Hello, I’ve been thinking of getting a VR (virtual Reality) setup for my computer so I could play that first person cockpit game.
When I went to the store, I discovered my computer (a laptop) could not support a Occulus Rift.
There was a setup called Occulous Quest that could play VR games without being supported by a computer by basically replacing the functions of an external computer with its own processor.
I am considering buying the setup, but wondering if I’d have to open a new account in EvE online or in the cockpit version to use the VR.
It’s better applied to application which are the most worthwhile for those types of virtual reality immersion and immersive sensory systems.
In other words, for certain application(s) where the senses are more important for controls, and the response times between those sensors and decisions to issue a control command are more important.
This, as per above, compared to other application where other functions may affect your decisions, then input you would get from your senses, such as from a VR set, with VR sound, and VR holograms, or 3D superimposition images, such as , brain memory, based from on previous experiences, with brain patterns and muscles motor senses already established, and pattern recognition, which would not necessitate such high level of time sensitive data issued by a VR set.
I could show you diagrams of this, and use them to prove how it is applied, and the differences between the 2 types of cases, and how they are integrated into Very Large Scale Integration (each).
Each have subcases with their own codes, which codes changes, as hardware change.
In other words, new hardware is not necessarily better, but it will have different code, which makes it function different, each a bit like enigma machines worked.
Very-large-scale integration ( VLSI ) is the process of creating an integrated circuit (IC) by combining thousands of transistors into a single chip. VLSI began in the 1970s when complex semiconductor and communication technologies were being developed. The microprocessor is a VLSI device.
Technology advances in ways that make the experiences far more enjoyable, and thus see far greater levels of adoption.
Practical example, consider the prospect of a 2560x1440 screen in front of each eye, even just 10 years ago. Didn’t even exist back then… the tech wasn’t there. Nor would there have been the capability of driving those at 80Hz (well okay a top-end machien of the time could handle that, though not comfortably). And it certainly wouldn’t have cost the inflation-equivalent of $400.
Examples that did exist were very bulky, had poor resolution, poor refresh rates, poor (if any) haptic feedback, poor (if any) motion tracking.
Ultimately, it’ll stop being a fringe technology when one of the giants decides to publish a AAA title for it, which will happen when the indies and smaller games accrue a large enough user base.
A quick look at the VR section on Steam shows a substantially growing base of games, which in turn drives customers. I got it personally because I wanted to play a specific game. And watch VR porn.
VR tech and graphics processors will continue to advance. As they do, the tech becomes cheaper and more affordable. As that happens, the customer base grows. At this point it’s sustainable.