this is the easiest of all 4.
Hope this is of use.


